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Unruhen in Gondareth / Tarakas Yoshima (Kralle)
« am: 15.01.2006, 18:40:28 »
Name: Tarakas Yoshima (Kralle)
Volk: Mensch - Bürger der Stadt Gondareth (Lutar)
Klasse: Barde (Brd) 4
Werte
Equipment
Skillranks
Bardic Music
Spells
Volk: Mensch - Bürger der Stadt Gondareth (Lutar)
Klasse: Barde (Brd) 4
Werte
Spoiler (Anzeigen)
Medium Humanoid
Hit Dice: 1d6+2+5+2+5+2+4+2 - Total HD = 28
EXP: 4.200
Initiative: +3
Speed: 30ft (20ft)
Armor Class: 18
[10(natural armor) + 3(Dex Mod.) + 4(Chainshirt) + 1(Doge Bonus)]
touch/flatfooded: 14/14
BAB/Grapple: +3/+3
Attack: AttackRoll
Melee Strike: 1d20+6 /
Ranged Weapon: 1d20+6
DMG-Roll= 1d6 (Rapier)
DMG-Roll= 1d6 (shortbow)
Full Attack: Attack
Space/Reach: 5ft/5ft
Special Attacks: na
Saves: Fort +3, Ref +7, Will +4
Abilities: Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 11 (+0), Wis 10 (+0), Cha 17 (+3)
Skills:
Perform (Wind Instruments) = +11
Bluff = +9
Diplomacy = +13
Sense Motive = +8
Concentration = +8
Gather Information = +4
Knowledge (history) = +5
Feats:
1. Weapon Finesse (Rapier)
2. Negotiator
3. Dodge
Challenge Rating: 3
Alignment: Neutral Evil (NE)
Religion: The Keeper (LE)
Armor Check Penalty: -3 (medium loaded)
Actual/Medium Load: 61lb.
Languages: common
Action Points: 3
Medium Humanoid
Hit Dice: 1d6+2+5+2+5+2+4+2 - Total HD = 28
EXP: 4.200
Initiative: +3
Speed: 30ft (20ft)
Armor Class: 18
[10(natural armor) + 3(Dex Mod.) + 4(Chainshirt) + 1(Doge Bonus)]
touch/flatfooded: 14/14
BAB/Grapple: +3/+3
Attack: AttackRoll
Melee Strike: 1d20+6 /
Ranged Weapon: 1d20+6
DMG-Roll= 1d6 (Rapier)
DMG-Roll= 1d6 (shortbow)
Full Attack: Attack
Space/Reach: 5ft/5ft
Special Attacks: na
Saves: Fort +3, Ref +7, Will +4
Abilities: Str 10 (+0), Dex 16 (+3), Con 14 (+2), Int 11 (+0), Wis 10 (+0), Cha 17 (+3)
Skills:
Perform (Wind Instruments) = +11
Bluff = +9
Diplomacy = +13
Sense Motive = +8
Concentration = +8
Gather Information = +4
Knowledge (history) = +5
Feats:
1. Weapon Finesse (Rapier)
2. Negotiator
3. Dodge
Challenge Rating: 3
Alignment: Neutral Evil (NE)
Religion: The Keeper (LE)
Armor Check Penalty: -3 (medium loaded)
Actual/Medium Load: 61lb.
Languages: common
Action Points: 3
Equipment
Spoiler (Anzeigen)
- (1) chainshirt (wird getragen / Ort: Körper)
- (1) rapier (wird getragen / Ort: Scheide)
- (1) shortbow (wird getragen / Ort: geschultert)
- (34) arrows (wird getragen / Ort: Köcher, geschultert)
- (1) backpack (wird getragen)
- (1) lantern bullseye (wird getragen / Ort: am Gurt befestigt)
- (3) oil-pint-flasks (im backpack)
- (1) flint and steel (im backpack)
- (46) Papersheets (im backpack)
- (1) ink-vial (im backpack)
- (1) Ink-Pen (im backpack)
- (1) bedroll (festgebunden am backpack, zusammengerollt)
- (1) cape (simple crafted, cotton) wird getragen / Ort: Körper
- (1) masterwork instrument (wind instrument - flute) (wird getragen / Ort: Armschiene, rechte)
- (1) travellers outfit (a bit fleddered) (wird getragen / Ort: Körper)
- (1) sealing wax (im backpack)
- (1) Signet Ring (wird getragen / Ort: Linke Hand, Ringfinger)
- (1) spell-components: 1. Grade (im beltpouch für spell-compontents)
- (1) spell component pouch (wird getragen / Ort: am Gurt befestigt)
- (1) Case (map or scroll) (im backpack)
- (1) old brass key (focus) (im beltpouch für spell-components)
- (3) pouch belts (comfortable) (werden getragen / Ort: am Gurt befestigt)
- (3) Caltrops (werden getragen / Ort: am Gurt befestigt)
- (1) Schachfiguren aus Knochen (im backpack)
- (1) Eichenblatt-Ring (magisch) (im backpack)
- (2) Schriftrollen "Charm Person" (im Case, map or scroll)
- (0) Heiltrank "Cure Light Wounds" (keine vorhanden)
- (1) 729 gp hidden in a black pouch (wird getragen / Ort: am Gurt befestigt)
- (1) chainshirt (wird getragen / Ort: Körper)
- (1) rapier (wird getragen / Ort: Scheide)
- (1) shortbow (wird getragen / Ort: geschultert)
- (34) arrows (wird getragen / Ort: Köcher, geschultert)
- (1) backpack (wird getragen)
- (1) lantern bullseye (wird getragen / Ort: am Gurt befestigt)
- (3) oil-pint-flasks (im backpack)
- (1) flint and steel (im backpack)
- (46) Papersheets (im backpack)
- (1) ink-vial (im backpack)
- (1) Ink-Pen (im backpack)
- (1) bedroll (festgebunden am backpack, zusammengerollt)
- (1) cape (simple crafted, cotton) wird getragen / Ort: Körper
- (1) masterwork instrument (wind instrument - flute) (wird getragen / Ort: Armschiene, rechte)
- (1) travellers outfit (a bit fleddered) (wird getragen / Ort: Körper)
- (1) sealing wax (im backpack)
- (1) Signet Ring (wird getragen / Ort: Linke Hand, Ringfinger)
- (1) spell-components: 1. Grade (im beltpouch für spell-compontents)
- (1) spell component pouch (wird getragen / Ort: am Gurt befestigt)
- (1) Case (map or scroll) (im backpack)
- (1) old brass key (focus) (im beltpouch für spell-components)
- (3) pouch belts (comfortable) (werden getragen / Ort: am Gurt befestigt)
- (3) Caltrops (werden getragen / Ort: am Gurt befestigt)
- (1) Schachfiguren aus Knochen (im backpack)
- (1) Eichenblatt-Ring (magisch) (im backpack)
- (2) Schriftrollen "Charm Person" (im Case, map or scroll)
- (0) Heiltrank "Cure Light Wounds" (keine vorhanden)
- (1) 729 gp hidden in a black pouch (wird getragen / Ort: am Gurt befestigt)
Skillranks
Spoiler (Anzeigen)
Perform (wind instruments) - 7
Bluff - 7
Diplomacy - 6
Sense Motive - 7
Concentration - 6
Gather Information - 3
Knowledge (history) - 6
Perform (wind instruments) - 7
Bluff - 7
Diplomacy - 6
Sense Motive - 7
Concentration - 6
Gather Information - 3
Knowledge (history) - 6
Bardic Music
Spoiler (Anzeigen)
Bardic music
inspire courage +1 (Supernatural Ability)
inspire competence (Supernatural Ability)
countersong (Supernatural Ability)
fascinate (Spell-like Ability)
bardic knowledge (Special)
[1d20 + 3(level) + 0(Int-Mod.) + 2(knowledge hist.) ]
Bardic music
inspire courage +1 (Supernatural Ability)
inspire competence (Supernatural Ability)
countersong (Supernatural Ability)
fascinate (Spell-like Ability)
bardic knowledge (Special)
[1d20 + 3(level) + 0(Int-Mod.) + 2(knowledge hist.) ]
Spells
Spoiler (Anzeigen)
- Spells Known:
0. Grade = 6
1. Grade = 3
2. Grad = 2
- Spells/day:
0. Grade = 3
1. Grade = 2
2. Grad = 1
- Spells chosen:
Detect Magic (0. Grade)
Mending (0. Grade)
Light (0. Grade)
Ghost Sound (0. Grade)
Read Magic (0. Grade)
Prestidigitation (0. Grade)
Comprehend Languages (1. Grade)
Cure Light Wounds (1. Grade)
Identify (1. Grade)
Selbstverwandung (2.)
Zungen (2.)
[/i]
- Spells Known:
0. Grade = 6
1. Grade = 3
2. Grad = 2
- Spells/day:
0. Grade = 3
1. Grade = 2
2. Grad = 1
- Spells chosen:
Detect Magic (0. Grade)
Mending (0. Grade)
Light (0. Grade)
Ghost Sound (0. Grade)
Read Magic (0. Grade)
Prestidigitation (0. Grade)
Comprehend Languages (1. Grade)
Cure Light Wounds (1. Grade)
Identify (1. Grade)
Selbstverwandung (2.)
Zungen (2.)