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Dark Heresy 2nd - Tarot des Imperators / Terra Sancta - OOC
« am: 16.04.2015, 17:17:51 »
Wenn du nicht den Mechanikus- Hintergrund hast RAW nicht.
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Diese Sektion erlaubt es ihnen alle Beiträge dieses Mitglieds zu sehen. Beachten sie, dass sie nur solche Beiträge sehen können, zu denen sie auch Zugriffsrechte haben.
Ich hab schon einen Namen: der Blob! (oder der Hulk) :-D
D100ROLL | MUTATION |
01–06 | Bestial Hide: The character’s skin becomes toughened with layers of thick scales or chitin, and he gains the Natural Armour (2) trait. |
07–11 | Unnatural Arms: Twisted appendages (shrivelled arms, hooked talons, or fleshy tendrils) emerge from this character’s spine or torso. He gains the Multiple Arms (CB) trait. |
12–17 | Sightless Orbs: This character’s eyes become sightless, cracked windows into a soul afflicted with a growing corruption. He gains the Blind and Unnatural Senses (CBx10) traits. |
18–25 | Swollen Brute: This character becomes bloated, his muscles expanding and his form becoming excessively corpulent or disturbingly muscular (or perhaps both). This character’s Toughness and Strength characteristics are permanently increased by 10, but his Agility bonus is reduced by 1 for purposes of movement. |
26–30 | Deathsight: This character’s mind becomes twisted, his eyes showing him countless possible Annihilations of anything or anyone he gazes upon for more than a few moments. Once per game session, this character may increase the damage of one attack he has made by his Corruption bonus. If he does so, he gains 1 Corruption point. |
31–36 | Cursed Fleshmetal: This character’s armour and cybernetic implants become fused with his flesh, and even regenerate. Removing any of these items requires a Challenging (+0) Medicae test; if the test fails, he suffers 1d5 Rending damage to a randomly selected limb that ignores Armour. He can make an Ordinary (+10) Toughness test to repair items merged with him, in the same manner as a Tech-Use test to repair the same equipment, but suffers 1 Corruption point. |
37–43 | Razor Fangs: This character’s teeth grow long, turning into tearing fangs. This character gains an unarmed attack that inflicts 1d5+CB Rending damage, pen 2. He permanently reduces his Fellowship characteristic by 1d5. |
44–49 | Excessive Legs: This character develops extra legs that support his form, suspending his upper torso above a centauroid lower body. This character gains the Quadruped trait with a number of extra legs equal half to his Corruption bonus (rounded up). |
50–54 | Wings: Massive feathered or leathery wings erupt from this character’s spine, and he gains the Flyer (CBx2) trait |
@Grayson:
Ich habe schon Mal über deinen Bogen drübergeguckt.
Wounds: Sollten 13 statt 14 sein.
Ausgegebene XP: Bei "to spend" 0 eintragen.Ah. Ich dachte das wären die Gesamt-Exp.
Statt Common Lore (Imperial Guard) scheinst du dir Common Lore (War) geholt zu haben. Imperial Guard bekommst du ja auch schon durch deinen Hintergrund und weiter oben hast du auch War angehakt.
Ansonsten fehlt noch die Ausrüstung, die du dir entsprechend der Grundregeln aussuchen darfst und der Hintergrund/Beschreibung.