DnD-Gate Online Games
Archiv => Archiv - Online-RPGs andere Systeme => Coriolis: 1001 Sterne zwischen der Finsternis => Thema gestartet von: Luther Engelsnot am 08.07.2017, 13:30:24
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Finsternispunkte: 6
Möglichkeiten der Nutzung (Anzeigen)- Reroll – Just like when a PC prays and rerolls, the GM can reroll a skill roll for an NPC. Costs 1 DP.
- Take the Initiative – An NPC breaks the turn order and reacts before her slot in the turn. The GM chooses when. Costs 1 DP.
- Empty Clip – A PC who is shooting runs out of ammo. The attack is not affected, but the weapon must be reloaded after it. Costs 1 DP.
- Weapon Jams – A PC’s firearm jams. The attack is lost, and a roll for Technology (a Slow action) is required to fix the weapon. Costs 3 DP.
- Reaction – Normally, NPCs cannot perform reactive actions in combat. To do so, the GM must spend 1 DP.
- Lost Possession – A PC has dropped an important possession. The GM decides which. Costs 3 DP.
- Reinforcements – The enemy receives unexpected backup. The GM decides the details. Costs 1-3 DP, depending on the reinforcements.
- Innocent in Danger – An innocent bystander is suddenly caught in the line of fire and needs help. Will the PCs intervene? Costs 2 DP.
- Personal Problem – A PC’s personal problem affects her in a manner the GM chooses. Costs 1 DP.
- Nature's Wrath – Something dangerous in the environment around the PCs suddenly affects them. It could be collapsing beams or a landslide. Costs 1-3 DP, depending on the level of danger.
- A Dark Mind – A PC is suddenly stricken with a temporary dark madness. Costs 1-3 DP.
- The Power of Darkness – Certain talents or abilities can be activated by NPCs or creatures using DP. The DP cost varies.
- Broken System - A system onboard stops working. It could be anything from a weapon system to life support. A Technology or Data Djinn roll is required to repair it. Costs 3 DP, or 1 DP if the system in question was poorly tended to.
- Ship Problem - The ship’s problem is activated. Details are specified in the list of problems above. Costs 2 DP.
- Overload - A system is overloaded, either from neglected upkeep or a temporary malfunction. The system stops working for three turns. Costs 1 DP.
- Reloading - Normally, NPCs cannot reload their weapons, for example after automatic fire. To do it, the GM must spend 1 DP.
Quelle für Finsternispunkte (Anzeigen)- The PCs perform a portal jump without being in stasis: 3 DP.
- A PC suffers bad stasis after a portal jump: 1 DP.
- A PC prays to the Icons for a reroll: 1 DP.
- A PC activates a mystic power: a varying amount of DP.
- The PCs travel far out into the Big Black: 1-3 DP.
- The PCs visit places or experiences events that are linked to the Dark between the Stars: a varying amount of DP.
- Well-trafficked routes: These routes run between important planets and systems such as Kua, Algol, Dabaran, Mira, Sadaal and Zalos. 1 DP per week of travel (for the entire PC group).
- Lonely routes: These routes run between smaller stations within a system or to distant systems such as Menkar and Eanu. 2 DP per week of travel.
- Uncharted space: Space farther than 5 AEs from a known route. 3 DP per week of travel.
- Witness an unnatural event: 1-3 DP
- Suffer torture: 2 DP
- Torture someone: 3 DP
- Kill someone (other than enemies in a fight): 3 DP