Hier wären ein paar Beispiele:
Geomancer (Anzeigen)Geomancer:
Primary: Focus, Secondary: Soak, Tertiary: Dash
Signature Action:
Pebble Armor: Spend 5 Focus to wrap yourself in a fluid pebble layer. Pebble Armor mitigates every instance of damage before it is applied to Soak by ¼. Lasts for 3 turns. Afterwards, you may spend 2 Focus each turn to maintain it.
Specializations: Science (Cost: 30 XP), Survive (Cost: 30 XP).
Advanced Actions:
Immovable Object: Spend 5 Focus to make yourself immune to any instances of involuntary movement (such as being pushed, pulled, knocked down, hurled etc.) for 1 turn. Afterwards, you may spend 3 Focus each turn to maintain this effect. Cost: 30 XP
Pebble Shower: Target a creature within 1 range increment and spend 7 Focus. Target creature and every creature it is engaged with suffer 5 damage. Spend additional Focus to increase damage dealt (2 Focus for every point of damage). Cost: 60 XP
Earthquake: Spend 15 Focus to make the ground around you tremble. Every creature within 0 range increments of you suffers 8 damage and is knocked prone unless it is able to fly or spends 10 Dash. Spend additional 10 Focus to increase the radius of this ability by 1 range increment. Spend additional Focus to make avoiding knockdown cost more Dash (2 Focus for every point of Dash cost). Cost: 90 XP
Navigator (Anzeigen)Navigator:
Primary: Focus, Secondary: Dash, Tertiary: Soak
Signature Action:
Chart Course: Spend 10 Focus to chart the quickest, most effecient route for travelling between two known destinations. Regular travel time is reduced by one quarter.
Specializations: Science (Cost: 30 XP), Survive (Cost: 30 XP).
Advanced Actions:
Shortcut: Spend 10 Focus to double a vehicle's movement for 1 turn. Cost: 30 XP
Maps Memorized: Spend 10 Focus to automatically pinpoint direction and distance to a known landmark. Cost: 60 XP
Hidden Passage: Spend 20 Focus to conceal a vehicle's movement from observers for a scene. Cost: 90 XP.
:)