[font=Times New Roman][size=18pt]Name[/size][/font]
[b]Volk:[/b]
[b]Klasse:[/b]
[b]Herkunft:[/b]
[b]Gesinnung:[/b]
[b]Alter:[/b]
[b]Große:[/b]
[b]Gewicht:[/b]
[b]Haarfarbe:[/b]
[b]Augenfarbe:[/b]
[hr]
[spoiler=Defensiv]
[b]AC[/b] X ; [b]touch[/b] X; [b]flat footed[/b] X
(Dex: +0; Shield: +0 ; Armor: +0 ; Size: + 0 ; Misc: +0)
[b]CMD:[/b] X
[b]Hitpoints:[/b] X; [b] HD[/b]: XdY
[b]Initiative:[/b] +0 (+0 Dex)
[b]Fort[/b] +0, [b]Ref[/b] +0, [b]Will[/b] +0
[b]Special:[/b] n.a.[/spoiler]
[hr]
[spoiler=Offensiv]
[b]Spd:[/b] 30 ft.
[b]CMB:[/b] +x
[b]Attack Options:[/b] Improved Disarm, Improved Dirty Trick, Dirty Maneuvers (als Beispiele)
[b]Melee:[/b] Weapon, Att: +0, Dmg: 1d0+0, Crit: 19-20/x2
[b]Ranged:[/b] Weapon, Att: +0, Dmg: 1d0, Crit: x3, Range: 0ft.
[b]Special Attacks:[/b][/spoiler]
[hr]
[spoiler=Attribute, Feats und Ausrüstung]
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha X
[i]Attributsveränderungen: [/i]
[b]Base Atk.[/b] +0
[spoiler=Feats:][table][tr][td][row][head]Klassenstufe[/head][head]Talent[/head][/row]
[row][data]1[/data][data][url=http://www.d20pfsrd.com/feats/combat-feats/combat-expertise-combat]Beispieltalent - Bitte ins D20PFSRD verlinken[/url][/data][/row][/td][/tr][/table][/spoiler][spoiler=Traits:][url=http://www.d20pfsrd.com/traits/social-traits/secret-keeper]Traits bitte[/url]
[url=http://www.d20pfsrd.com/traits/social-traits/suspicious]auch verlinken[/url][/spoiler]
[b]Languages:[/b] ?
[b]Gear:[/b] Siehe [url=http://Status]Status[/url][/spoiler]
[hr]
[spoiler=Classabilities]
[table][tr][td][row][head]Klassenstufe[/head][head]Fähigkeit[/head][/row]
[row][data]1[/data][data]Yadda Yadda.[/data][/row][/td][/tr][/table][/spoiler]
[hr]
[spoiler=Skills]
[table][tr][td][row][head]Skills[/head][head]Attr[/head][head]Gesamt[/head][head]Rang[/head][head]Mod[/head][head]Class Skill[/head][head]Sonst[/head][/row]
[row][head]Beispielskill[/head][data]Dex[/data][data]+0[/data][data]0[/data][data]+0[/data][data]+0[/data][data][/data][/row][/td][/tr][/table]
0 Skill Ranks Per Level
(0 Class + 0 Int + 0 Human + 0 Fav.Class)
[/spoiler]
[hr]
[spoiler=Volksmerkmale]
[table][tr][td][row][head]Merkmal[/head][/row]
[row][data]+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (here: +2 Dex)[/data][/row]
[row][data]Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.[/data][/row]
[row][data]Normal Speed: Humans have a base speed of 30 feet.[/data][/row]
[row][data]Bonus Feat: Humans select one extra feat at 1st level.[/data][/row]
[row][data]Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.[/data][/row]
[row][data]Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/data][/row][/td][/tr][/table]
[/spoiler]
[hr]
[spoiler=Magie, Psi, Alchemie, Manöver oder Vergleichbares]Bitte sinnvoll aufbauen! Z.B. sollte sowas enthalten sein wie: DC-Berechnung, CL, Fähigkeiten pro Grad (bei Magie: Zauber pro Grad), speziell beim Sorcerer: Spells known, Spells per Day etc.[/spoiler]
[hr]
[spoiler=Aussehen und Hintergrund]Bei Aussehen sollte ein gutes (z.B. verlinktes) Bild ausreichend sein! Vom Hintergrund her seid ihr vom Grundsatz her schon relativ "frei", nur will ich euch in aller Kürze demnächst erzählen, was so am Spieltisch passiert ist und was den ganzen Szenarios eigentlich zugrund liegt...[/spoiler]
Klassenstufe | Talent |
---|---|
1 | Fey Foundling (http://www.d20pfsrd.com/feats/general-feats/fey-foundling) |
3 | Power Attack (http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat-final/) |
5 | Extra Lay on Hands (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
7 | Extra Lay on Hands (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
9 | Improved Critical (Nodachi) (http://www.d20pfsrd.com/feats/combat-feats/improved-critical-combat/) |
11 | Extra Lay on Hands (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
13 | Extra Lay on Hands (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
15 | Extra Lay on Hands (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
17 | Extra Lay on Hands (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
19 | Extra Lay on Hands (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
Ioun Stone | Alertness (http://www.d20pfsrd.com/feats/general-feats/alertness-final/) |
Light Load | Medium Load | Heavy Load |
0-306 lbs. | 307-613 lbs. | 614-920 lbs. |
Klassenstufe | Fähigkeit |
---|---|
1 | Aura of Good |
1 | Smite Evil (4 / Day - +13 Attack / +16 Damage / +13 AC) |
1 | Detect Evil |
1 | Oath Spells (1st—wrath; 2nd—confess; 3rd—blessing of fervor; 4th—order’s wrath.) |
2 | Divine Grace |
2 | Lay on Hands (41 / Day - 10d6+39 on Self - 10d6 on others) |
3 | Aura of Courage |
3 | Divine Health |
3 | Mercy (Fatigue) |
4 | Channel Wrath |
4 | Spells (CL Paladin-Level -3) |
4 | Domain (Travel) |
4 | Domain Ability: Agile Feet (2 / Day) |
5 | Divine Bond (with Holy Symbol - 3 / Day - 13 Minutes - +) |
6 | Mercy (Stagger) |
8 | Call Celestial Ally (1 / Week Greater Planar Ally w/o costs) |
9 | Mercy (Injury) |
11 | Powerful Justice |
11 | Domain Ability: Dimensional Hop (130 ft. / Day) |
12 | Mercy (Exhaustion) |
14 | Aura of Faith |
15 | Mercy (Amputation) |
17 | Mystery (Life) |
17 | Oracle's Curse (Legalistic) |
17 | Orisons |
17 | Mystery Revelation (Life Link - Max 4 Persons) |
18 | Inspiration (15 Points / Day) |
19 | Psychic Talent (Perceptive Tracking (except using Sense Motive instead of Perception or Survival)) |
20 | Mystery Spell (Augury) |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|---|---|---|---|---|---|
Diplomacy | Cha | +41 | 20 | +13 | +3 | +2 Luckstone, +3 Circlet of Persuasion, +1d6 Free Inspiration |
Handle Animal | Cha | +22 | 1 | +13 | +3 | +2 Luckstone, +3 Circlet of Persuasion |
Heal | Wis | +7 | 3 | -1 | +3 | +2 Luckstone |
Knowledge (History) | Int | +14 | 6 | +3 | +3 | +2 Luckstone, +1d6 Free Inspiration |
Knowledge (Nobility) | Int | +9 | 1 | +3 | +3 | +2 Luckstone, +1d6 Free Inspiration |
Knowledge (Plains) | Int | +14 | 6 | +3 | +3 | +2 Luckstone, +1d6 Free Inspiration |
Knowledge (Religion) | Int | +14 | 6 | +3 | +3 | +2 Luckstone, +1d6 Free Inspiration |
Perception | Wis | +32 | 20 | -1 | +0 | +2 Luckstone, +2 Tiefling, +5 Eyes of the Eagle, +4 Alertness |
Ride | Dex | +12 | 5 | +2 | +3 | +2 Luckstone |
Sense Motive | Wis | +28 | 20 | -1 | +3 | +2 Lucktone, +1d6 Free Inspiration, +4 Alertness |
Spellcraft | Int | +28 | 20 | +3 | +3 | +2 Luckstone |
Merkmal |
---|
+2 Str, +2 Cha, –2 Int (Pitborn) |
Type: Tieflings are outsiders with the native subtype. |
Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size. |
Speed: Tieflings have a base speed of 30 feet. |
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages. |
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. |
Skilled: Tieflings (Pitborn) gain a +2 racial bonus on Disable Device and Perception checks. |
Soul Seer: Rare tieflings have a peculiar sight that allows them to see the state of a creature’s soul. They can use deathwatch at will as spell-like ability. This racial trait replaces the spell-like ability and fiendish sorcery racial traits. |
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet. |
Paladin - Spell Level | Spells per Day | DC |
1 | 3+4+1 | 24 |
2 | 2+3+1 | 25 |
3 | 1+3+1 | 26 |
4 | 0+3+1 | 27 |
Oracle - Spell Level | Spells per Day | DC |
0 | ∞ | 23 |
1 | 6+4 | 24 |
2 | 3+3 | 25 |
Oracle - Spell Level | Spells Known | Spells |
0 | 6 | Create Water; Detect Magic; Light; Mending; Read Magic; Stabilize |
1 | 3 | Bless, Cure Light Wounds, Obscuring Mist |
2 | 1 | Instrument of Agony |
Skills | Total | Rang | Attr. | Klassenfertigkeit | Sonstige | |
Akrobatik (GE) | +28 | 10 | 13 | 3 | 2 | |
Fingerfertigkeit (GE) | +29 | 10 | 13 | 3 | 2+1 | |
Handwerk (Feuerwaffen) (IN) | +22 | 15 | 2 | 3 | 2 | |
Handwerk (Alchemie) (IN) | +22 | 15 | 2 | 3 | 2 | |
Klettern (GE) | +28 | 10 | 13 | 3 | 2 | |
Reiten (GE) | +37 | 10 | 13 | 3 | 2+5+4 | |
Überlebenskunst (WE) | +21 | 10 | 6 | 3 | 2 | |
Wahrnehmung (WE) | +34 | 10 | 6 | 3 | 2+5+5+3 | |
Wissen Lokales (IN) | +17 | 10 | 2 | 3 | 2 | |
Mechanismus ausschalten (GE) | +25 | 10 | 2 | 0 | 2 | |
Heimlichkeit (GE) | +43 | 10 | 13 | 0 | 2+4+4+10 | |
Skills | Total | Rank | Attr. | Class | Other | Notes |
Acrobatics (http://www.d20pfsrd.com/skills/acrobatics) (Dex) | +27 | (20) | 6 | 0 | 1 | Headband of Mental Prowess, Luckstone |
Diplomacy (http://www.d20pfsrd.com/skills/diplomacy) (Cha) | +41 | 20 | 13 | 3 | 5 | Circlet of Persuasion, Luckstone |
Fly (http://www.d20pfsrd.com/skills/fly) (Dex) | +30 | (20) | 6 | 3 | 1 | Headband of Mental Prowess, Luckstone |
Knowledge (http://www.d20pfsrd.com/skills/knowledge) (arcana) (Int) | +31 | 20 | 7 | 3 | 1 | Luckstone |
Knowledge (http://www.d20pfsrd.com/skills/knowledge) (engineering) (Int) | +28 | 20 | 7 | 0 | 1 | Luckstone |
Knowledge (http://www.d20pfsrd.com/skills/knowledge) (planes) (Int) | +28 | 0(20) | 7 | 0 | 1 | Headband of Mental Prowess, Luckstone |
Linguistics (http://www.d20pfsrd.com/skills/linguistics) (Int) | +9 | 1 | 7 | 0 | 1 | Luckstone |
Perception (http://www.d20pfsrd.com/skills/perception) (Wis) | +27 | 20 | 0 | 3 | 4 | Keen Senses, Eyes and Ears of the City, Luckstone |
Ride (http://www.d20pfsrd.com/skills/ride) (Dex) | +8 | 1 | 6 | 0 | 1 | Luckstone |
Spellcraft (http://www.d20pfsrd.com/skills/spellcraft) (Int) | +35 | 20 | 7 | 3 | 5 | Magical Aptitude, Luckstone |
Stealth (http://www.d20pfsrd.com/skills/stealth) (Dex) | +30 | 20 | 6 | 3 | 1 | Luckstone |
Use Magic Device (http://www.d20pfsrd.com/skills/use-magic-device) (Cha) | +24 | 1 | 13 | 3 | 7 | Magical Aptitude, Circlet of Persuasion, Luckstone |
Light Load | Medium Load | Heavy Load |
0-23 lbs. | 24-46 lbs. | 47-70 lbs. |
1. | replaces Adaptability |
2. | replaces Multitalented |
3. | replaces Student of Humanity |
4. | replaces Eschew Materials |
5. | replaces 7th-level Bloodline Feat |
6. | replaces Take Your Best Shot |
Skills | Total | Rank | Attr. | Class | Other | Notes |
Acrobatics (Dex) | +40* | 20 | 13 | 3 | +5 bei Jump, +2, +2 | Boots of Striding and Springing, Pale Green Prism, Vanaran |
Bluff (Cha) | +24 | 20 | -1 | 3 | 2 | Pale Green Prism |
Climb (Str) | +16 | 12 | -1 | 3 | 2 | Pale Green Prism |
Disable Device (Dex) | +30 | 20 | 13 | 3 | +2, +2 | Masterwork Thieves Tools, Pale Green Prism, |
Knowledge Geography(Int) | +12 | 6 | 1 | 3 | 2 | Pale Green Prism |
Knowledge Planes(Int) | +22 | 16 | 1 | 3 | 2 | Pale Green Prism |
Perception (Wis) | +35 | 20 | 5 | 3 | +5, +2 | Eyes of the Eagle, Pale Green Prism |
Sense Motiv(Wis) | +30 | 20 | 5 | 3 | 2 | Pale Green Prism |
Sleight of Hand (Dex) | +38 | 20 | 13 | 3 | 2 | Pale Green Prism |
Stealth (Dex) | +37 | 17 | 13 | 3 | +2, +2 | Pale Green Prism, Vanaran |
Climb (Str) | +5 | 0 | -1 | 3 | 2 +1 | Pale Green Prism, River Rat |
Use Magic Device (Cha) | +24* | 20 | -1 | 3 | 2 | Risky Troublemaker 2x rollen, Pale Green Prism |
Klassenstufe | Talent |
---|---|
1 | Toughness (http://www.d20pfsrd.com/feats/general-feats/toughness-final/) |
1 | Improved Initiative (Human Bonus) (http://www.d20pfsrd.com/feats/combat-feats/improved-initiative-combat-final/) |
Monk 1 | Improved Unarmed Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat-final/) |
Monk 1 | Perfect Strike (bow, special) (http://www.d20pfsrd.com/feats/combat-feats/perfect-strike-combat/) |
Monk 1 | Precise Shot (http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat-final/) |
Monk 2 | Weapon Focus (longbow) (http://www.d20pfsrd.com/staging/pathfinderogc/feats/combat-feats/weapon-focus-combat-final/) |
Monk 2 | Point Blank Shot (http://www.d20pfsrd.com/feats/combat-feats/point-blank-shot-combat-final/) |
Monk 2 | Point Blank Master (http://www.d20pfsrd.com/feats/combat-feats/point-blank-master-combat/) |
3 | Deadly Aim (http://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat/) |
5 | Defensive Combat Training (http://www.d20pfsrd.com/feats/combat-feats/defensive-combat-training-combat) |
Monk 6 | Weapon Specialisation (longbow) (http://www.d20pfsrd.com/feats/combat-feats/weapon-specialization-combat-final/) |
Monk 6 | Improved Precise Shot (http://www.d20pfsrd.com/feats/combat-feats/improved-precise-shot-combat-final/) |
7 | Lightning Reflexes (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
9 | Vital Strike (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
Monk 10 | Improved Critical (longbow) (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
11 | Hammer the Gap (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
13 | Stunning Fist (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
Monk 14 | Pinpoint Targetting (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
15 | Improved Vital Strike (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
17 | Ability Focus (Stunning Fist) (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
19 | Mantis Style (http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands-final/) |
Klassenstufe | Fähigkeit |
---|---|
1 | Yadda Yadda. |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|---|---|---|---|---|---|
Beispielskill | Dex | +0 | 0 | +0 | +0 |
Merkmal |
---|
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (here: +2 Dex) |
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. |
Normal Speed: Humans have a base speed of 30 feet. |
Bonus Feat: Humans select one extra feat at 1st level. |
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. |
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). |
Merkmal |
---|
Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma. |
Type: Dwarves are humanoids with the dwarf subtype. |
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size. |
Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. |
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages. |
Defense Racial Traits: Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. |
Feat and Skill Racial Traits: Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Dwarves can take this trait in place of greed and stonecunning. |
Offense Racial Traits: Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. |
Sense Racial Traits: Darkvision: Dwarves can see perfectly in the dark up to 60 feet. |
Other Racial Traits: Spell Smasher: Dwarven families who are threatened by hostile magic-users, especially those who face duergar foes, train intently to thwart spellcasting. They gain a +1 racial bonus on attack rolls against creatures in the process of casting spells or spell-like abilities. This racial trait replaces defensive training and hatred. |
Klassenstufe | Fähigkeit |
---|---|
1 | Orison |
1 | Spells (5/5/5/5/5/5 per day) |
1 | An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and shields (except tower shields). |
1 | Domain: Ferocity (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/strength-domain/ferocity/): Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Might of the Gods (Su): At 8th level, you can add your cleric level as an enhancement bonus to your Strength score for a number of rounds per day equal to your cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive. |
1 | 3 Judgements (Su)(7per day): Destruction (Lvl20+4FC): +1 sacred Dmg/3Lvl =+8 Dmg Healing (Lvl20): Fast healing 1/3Lvl =7 Justice (Lvl20+2FC): +1 sacred Att/5Lvl (Crit double) =+5 Piercing (Lvl20): +1 sacred Concentration and CL-Checks/3Lvl =+7 Protection (Lvl20+2FC): +1 sacred AC/5Lvl (vs. Crit double) =+5 Purity (Lvl20+2FC): +1 sacred Save/5Lvl (vs. curse, disease, poison double) =+5 Resiliance (Lvl20): DR 1(Lawful or Evil)/5Lvl =5 Resistance (Lvl20): 2 energy resistance/3Lvl = 14 Smiting: Weapon counts as Magic,Chaotic or Good,Adamantine vs. DR |
1 | Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures. |
1 | Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1). |
2 | Cunning Initiative (Ex): At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. |
2 | Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. |
2 | Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks. |
3 | Determination (Ex) (7 per day] (http://www.d20pfsrd.com/classes/base-classes/inquisitor/archetypes/inquisitor-archetypes-paizo/preacher/) |
5 | Bane (Su) (20 Rounds per day):At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. |
5 | Discern Lies (Sp) (20 Rounds per day):At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action. |
11 | Stalwart (Ex): At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor. A helpless inquisitor does not gain the benefit of the stalwart ability. |
12 | Greater Bane (Su): At 12th level, whenever an inquisitor uses her bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6. |
14 | Exploit Weakness (Ex): At 14th level, the inquisitor learns to take advantage of any opportunity that presents itself. Whenever the inquisitor scores a critical hit, she ignores any damage reduction the target might have. In addition, if the target has regeneration, the creature loses regeneration on the round following the critical hit and can die normally during that round. Creatures whose regeneration always functions are immune to this ability. Finally, if the inquisitor deals energy damage to a creature with vulnerability to that energy type, she deals +1 point of damage per die rolled. |
17 | Slayer (Ex): At 17th level, an inquisitor learns to focus her judgment. Whenever an inquisitor uses her judgment ability, she must select one type of judgment. She is treated as if she were 5 levels higher for the purposes of determining the bonus granted by this judgment. Unlike other types of judgment, the one enhanced by this ability cannot be changed for the remainder of the judgment. |
20 | True Judgment (Su): At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single melee (or ranged attack, if the foe is within 30 feet) against the target. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor’s level + the inquisitor’s Wisdom modifier. Regardless of whether or not the save is made, the target creature is immune to the inquisitor’s true judgment ability for 24 hours. Once this ability has been used, it cannot be used again for 1d4 rounds. |
Level | Spell | School | save (DC) | SR |
---|---|---|---|---|
0 | Detect Magic (http://www.d20pfsrd.com/magic/all-spells/d/detect-magic) | Divination | none | no |
0 | Create Water (http://www.d20pfsrd.com/magic/all-spells/c/create-water) | Conjuration(Creation)(Water) | none | no |
0 | Disrupt Undead (http://www.d20pfsrd.com/magic/all-spells/d/disrupt-undead) | Necromancy | none | yes |
0 | Guidance (http://www.d20pfsrd.com/magic/all-spells/g/guidance) | Divination | Will | yes |
0 | Read Magic (http://www.d20pfsrd.com/magic/all-spells/r/read-magic) | Divination | - | - |
0 | Resistance (http://www.d20pfsrd.com/magic/all-spells/r/resistance) | Abjuration | Will | yes |
1 | Burst Bonds (http://www.d20pfsrd.com/magic/all-spells/b/burst-bonds/) | Evocation | Fort half (object) | yes |
1 | Ear Piercing Scream (http://www.d20pfsrd.com/magic/all-spells/e/ear-piercing-scream) | Evocation(Sonic) | Fort partial | yes |
1 | Expeditious Retreat (http://www.d20pfsrd.com/magic/all-spells/e/expeditious-retreat) | Transmutation | - | - |
1 | Hedging Weapon (http://www.d20pfsrd.com/magic/all-spells/h/hedging-weapons) | Abjuration(Force) | - | - |
1 | Weaponwand (http://www.d20pfsrd.com/magic/all-spells/w/weaponwand) | Transmutation | Will | yes |
1 | Wrath (http://www.d20pfsrd.com/magic/all-spells/w/wrath) | Enchament(Compulsion)(Emtion, Mind-affecting) | - | - |
2 | Bestow Weapon Proficiency (http://www.d20pfsrd.com/magic/all-spells/b/bestow-weapon-proficiency) | Enchantment(Compulsion)(Mind-Affecting) | Will | yes |
2 | Boneshaker (http://www.d20pfsrd.com/magic/all-spells/b/boneshaker) | Necromancy | Fort partial or negate | yes |
2 | Force Ancor (http://www.d20pfsrd.com/magic/all-spells/f/force-anchor) | Conjuration(Creation)(Force) | none | yes |
2 | Instant Weapon (http://www.d20pfsrd.com/magic/all-spells/i/instant-weapon) | Conjuration(Creation) | - | - |
2 | Protection from Evil, Communal (http://www.d20pfsrd.com/magic/all-spells/p/protection-from-evil) | Abjuration(Good) | Will | no |
2 | Shackle (http://www.d20pfsrd.com/magic/all-spells/s/shackle) | Conjuration(Creation) | Ref | no |
3 | Dispel Magic (http://www.d20pfsrd.com/magic/all-spells/d/dispel-magic) | Abjuration | none | no |
3 | Cure Serious Wounds (http://www.d20pfsrd.com/magic/all-spells/c/cure-serious-wounds) | Conjuration(Healing) | Will half | yes |
3 | Daylight (http://www.d20pfsrd.com/magic/all-spells/d/daylight) | Evocation(light) | none | no |
3 | Find Fault (http://www.d20pfsrd.com/magic/all-spells/f/find-fault) | Divination | none | yes |
3 | Remove Curse (http://www.d20pfsrd.com/magic/all-spells/r/remove-curse) | Abjuration | Will | yes |
3 | Searing Light (http://www.d20pfsrd.com/magic/all-spells/s/searing-light) | Evocation | none | yes |
4 | Battlemind Link (http://www.d20pfsrd.com/magic/all-spells/b/battlemind-link) | Divination(Mind-Affecting) | Will | yes |
4 | Cure Critacal Wounds (http://www.d20pfsrd.com/magic/all-spells/c/cure-critical-wounds) | Conjuration(Healing) | Will half | yes |
4 | Divine Power (http://www.d20pfsrd.com/magic/all-spells/d/divine-power) | Evocation | - | - |
4 | Forceful Strike (http://www.d20pfsrd.com/magic/all-spells/f/forceful-strike) | Evocation(Force) | Fort partial | yes |
4 | Judgment Light (http://www.d20pfsrd.com/magic/all-spells/j/judgment-light) | Evocation(Light) | see text | yes |
4 | Ward Shield (http://www.d20pfsrd.com/magic/all-spells/w/ward-shield) | Abjuration | Will | yes |
5 | Banishment (http://www.d20pfsrd.com/magic/all-spells/b/banishment) | Abjuration | Will | yes |
5 | Chains of Light (http://www.d20pfsrd.com/magic/all-spells/c/chains-of-light) | Conjuration(Creation)(Good) | Ref | no |
5 | Lend Judgment, Greater (http://www.d20pfsrd.com/magic/all-spells/l/lend-judgment) | Divination | Will | yes |
5 | Spellblight Jinx (http://www.d20pfsrd.com/magic/all-spells/s/spellblight-jinx) | Evocation (Curse) | Will | yes |
5 | Unwilling Shield (http://www.d20pfsrd.com/magic/all-spells/u/unwilling-shield) | Necromancy | Will | yes |
6 | Artificers Curse (http://www.d20pfsrd.com/magic/all-spells/a/artificer-s-curse) | Transmutation | Will | yes |
6 | Blade Barrier (http://www.d20pfsrd.com/magic/all-spells/b/blade-barrier) | Evocation | Ref half or negate | yes |
6 | Heal (http://www.d20pfsrd.com/magic/all-spells/h/heal) | Conjuration(Healing) | Will | yes |
6 | Holy Word (http://www.d20pfsrd.com/magic/all-spells/h/holy-word) | Evocation(Good)(Sonic) | Will partial | yes |
6 | Wither Limb (http://www.d20pfsrd.com/magic/all-spells/w/wither-limb) | Necromancy | Fort negates | yes |
Skills | Attr | Gesamt | Rang | Mod | Class Skill | Sonst |
---|---|---|---|---|---|---|
Acrobatic | Wis | +37 (+39) | 20(Headband) | +13 | +3 | +1 Comp, (+2 Trait) |
Bluff | Cha | +0 | 0 | -2 | +3 | +1 Comp |
Climb | Str | +14 | 5 | +5 | +3 | +1 Comp |
Craft | Int | +0 | 0 | +3 | +3 | +1 Comp |
Diplomacy | Cha | +0 | 0 | -2 | +3 | +1 Comp |
Disguise | Cha | +0 | 0 | -2 | +3 | +1 Comp |
Heal | Wis | +19 | 2 | +13 | +3 | +1 Comp |
Intimidate | Cha | +14 | 2 | -2 | +3 | +10 moral, +1 Comp |
Knowledge (Arcana) | Int | +12 (+35) | 5 | +3 | +3 | +1 Comp, (+13 Wis, +10 Sacred) |
Knowledge (Dungeoneering) | Int | +17 (+40) | 10 | +3 | +3 | +1 Comp, (+13 Wis, +10 Sacred) |
Knowledge (Nature) | Int | +12 (+35) | 5 | +3 | +3 | +1 Comp, (+13 Wis, +10 sacred) |
Knowledge (Planes) | Int | +27(+50) | 20 | +3 | +3 | +1 Comp, (+13 Wis, +10 Sacred) |
Knowledge (Religion) | Int | +27 (+50) | 20 | +3 | +3 | +1 Comp, (+13 Wis, +10 Sacred) |
Perception | Wis | +37 | 20 | +13 | +3 | +1 Comp |
Profession | Wis | +0 | 0 | +13 | +3 | +1 Comp |
Ride | Dex | +10 | 2 | +4 | +3 | +1 Comp |
Sense Motiv | Wis | +47 | 20 | +13 | +3 | +10 moral, +1 Comp |
Spellcraft | Int | +27 | 20(Headband) | +3 | +3 | +1 Comp |
Stealth | Dex | +10 | 2 | +4 | +3 | +1 Comp |
Survival | Wis | +22(+32) | 5 | +13 | +3 | +1 Comp, (+10 Track) |
Swim | Str | +11 | 2 | +5 | +3 | +1 Comp |
Use Magic Device | Cha | +19 | 20(Headband) | -2 | +0 | +1 Comp |
Klassenstufe | Talent |
---|---|
1 | Judgment Surge (http://www.d20pfsrd.com/feats/general-feats/judgment-surge/) |
3 | Improved Monster Lore (http://www.d20pfsrd.com/feats/general-feats/improved-monster-lore/) |
5 | Blind Fight (http://www.d20pfsrd.com/feats/combat-feats/blind-fight-combat) |
7 | Eschew Materials (http://www.d20pfsrd.com/feats/general-feats/eschew-materials-final) |
9 | Power Attack (-6 Att, +12 Dmg) (http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat-final) |
11 | Furious Focus (http://www.d20pfsrd.com/feats/combat-feats/furious-focus-combat) |
13 | Steel Soul (http://www.d20pfsrd.com/feats/general-feats/steel-soul) |
15 | Two-Weapon-Fighting (http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat-final) |
17 | Double Bane (http://www.d20pfsrd.com/feats/general-feats/double-bane) |
19 | Combat Expertise (-6 Att, +6 AC) (http://www.d20pfsrd.com/feats/combat-feats/combat-expertise-combat) |