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Nachrichten - Grayson

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61
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 17:56:38 »
Wird kommen. Und es werden Orks dabei vorkommen.  :alien:

62
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 17:27:41 »
Kannst einen Wert neu würfeln (wenn du willst)

63
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 16:21:40 »
@ Oni: A suspicious mind is a healthy mind.
Increase this character’s Perception characteristic by 2. Additionally, he may re-roll
Awareness tests to avoid being Surprised.

64
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 16:17:37 »
Ach ja, nicht über die komischen Zeilenumbrüche wundern. Ich kann direkt aus dem PDF kopieren, sieht aber komisch aus.

65
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 16:16:44 »
...oder aber Grayson übernimmt einfach meine SL Arbeit. Das ist auch in Ordnung. Dann brauche ich nicht soviel tippen.  :cheesy:

Nichts zu danken  :P

66
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 16:15:53 »
Divination 52: Dark dreams lie upon the heart.
Whenever this character would roll on Table 8–15: Malignancies (see page 290), he may instead select any one result and gain that Malignancy

67
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 16:15:04 »
Astromancy: A knowledge of stars,
singularities, and the worlds around them,
as well as theoretical understanding of
how to use magnascopes, astrolithic
charts, and the like.

Beasts: An understanding of the genus
and families of animals and familiarity
with the characteristics and
appearances of the many
semi-sentient
creatures to be
found across
the sector.

Bureaucracy: A familiarity with the rules and regulations
involved with Askellian governments, particularly the Adeptus
Administratum, and their many and varied departments, bureaus,
and polices.

Chymistry: A knowledge of chemicals, their alchemical applications
in a number of uses, and their prevalence or scarcity throughout
the Imperium.

Cryptology: An understanding of codes, ciphers, cryptographs,
secret languages, and numerical keys. This may be used to either
create or decipher encryptions.

Heraldry: A grasp of the principles and devices of heraldry, as well
as a knowledge of the most common seals and heraldic devices
used by the Askellon’s noble houses and families.

Imperial Warrants: Information concerning the establishment,
legal scope, and use of the warrants granted to Rogue Traders,
as well as the best-known and dynastic warrants of the Imperium.
Judgement: Knowledge of the proper sentences for the multitude
of crimes and heresies punishable by Imperial law.

Legend: Going beyond archaic knowledge, this encompasses
momentous portions of mythic history, such as the Dark Age of
Technology, the Age of Strife, the Great Crusade, and the Horus
Heresy, retold in the form of epic, apocryphal fables.

Numerology: An understanding of the mysterious link between
numbers and the physical universe, from low kharmic theory to
the infamous Kappellax Correlation.

Occult: An understanding of obscure and hermetic (though not
clearly heretical) rituals, theories, and superstitions, as well as the
better-known mystical uses of occult items.

Philosophy: Knowledge concerning the theories of thought,
belief, existence, and other intangibles. As it also includes logic
and debate, it may be used for crafting arguments or creating
philosophical tracts.

Tactica Imperialis: The codified military doctrines of the
Imperial Guard and Imperial Navy, as well as other systems
of troop deployment and battle techniques used by the
Imperium. This knowledge may be used to devise a battle
plan or deduce the likely flow of war fought by Imperial forces.

68
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 16:13:54 »
Unlike some other skills, Common Lore has multiple
Specialisations (see page 95 for more information on how
Specialisations work). The Specialisations for this skill are as follows:

Adepta Sororitas: Knowledge of the women of the Adepta
Sororitas and their spiritual culture, as well as their highly
specialised equipment.

Adeptus Arbites: Knowledge of its various arms and sub-sects,
including details of rank structure, common procedures, and the
basic tenets of Imperial Justice.

Adeptus Astartes: Information concerning the physiologically and
psychologically modified Space Marines, the Imperium’s most
potent defenders. Few outside their ranks gain such knowledge,
which can include the culture of a Chapter and its history, wargear,
unusual physiology, and battle cants.

Adeptus Astra Telepathica: Knowledge of how psykers are gathered
and sanctioned, including how Astropaths are used throughout the
Imperium, and the basics of astro-telepathy.

Adeptus Mechanicus: A general understanding of the symbols and
practices that the Cult of the Machine God commonly uses.
Administratum: Broad knowledge of the labyrinthine workings,
rules, traditions, and dictates of the Adeptus Administratum.

Askellon Sector: Information concerning the basic layout and
history of the sector, including Juno and the Grand Worlds, plus
many of the Tributary Worlds.

Chartist Captains: Knowledge of the merchant vessels across
Askellon, which complete centuries-long circuits through series of
neighbouring worlds as the primary means of Imperial commerce.

Collegia Titanicus: Familiarity with those who control the Battle
Titans of the Adeptus Mechanicus, some of the most potent
planet-bound weapons known to the Imperium.

Ecclesiarchy: Understanding of the structure of the Adeptus
Ministorum and its role in the worship of the Emperor.

Imperial Creed: Knowledge of the rites, practices, and personages
of the Imperial Cult, the most common observances and festivals
in honour of the Emperor.

Imperial Guard: Basic information about the ranking system,
logistics, structure, and basic tactical and strategic practices of the
Imperial Guard, as well as particularly famed regiments.

Imperial Navy: Basic information about the ranks, customs,
uniforms, and particular traditions of the Imperial Navy, as well as
famous admirals and ships.

Imperium: Knowledge of the segmenta, sectors, and best-known
worlds of the Imperium.

Navigators: Information regarding these valued mutants who are
essential for Warp travel and the Imperium’s survival, including
the various Navis Nobilite Houses operating within Askellon, their
lineages, and methodologies.

Planetary Defence Forces: Information concerning a planet’s
standing force dedicated to defending itself as well as assisting any
nearby Imperial systems. This includes composition, tactics, and
equipment, which might vary substantially based on the culture
and technological make-up of the world.

Rogue Traders: Information concerning the many Rogue Trader
dynasties operating within the sector and beyond in search of
profit and power.

Schola Progenium: A strong familiarity with the Schola Progenium,
which trains and indoctrinates the many Imperial orphans and
prepares them for lives of faithful service as elite troopers in the
Militarum Tempestus, Commissars in the Officio Prefectus, or
adepts in one of the Imperium’s many other divisions.

Tech: An understanding of simple litanies and rituals to soothe and
appease machine spirits.

Underworld: The Acolyte is familiar with basic criminal elements
and groups, such as pickpockets, debt-carnivores, and the like.

War: Knowledge of great battles, notable commanders, heroes, and
famous stratagems employed by those who fight in the endless
battles for and against the Imperium.

69
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 16:11:44 »
Wenn du würfelst, such ich dir die Divination raus.

Fate Points: Du hast 3. Wenn du bei dem W10-Wurf ne 8 oder mehr (Emperors Blessing 8+) gewürfelt hättest hättest du 4.

Attribute erhöhen lohnt fast immer.

Scholastic und Common Lore such ich gleich raus.

70
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 16:09:02 »
Eine Kurzübersicht über Talente findet sich in diesem Thread unter der Überschrift Aptitudes für Talente.  Link

71
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 15:58:40 »
Nein, den Fehler einer SRD hat FFG nicht gemacht. Ich kann dir die Beiden aber schnell rausschreiben.

Zitat
Technical Knock
Tier: 1
Prerequisite: Intelligence 30
Aptitudes: Intelligence, Tech
Either through the ease of long practice, or the proper ritual to appease a weapon’s machine spirit, the Acolyte can clear stoppages with a simple knock or solid smack of his hand to a weapon. Once per round, he may attempt to unjam a gun (see page 224) as a Half Action rather than a Full Action. He must touch the weapon to make use of this talen

Zitat
Weapon-Tech
Tier: 1
Prerequisites: Intelligence 40, Tech Use +10
Aptitudes: Intelligence, Tech
The Acolyte calls upon the blessings of the Omnissiah, channelling his faith into his weapon and performing armament rituals to more readily smite his foes. Once per combat encounter, as a Free Action, this character may enhance any Melta, Plasma, Power, or Exotic weapon he is personally wielding. This increases the weapon’s damage and penetration by an amount equal to the character’s Intelligence bonus until the end of the round.

72
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 13:20:26 »
WS [dice]2d10+25[/dice]
BS [dice]2d10+25[/dice]
S [dice]3d10+25dl1[/dice]
T [dice]3d10+25dl1[/dice]
Ag [dice]2d10+25[/dice]
Int [dice]2d10+25[/dice]
Per [dice]2d10+25[/dice]
WP [dice]2d10+25[/dice]
Fel [dice]2d10+25[/dice]
Inf [dice]3d10+25dh1[/dice]

Leben: [dice]1d5+9[/dice]

Emperor's Blessing +3 [dice]d10[/dice]

Kannst du so 1:1 rauskopieren, führt zu deinen Attributssets

73
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 13:14:07 »
DL= Discard Lowest (du würfelst drei Würfel, der niedrigste Würfel wird ignoriert)
DH= Discard Highest (du würfelst drei Würfel, der höchste Würfel wird ignoriert)

74
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 13:06:31 »
Da du ja als Heimatwelt Feral World und als Hintergrund Adeptus Arbites schon festgelegt hast, kannst du schonmal die Attribute auswürfeln. Alle Attribute mit 2d10+25, außer Stärke und Widerstand (die mit 3d10dl+25) und Einfluss (den mit 3d10dh+25).
Dann müsstest du dich für eine Rolle entscheiden - wenn der Kampf deine größte Stärke werden soll, kämen Assassin, Desperado oder Warrior am ehesten in Frage. Desperado hat aber Fernkampffokus, ist für dich also wahrscheinlich weniger interessant. Assassin und Warrior kann man in beide Richtungen auslegen, wobei Assassin etwas vielseitiger ist.

Solltest du den Warrior wählen, hast du durch die Doppelung von entweder Offence oder Defense (was du beim Arbitrator nimmst) eine Aptitude doppelt- und dürftest dir eine andere attributsbezogene Aptitude wählen.

75
Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 17.04.2015, 12:54:58 »
Magst du mir genauer sagen wo die Frage ist?  :-X



Edit: Der Threat hier erklärt den Großteil der Erschaffung hervorragend: Link

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