Pavel Bersk
männlich, Mensch, LG, Summoner (3)
Exp: 3300/6000
Patron Deity: Aureon
Organization: Kirche des Aureon
Region: Aundair (Sayandras Garten)
Haarfarbe: Braun
Augenfarbe: Braun
Alter: 24
Größe: 1,80
Gewicht: 70 kg
Init: +6 Senses: Perception: +0
Aura:
Concentration: +9
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Defensiv (Anzeigen)AC 16; touch 12; flat footed 14
(Dex: +2; Shield: +0 ; Armor: +4 ; Size: + 0)
CMB: +14 (defensiv)
Hitpoints: 29; HD : 3
Fort +3, Ref +3, Will +3
Special: n.a.
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Offensiv (Anzeigen)Spd: 30 ft.
CMB: +2
Attack Options: n.a.
Melee : Quarterstaff, AW: +2, Schaden: 1d6
Ranged: Light Crossbow +4, Schaden: 1d8, 19-20 x2
Special Attacks: n.a.
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Attribute, Feats und Ausrüstung (Anzeigen)Str 10, Dex 14, Con 14, Int 14 , Wis 10, Cha 18
Attributserhöhung : n.a.
Base Atk. +2
Feats: 1. Skill Focus (UMD), Human Bonus: Magical Aptitude, 3. Improved Initiative
Skills: Knowledge (Arcane) +8, Knowledge (Dungeoneering) +8, Knowledge (Religion) +8, Knowledge (the Planes) +8, Spellcraft +10, Use Magic Device +15
Traits: Focused Mind,
Sacred TouchLanguages: Handelssprache, Celestrisch, Abyssalisch
Gear: Ausweis 2 gp, Backpack (masterwork) 50 gp (4 lbs.), Chain Shirt 100 gp (25 lbs.), Cleric's vestments 5 gp (6 lbs.), Crossbow Bolts (60) 6 gp (6 lbs.), Holy Symbol (Silver) of Aureon 25 gp (1 lbs.), Light Crossbow 35 gp (4 lbs.), Pouch: belt 1 gp (0,5 lb.), Pouch: spell components 5 gp (2 lbs.), Quarterstaff - (4 lbs.), Reisepapiere (Breland, Karrnath, Thrane) 6 sp, Scholar's outfit 5 gp (6 lbs.), Wand of Cure Light Wounds 750 gp, Waterskin 1 gp (4 lbs.), Vermögen: 1 pp 4 gp 4 sp
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Classabilities (Anzeigen)
Cantrips
A summoner learns a number of cantrips, or 0-level spells, as noted on Table: Summoner Spells Known under “Spells Known.” These spells are cast like any other spell, but they may be cast any number of times per day. Cantrips prepared using other spell slots, due to metamagic feats, for example, consume spell slots as normally.
Eidolon
A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.
A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished. The eidolon takes a form shaped by the summoner’s desires. The eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the summoner’s class level and increase as the summoner gains levels. In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.
The eidolon’s physical appearance is up to the summoner, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon appear like a specific creature. The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).
Life Link (Su)
Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.
Summon Monster I (Sp)
Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.
Bond Senses (Su)
Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Skilled (Ex)
An eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill (here: Perception). This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different skill. Source: Advanced Player's Guide
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Skills (Anzeigen)Class Skills (Ranks + Ability + Spezial = Wert)
Knowledge (Arcane) (3 Ranks + 2 Int +3 Class Skill =+8)
Knowledge (Dungeoneering) (3 Ranks + 2 Int +3 Class Skill =+8)
Knowledge (Religion) (3 Ranks + 2 Int +3 Class Skill =+8)
Knowledge (the Planes) (3 Ranks + 2 Int +3 Class Skill =+8)
Spellcraft (3 Ranks + 2 Int + 2 Magical Aptitude + 3 Class Skill =+10)
Use Magic Device (3 Ranks + 4 Cha+ 2 Magical Aptitude +3 Skill-Focus +3 Class Skill=+15)
Der Rest richtet sich nach Attributen und ggf. ACP/PC. Rest ist nicht untrained einsetzbar.
Skill Ranks Per Level: 6
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Rassenmerkmale (Anzeigen)• +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (here: +2 Cha)
• Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
• Normal Speed: Humans have a base speed of 30 feet.
• Bonus Feat: Humans select one extra feat at 1st level. (here: Magical Aptitude)
• Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
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Spells (Anzeigen)Cantrips (0. Grad) at will: Detect Magic, Light, Mending, Message, Read Magic, Mage Hand
1. Grad 4x: Identify, Mage Armor, Shield, Protection from Evil
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Eidolon (Anzeigen)Statistics: Type: Outsider; Alignment: LG; Size: Medium; TP: 24; Speed: 30 ft. ; Fly Speed: 30 ft. good; Ini: +1; AC: 17 (+1 Dex, +6 natural armor) touched: 11, flat-footed: 16; Saves: Fort +4, Ref +2, Will: +3; Attack: 2 slams +7, (1d8+4); Ability Scores Str 17, Dex 13, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions: claws ersetzt durch slams, limbs (arms), limbs (legs); Evolutions: Flight (Ex), Improved Natural Armor (Ex), Slam (Ex), Skilled (Ex); Feat: 1. Toughness, 3. Hover?; Skills: Fly +7, Knowledge (the Planes) +4, Perception: +14 (+8 racial bonus included), Sense Motive +6
CMB: +7
CMD: 18
Darkvision (Ex):The eidolon has darkvision out to a range of 60 feet.
Link (Ex)
A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
Share Spells (Ex)
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.
This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Evasion (Ex)
If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
ist eine engelshafte Gestalt mit Federflügeln, hellblauen Augen und schneeweißem Haar. Die Gestalt trägt ein weißes Kleid. Sie hat- genauso wie Pavel bei der Beschwörung- diese dunkelblau leuchtende Rune auf ihrem Kopf.
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Beschreibung und Hintergrund (Anzeigen)Beschreibung: Pavel hat braunes Haar und braune Augen. Er ist mittelgroß und recht schlank. Er trägt ein Kettenhemd und eine Gelehrtenrobe. Um seinen Hals hängt- ganz deutlich zu sehen- ein heiliges, silbernes Symbol von Aureon. Wenn Pavel sein engelhaftes Eidolon beschworen hat, hat er eine dunkelblaue
auf seinem Kopf genauso wie sein Eidolon.
Hintergrund: Pavel ist wohlbehütet als Kind in einer Familie in Sayandras Garten aufgewachsen. Seine Familie besteht traditionell aus Beschwörern von celestrischen Wesen aus Syrania; auch Pavel wurde zu einem ausgebildet. Durch die enge Verbindung zu der Ebene Syrania von Pavel konnte er später mit einer einzigen Berührung schwer Verwundete von der Schwelle des Todes retten durch die positive Energie von Syrania, die durch ihn strömt.
Gleichzeitig entwickelte sich bei Pavel ein großer Glaube an die Gottheit Aureon. So trat er schon in seiner Jugend als arkaner Priester der Aureon-Kirche bei und ließ sich vor Ort ausbilden. Von den dortigen Gelehrten bekam er dort ein bereites Spektrum an Wissensgebieten gelehrt; unter anderem Wissen über arkane Phänomene, verschiedene Religionen, Ebenenphänome und Gewölbekunde.