Charakter: Jason RoseHeimatwelt: Frontier World
Karrierepfad: Arch-Militant [Rang 3]
Alternative Karrierenränge: Colchite Servo-Master [Rang 1]
Geburtsrecht: Unnatural Origin - Contaminated Environs (Mutant: Brute, +200 xp)
Ruf der Leere: Tainded (Mutant: Feel no Pain, +200 xp)
Prüfungen des Schicksals: The Hand of War
Motivation: Prestige (Talented - Dodge)
Abstammung: -
Besondere Kennzeichen: Geschlecht: männlich
Körperbau: athletisch
Größe: 1,82 m
Gewicht: 79 kg
Hautfarbe: hell
Haarfarbe: dunkelbraun
Augenfarbe: grau
Alter: 27
Werte:KG 45
BF 39 +15 = 54
ST 38 +5 +5 +10 = 58
WI 35 +5 +10 = 50
GE 41 +20 = 61
IN 37 -5 = 32
WA 42
WK 40 +3 = 43
CH 36 -3 = 33
Grundfertigkeiten ([x] erlernt [x] +10% [x] +20%):
Akrobatik (GE) | [X][_][_] |
Atheltik (ST) | [_][_][_] |
Aufmerksamkeit (WA) | [X][_][_] |
Ausweichen (GE) | [X][X][X] |
Befehligen (CH) | [_][_][_] |
Beruf (Schmied*) (GE) | [X][_][_] |
Charme (CH) | [_][_][_] |
Einschüchtern (ST) | [X][X][_] |
Forschender Blick (WA) | [_][_][_] |
Logik (IN) | [_][_][_] |
Heimlichkeit (GE) | [X][_][_] |
Nachforschen (CH) | [_][_][_] |
Parieren (KG) | [_][_][_] |
Sicherheit (GE) | [_][_][_] |
Tech-Use (IN) | [X][_][_] |
Vorgaukeln (CH) | [_][_][_] |
*: Bolter-Spezialist
Ausbaufertigkeiten ([x] erlernt [x] +10% [x] +20%):
Allgemeinbildung (Krieg) (IN) | [X][_][_] |
Linguistik (Niedergotisch) (IN) | [X][_][_] |
Linguistik (Militär-Geheimsprache) (IN) | [X][_][_] |
Linguistik (Techna Lingua) (IN) | [X][_][_] |
Scholastisches Wissen (Tactica Imperialis) (IN) | [X][_][_] |
Verbotenes Wissen (Xenos) (IN) | [_][_][_] |
Überlebenskunst (WA) | [X][_][_] |
Eigenschaften:Leery of Outsiders:
Frontier world characters are suspicious by nature. Because of this outlook, frontier world characters suffer a –10 penalty on all Fellowship Tests when dealing with someone they have not previously met (exactly when to apply this check is up to the GM).Xenos Interaction:
It’s a common occurrence for humans on frontier worlds to interact and trade with xenos. Because of this interaction, Frontier World characters are immune to Fear when caused by a xenos with a Fear (2) or Fear (1). If the Fear Test difficulty is 3 or higher, however, it affects the character as normal. Of course, this outlook often puts them at odds with members of the Ecclesiarchy and as such they suffer a –5 penalty to all Interaction Tests when dealing with members of the Imperial Cult.The Face of the Enemy:
You will never willingly have dealings with your sworn enemy except under the direst circumstances, and if you must do so, you suffer –10 to all Fellowship Tests in those dealings. Also, if given the slightest provocation, you will react violently towards them. (You may take a Willpower Test to avert this, modified by the provocation and the consequences of succumbing to your hatred.)Weapon Master:
+10% bonus to hit, +2 to damage, and +2 initiative when using a pistol-weapon in Combat.Talente:Ambidextrous:
attack with both weapons in the same Turn -> -10% penaltyBolter Drill:
any class of Bolt weapon on Full or Semi-Auto, increase the weapon’s rate of fire by +1Hard Target:
–20 penalty to Ballistic Skill TestsHatred (Kroot)
Iron Jaw:
Toughness Test against being StunnedLightning Reflexes:
[Tenacious Survivalist:] re-roll any Initiative / accept the results of the second roll.Mastermind
Peer (Mutants)
Quick Draw
Rapid Reload:
1/2 time to reloadResistance (Poisons)
Sound Constiution
IIStep Aside
Talented - Dodge
*True Grit:
Whenever suffering Critical Damage, 1/2 resultTwo-Weapon Wielder (Ballistic):
Full Action to attack with both weaponsBasic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Heavy Weapon Training (Bolt)
Lebenspunkte: 6 +5 [+2 Frontier World] [+2x Sound Constitution] [+5 Mutation] 20Schicksalspunkte: 2
Wahnsinnspunkte: 0
Verderbnispunkte: 0
Mutationen: Brute (Strength & Toughness +10) Feels No Pain (+5 Wounds +'Iron Jaw')
Ausrüstung:Holo-Suit
[apply a -20% to all BS & WS Tests to target the user. +30% to Concealment Tests if stationary. Ranged Weapons suffer an additional -20% penalty]5x Power Armour
[alle in Benutzung]5x Storm Trooper Carapace
1x Enforcer Light Carapace Armour [All Locations Covered -> 5 AP]
5x Colchite-Implantate [verbaut]
2 Bolt Pistols (
Ceres-Pattern)
2 Bolt Pistols (
Footfall-Pattern)
[Best Craftmanship]Forearm Powerblade
[Good Craftmanship]Groxwhip
[Good Craftmanship] + Mono-Upgrade
Micro-Bead
Void Suit
Deflective Construction: +2 armour points against Explosive or Rending
Tool Mount
Charm
Auspex/Scanner
Mag Boots
5x Preysense Goggles
+20 bonus to vision-based Perception Tests at night5x Night Cloak
+30 bonus to Stealth Skill Bolt Shell Keepsake
Medkit
(+20% to Medicae skill Tests)Diagnostor
(+20% to Medicae or Perception Tests to determine an ailment)Combi-Tool
(+10% to Tech-Use Tests)Manacles
3 Doses of Stimm
Munitionsvorrat: Bolt Shells
30x Tracer Shells Magazines
[+5% to BS when firing Full-Auto]1x Stalker Bolt Rounds Magazine
–30% penalty to Awareness Tests to hear shots / -2 Weapon’s DamageWeapon Upgrade: 5x Melee Attachment
Weapon Upgrade: 5x Pistol Grip
Waffe | Klasse | Schaden | RW | SF | DS | Magazin | Nachladen | Besondere Eigenschaften |
---|
'VERITAS' Bolt Pistole (Ceres-Pattern) | Pistole | 1d10+5 X | 30 | E/2/- | 4 | 8 | half | Tearing |
'ULTIO' Bolt Pistole (Ceres-Pattern) | Pistole | 1d10+5 X | 30 | E/2/- | 4 | 8 | half | Tearing |
'RETONO' Bolt Pistole (Footfall-Pattern) [Best Craftmanship] | Pistole | 1d10+4 X | 25 | E/2/- | 2 | 6 | Full | Tearing
Unreliable |
'REMUNERATIO' Bolt Pistole (Footfall-Pattern) [Best Craftmanship] | Pistole | 1d10+4 X | 25 | E/2/- | 2 | 6 | Full | Tearing
Unreliable |
'EXSTINCTIO' Forearm Powerblade [Good Craftmanship] | Melee | 1d10+1 E | - | - | 4 | - | - | Power Field Balanced Defensive (+5% KG) |
'MEMORIA' Groxwhip [Good Craftmanship] + Mono-Upgrade | Melee | 1d10+3 R | - | - | 2 | - | - | Flexible Tearing
Primitive (+5% KG)
|
Rüstungstyp | Trefferzone | Rüstungspunkte |
---|
Power Armour | Kopf | 8 |
Power Armour | Rechter Arm | 8 |
Power Armour | Linker Arm | 8 |
Power Armour | Körper | 8 |
Power Armour | Rechtes Bein | 8 |
Power Armour | Linkes Bein | 8 |
Erfahrung:Aktuell: 200
Ausgegeben: 12000
Gesamt: 12200
Ausgegeben für:
Startwerte + Origin-Path
Talented (Dodge) Mutation - Brute Mutation - Feel no Pain | 4500 xp
-automatisch- 200 xp 200 xp | 4500 xp
4500 xp 4700 xp 4900 xp |
Rang 1: Arch-Militant
Sound Constitution (1x) Ballistic Skill - Simple Ballistic Skill - Intermidate Ballistic Skill - Trained Agility - Simple Agility - Intermidate Awareness Medicae Ambidextrous Quick Draw
Trade (Armourer) | (Kosten)
-automatisch- 100 xp 250 xp 500 xp 100 xp 250 xp 100 xp 200 xp 200 xp 200 xp
250 xp [Elitesteigerung] | 5000-6999 xp
4900 xp 5000 xp 5250 xp 5750 xp 5850 xp 6100 xp 6200 xp 6400 xp 6600 xp 6800 xp
7050 xp |
Rang 2: Arch-Militant
Sound Constitution (1x) Strengh - Simple Thougness - Simple Agility - Trained Agility - Expert Acrobatics Dodge +10 Intimidate +10 Rapid Reload True Grit Two-Weapon Wielder | (Kosten)
200 xp 100 xp 250 xp 500 xp 750 xp 200 xp 200 xp 200 xp 200 xp 200 xp 200 xp | 7000-9999 xp
7250 xp 7350 xp 7600 xp 8100 xp 8850 xp 9050 xp 9250 xp 9450 xp 9650 xp 9850 xp 10050 xp |
Rang 1: Colchite Servo-Master
Mastermind I Linguistic (Techna Lingua) Stealth Tech-Use Hard Target Step Aside
Bolter Drill | (Kosten)
-automatisch- 100 xp 200 xp 300 xp 300 xp 500 xp
500 xp [Elitesteigerung] | 10000–12999 xp
10050 xp 10150 xp 10350 xp 10650 xp 10950 xp 11450 xp
11950 xp |