Level: 2
Race: Warforged
(Forgeborn)Class: Fighter
Strength: 16 (+2 Warforged)
Constiution: 16 (+2 Fighter)
Dexterity: 14
Intelligence: 14
Wisdom: 10
Charisma: 10
Basic Attacks:KriegshammerAt-Will
Target: One enemy
Attack: 4 vs. AC
Hit: 1d8+3 Damage
Miss: 1 Damage
GroßschwertAt-Will
Target: One enemy
Attack: 4 vs. AC
Hit: 1d10+3 Damage
Miss: 1 Damage
Schwere ArmbrustAt-Will
Target: One enemy
Attack: 3 vs. AC
Hit: 1d8+3 Damage
Miss: —
Class Features:Extra ToughYou start with nine recoveries instead of the usual eight.
ThreateningWhenever an enemy attempts to disengage from you, it takes a penalty to its check equal to your Constitution modifier.
The penalty doesn't apply if you are stunned, grabbed, or otherwise incapable of making an opportunity attack.
Feats:Deadly Assasult (Adventurer Tier):Now you can reroll both 1s and 2s with deadly assault.
Power Attack Adventurer Feat:You deal the additional Power Attack damage even if the attack misses.
Racial Power:Never Say Die:Whenever you drop to 0 hp or below, roll a normal save if you have a recovery available. On an 11+, instead of falling unconscious, you stay on your feet and can heal using a recovery. Add the recovery hit points to 0 hp to determine your hp total.
Class Talents:Comeback StrikeOnce per battle as a free action, make another attack with a –2 penalty after your first fighter attack during your turn misses.
Tough as IronOnce per battle, you can rally using a quick action instead of a standard action.
Power AttackOnce per battle before you roll an attack, you can declare you're using Power Attack to deal additional damage with that attack roll. If the attack hits, you deal the following additional damage:
Deal 1d4 additional damage per level if you are using a one-handed weapon.
Deal 1d6 additional damage per level if you are using a two-handed weapon.
1st Level ManeuversHeavy BlowsFlexible melee attack
Triggering Roll: Any natural even miss
Effect: You gain a bonus to your miss damage with that attack equal to the escalation die.
Brace for ItFlexible melee attack
Triggering Roll: Any miss
Effect: Until the end of your next turn, the first critical hit you take from a melee attack becomes a normal hit instead.
Deadly AssaultFlexible melee or ranged attack
Triggering Roll: Any natural even hit
Effect: Reroll any 1s from your damage roll. You're stuck with the rerolls.
Carve an OpeningFlexible melee attack
Triggering Roll: Any natural odd roll
Effect: Your crit range with melee attacks expands by a cumulative +1 this battle until you score a melee critical hit. When you score a melee critical hit, your crit range drops back to normal.
Gear:Gold Pieces: 21 Galifar
Armor: Heavy, Shield
Melee Weapon: One Handed Martial - Warhammer (1d8), Two Handed Martial - Greatsword (1d10)
Ranged Weapon: Heavy Crossbow (1d8)
Equipment: Pack/traveling satchel, Money pouch (small), Flint and tinder box, 15 bolts, Crowbar (iron), Rope, 50 ft good + Grappling hook (iron), 5x Torch (6 min), Torch (1 hr.), Musical instrument (simple, 3gp), Lantern (common) + 2x Lantern oil (4 hrs), Ausweise + Reisepapiere, Werkzeug und Öl (Zum Warten der Systeme), Mugolos goldener Kompass, 1 Heiltrank
One Unique Thing:War einst ein Mensch und Mitglied des Hauses Cannith. Hat, bevor er gestorben ist, seinen Geist und seine Seele in einen Kriegsgeschmiedeten-Prototyp transferiert, um zu überleben. Ist jetzt auf der Suche nach einer Möglichkeit, wieder einen menschlichen Körper zu bekommen.
Icon Relationships:Haus Cannith (~1 Conflicted)
Wegfinder (~2 Conflicted)
Backgrounds:Adliger (Haus Cannith) +2
Gelehrter +2
Magieschmied +1
Wegfinder +3