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Themen - steelshark

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1
Return to the Temple of Elemental Evil / Eldo Loopwinkle
« am: 21.06.2006, 14:16:40 »
Eldo Loopwinkle
Male Whisper Gnome, Rogue 3 / Monk 1
Small Humanoid (Gnome)

Hit Dice: 3d6+1d8+8 (26 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 18 (10 +4 Dex +1 size +2 Wis +1 armor), touch 17, flat-footed 12
Base Attack/Grapple: +2/-2
Attack: Masterwork Dagger +4 melee (1d3/19-20) or Masterwork Shortbow +8 ranged (1d4/x3) or Masterwork Shuriken +8 ranged (1/x2)
Full Attack: Masterwork Dagger +4 melee (1d3/19-20) or Masterwork Shortbow +8 ranged (1d4/x3) or Masterwork Shuriken +8 ranged (1/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack +2d6, Flurry of Blows, Stunning Fist (DC 14, 1/day);
Special Qualities: Low Light Vision, Darkvision 60, Spell-Like Abilities, Whisper Gnome Traits, Weapon Familiarity, Trap Sense, Evasion;
Saves: Fort +5, Ref +9, Will +5
Abilities: Str 10, Dex 18, Con 14, Int 14, Wis 14, Cha 10
Skills: Bluff +5 (5), Disable Device +10 (6), Hide +19 (7), Listen +11 (7),
Move Silently +15 (7), Open Lock +12 (6), Search +13 (6), Sleight of Hand +12,5 (6,5),
Spot +11 (7), Tumble +9 (5), Use Magic Device +3 (3);
Feats: Point Blank Shot, Precise Shot, Stunning Fist;
Home Region: Dragon Coast
Alignment: Lawful Evil
Languages: Gnome, Common, Orc, Goblin, Chondatan;

Whisper Gnome Traits: +2 racial bonus on Listen and Spot checks, +4 racial bonus on Hide and Move Silently checks, +1 racial bonus on attack rolls against kobolds and goblinoids, +4 dodge bonus on Armor Class against monsters of the giant type;

Weapon Familiarity: Whisper gnomes treat gnome hooked hammers as martial weapons rather than exotic weapons.

Spell-Like Abilities: 1/day -- silence (must be centered on whisper gnome's body). A whisper gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day -- ghost sound, mage hand, message. Caster level 1st; save DC 10 + whisper gnome's Cha modifier + spell level.

Equipment: Monk's Clothes, Masterwork Dagger, Masterwork Shortbow, Masterwork Thieves Tools, Traveler Cloak, Bandoleer, Flint&Steel, Whetstone, 20 Arrows, Antitoxin, 2x Potion of Cure light Wounds, Bracers of Armor +1, 20 Masterwork Shuriken,Goggles of minute seeing , 2x Potion of Invisibility, Potion of Spider Climb;

Money: 14pp, 1gp, 9sp, 8cp

Load: light (6,5/25lbs)

2
Freeport / [Evelion Calaudra]
« am: 11.03.2006, 13:21:03 »
 Evelion Calaudra
Male Sun Elf, Wizard 3 (3000/6000XP)
Medium Humanoid (Elf)

Hit Dice: 3d4 (11 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +1/+1
Attack: Masterwork Longsword +2 melee (1d8/19-20) or Dagger +1 melee (1d4/19-20)
or Masterwork Longbow +4 ranged (1d8/x3)
Full Attack: Masterwork Longsword +2 melee (1d8/19-20) or Dagger +1 melee (1d4/19-20)
or Masterwork Longbow +4 ranged (1d8/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Elf Traits, Low-Light-Vision
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 10, Dex 14, Con 10, Int 18, Wis 12, Cha 14
Skills: Craft (Alchemy) +10 (6), Concentration +6 (6), Knowledge (Arcana) +10 (6),
Knowledge (History) +10 (6), Knowledge (Nature) +10 (6), Listen +3, Search +6, Spellcraft +12 (6), Spot +3
Feats: Scribe Scroll, Spell Focus (Enchantment), Craft Wondrous Items
Home Region: Silverymoon (Elf)
Alignment: Neutral Good
Languages: Elven, Common, Illuskan, Chondatan, Sylvan, Orc, Draconic

Wizard's Spells Prepared: (4/3/3; save DC 14 +spell level +1 Enchantment):
0- Light, Prestidigitation, Detect Magic, Mage Hand; 1st- Magic Missile, Sleep, Charm Person;
2nd- Invisibility, Rope Trick, Scorching Ray.

Spellbook: 0- all; 1st- Mage Armor, Magic Missile, Charm Person, Sleep, Reduce Person, Identify, True Strike, Comprehend Languages, Detect Secret Doors, Mount, Grease; 2nd- Invisibility, Rope Trick, Scorching Ray.

Equipment: Masterwork Longsword, Masterwork Darkwood Longbow, 20 Arrows, Masterwork Dagger, Scholars Outfit, Backpack, Spell Component Pouch, Spellbook, Case (Map, Scroll), 5pcs. Chalk, Flint & Steel, Ink (black 1oz.), Inkpen, 20pcs. paper, Traveler Cloak, Potion of Cure light Wounds (2), Scroll of Comprehend Languages, Scroll of Endure Elements, Scroll of Enlarge Person, Scroll of Unseen Servant, Scroll of Alarm, Scroll of Cat's Grace, Scroll of Fox's Cunning, Scroll of Jump, Scroll of Magic Weapon, Scroll of Animate Rope, Scroll of Disguise Self.

Geld: 127Gp, 8Sp, 5Cp.

Load: light (24/33lbs)

3
Online-RPG-Organisation / Elf Zauberer sucht Runde
« am: 25.12.2005, 12:00:56 »
 Erstmal grüße an alle die schon länger hier sind.

Da ich rollenspieltechnisch wenig ausgelastet bin würde ich auf diesem wege gern ma online dnd ausprobieren. Ich spiele schon seit erscheinen von 3.0 bin jedoch erst seit kurzem auf den geschmack von online dnd gekommen.

Würde mich freuen wenn sich eine Forgotten Realms Runde zusammenfände.

Schönen Tag, steel

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