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Talvra
Class: Wiz 4 / Rogue 1
Race: Elves (+2 Dex, -2 Con)
General info
Features
skills
known spells:
prepared spells:
Equipment & Wealth
Class: Wiz 4 / Rogue 1
Race: Elves (+2 Dex, -2 Con)
General info
Spoiler (Anzeigen)
XP: 10.000 / 15.000
Speed: 30 feet
Alignment: NE
Patron Deity: Shar
Size: Medium
Age: 107
Gender: Male
Height: 4' 12'' = 4'5'' + 7"(=2d6)
Weight: 113 lb =85 lb + 7x4(=1d6)
Eyes: schwarz
Hair: schwarz-bläulich
Skin: hell & bleich
Abilities
Str 10 (+0)
Dex 16 (+3)
Con 12 (+1)
Int 17 (+3) (+1 @lvl4)
Wis 14 (+2)
Cha 10 (+0)
Saves
Fortitude +3/+8 (0 Rogue + 1 Wiz + 1 Con + 1 res cloak + 5 cold weather)
Reflex +7 (2 Rogue + 1 Wiz + 3 Dex + 1 res cloak)
Will +7/+9 (0 Rogue + 4 Wiz + 2 Wis + 1 res cloak + 2 race)
AC w/o Shield (def): 17 (10 + 3 Dex + 4 Mithral Shirt)
HP: 24 = 7 + 13(=4d4) + 4
Initiative: +7 (3 Dex + 4 Feat)
Attack
BAB: +2 (0 Rogue + 2 Wiz)
Rapier +2 (0 Str + 2 BAB) damage 1d6+0 crit 19-20 x2
Composit Longbow +6 (3 Dex + 2 BAB + 1 Masterwork)
damge: 1d8/1d10 19-20/×2 120 ft. 8 lb. Piercing
CARRYING CAPACITY:
Light: 33 lb. or less , Medium:34–66 lb. , Heavy: 67–100 lb. (Str 10)
Load Max Dex Check Penalty (30 ft.) Run
Medium +3 –3 20 ft. x4
Heavy +1 –6 20 ft. x3
XP: 10.000 / 15.000
Speed: 30 feet
Alignment: NE
Patron Deity: Shar
Size: Medium
Age: 107
Gender: Male
Height: 4' 12'' = 4'5'' + 7"(=2d6)
Weight: 113 lb =85 lb + 7x4(=1d6)
Eyes: schwarz
Hair: schwarz-bläulich
Skin: hell & bleich
Abilities
Str 10 (+0)
Dex 16 (+3)
Con 12 (+1)
Int 17 (+3) (+1 @lvl4)
Wis 14 (+2)
Cha 10 (+0)
Saves
Fortitude +3/+8 (0 Rogue + 1 Wiz + 1 Con + 1 res cloak + 5 cold weather)
Reflex +7 (2 Rogue + 1 Wiz + 3 Dex + 1 res cloak)
Will +7/+9 (0 Rogue + 4 Wiz + 2 Wis + 1 res cloak + 2 race)
AC w/o Shield (def): 17 (10 + 3 Dex + 4 Mithral Shirt)
HP: 24 = 7 + 13(=4d4) + 4
Initiative: +7 (3 Dex + 4 Feat)
Attack
BAB: +2 (0 Rogue + 2 Wiz)
Rapier +2 (0 Str + 2 BAB) damage 1d6+0 crit 19-20 x2
Composit Longbow +6 (3 Dex + 2 BAB + 1 Masterwork)
damge: 1d8/1d10 19-20/×2 120 ft. 8 lb. Piercing
CARRYING CAPACITY:
Light: 33 lb. or less , Medium:34–66 lb. , Heavy: 67–100 lb. (Str 10)
Load Max Dex Check Penalty (30 ft.) Run
Medium +3 –3 20 ft. x4
Heavy +1 –6 20 ft. x3
Features
Spoiler (Anzeigen)
Combat Casting (4 bonus on Concentration checks)
Improved Initiative (+4 bonus on initiative checks)
Feat Elves:
Immunity to magic sleep effects and
a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks.
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven.
Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Feats Rogue:
Sneak attack +1d6
trapfinding
Feats Wiz:
Summon familiar
Scribe Scroll
Combat Casting (4 bonus on Concentration checks)
Improved Initiative (+4 bonus on initiative checks)
Feat Elves:
Immunity to magic sleep effects and
a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks.
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven.
Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Feats Rogue:
Sneak attack +1d6
trapfinding
Feats Wiz:
Summon familiar
Scribe Scroll
skills
Spoiler (Anzeigen)
44 = (8 + 3 Int)x4 pts Rogue 1
20 = (2 + 3 Int) pts Wiz 1-4 (x4)
Appraise 7 = 4 + 3 Int
Disguise 4 = 4 + 0 Cha
Escape artist 7 = 4 + 3 Dex
Forgery 7 = 4 + 3 Int
Hide 7 = 4 + 3 Dex
Listen 8 = 4 + 2 Wis + 2 Elves
Move Silently 7 = 4 + 3 Dex
Open Lock 7 = 4 + 3 Dex
Search 9 = 4 + 3 Int + 2 Elves
Sense Motive 6 = 4 + 2 Wis
Spot 8 = 4 + 2 Wis + 2 Elves
Craft(Alchemy) 7 = 4 + 3 Int
Concentration 10 = 4 + 2 Wis + 4 Combat Casting
Knowledge Arcana 8 = 5 + 3 Int
Knowledge The Planes 6 = 3 + 3 Int
Spellcraft 9 = 4 + 3 Int + 2 Synergy
Balance 3 = 0 + 3 Dex
Ride 3 = 0 + 3 Dex
Use Rope 3 = 0 + 3 Dex
Heal 2 = 0 + 2 Wis
Survival 2 = 0 +2 Wis
Languages Known (+3 Int)
common, Elven, Draconic, Orc, Sylvan
44 = (8 + 3 Int)x4 pts Rogue 1
20 = (2 + 3 Int) pts Wiz 1-4 (x4)
Appraise 7 = 4 + 3 Int
Disguise 4 = 4 + 0 Cha
Escape artist 7 = 4 + 3 Dex
Forgery 7 = 4 + 3 Int
Hide 7 = 4 + 3 Dex
Listen 8 = 4 + 2 Wis + 2 Elves
Move Silently 7 = 4 + 3 Dex
Open Lock 7 = 4 + 3 Dex
Search 9 = 4 + 3 Int + 2 Elves
Sense Motive 6 = 4 + 2 Wis
Spot 8 = 4 + 2 Wis + 2 Elves
Craft(Alchemy) 7 = 4 + 3 Int
Concentration 10 = 4 + 2 Wis + 4 Combat Casting
Knowledge Arcana 8 = 5 + 3 Int
Knowledge The Planes 6 = 3 + 3 Int
Spellcraft 9 = 4 + 3 Int + 2 Synergy
Balance 3 = 0 + 3 Dex
Ride 3 = 0 + 3 Dex
Use Rope 3 = 0 + 3 Dex
Heal 2 = 0 + 2 Wis
Survival 2 = 0 +2 Wis
Languages Known (+3 Int)
common, Elven, Draconic, Orc, Sylvan
known spells:
Spoiler (Anzeigen)
lvl 0: all
Abjur Resistance: Subject gains +1 on saving throws
Conj Acid Splash: Orb deals 1d3 acid damage.
Div Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Ench Daze: Humanoid creature of 4 HD or less loses next action.
Evoc Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (-1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Illus Ghost Sound: Figment sounds.
Necro Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Trans Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Univ Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
lvl 1: 8 = 3 + 3 Int + 2 level_wiz 1->2
Conj Mage Armor: Gives subject +4 armor bonus.
Unseen Servant: Invisible force obeys your commands.
Div Identify M: Determines properties of magic item.
Evoc Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Necro Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
Trans Magic Weapon: Weapon gains +1 bonus.
lvl 2: 6 = 2 level_wiz 2->3 + 2 level_wiz 3->4 + 2 learned by scroll
Conj Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three
levels.
Illus Invisibility: Subject is invisible for 1 min./level or until it attacks
Mirror Image: Creates decoy duplicates of you ; 1d4 +1 per three levels,
max 8
Necro Blindness/Deafness: Makes subject blinded or deafened.
False Life: Gain 1d10 temporary hp +1/level (max +10).
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
lvl 0: all
Abjur Resistance: Subject gains +1 on saving throws
Conj Acid Splash: Orb deals 1d3 acid damage.
Div Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Ench Daze: Humanoid creature of 4 HD or less loses next action.
Evoc Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (-1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Illus Ghost Sound: Figment sounds.
Necro Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Trans Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Univ Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
lvl 1: 8 = 3 + 3 Int + 2 level_wiz 1->2
Conj Mage Armor: Gives subject +4 armor bonus.
Unseen Servant: Invisible force obeys your commands.
Div Identify M: Determines properties of magic item.
Evoc Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Necro Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
Trans Magic Weapon: Weapon gains +1 bonus.
lvl 2: 6 = 2 level_wiz 2->3 + 2 level_wiz 3->4 + 2 learned by scroll
Conj Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three
levels.
Illus Invisibility: Subject is invisible for 1 min./level or until it attacks
Mirror Image: Creates decoy duplicates of you ; 1d4 +1 per three levels,
max 8
Necro Blindness/Deafness: Makes subject blinded or deafened.
False Life: Gain 1d10 temporary hp +1/level (max +10).
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
prepared spells:
Spoiler (Anzeigen)
spells per day
0:4
1:4 (3 + 1 Int)
2:3 (2 + 1 Int)
SG Zauber
0: 13 (10 + 0 lvl + 3 Int)
1: 14 (10 + 1 lvl + 3 Int)
2: 15 (10 + 2 lvl + 3 Int)
lvl 0:
1x Resistance
1x Detect Magic
1x Mage Hand
1x Ghost Sound
lvl 1:
1x Mage Armor
2x Magic Missile
1x Unseen Servant
1x Ray of Enfeeblement
lvl 2:
1x Acid Arrow
1x Mirror Image
1x Invisibility
spells per day
0:4
1:4 (3 + 1 Int)
2:3 (2 + 1 Int)
SG Zauber
0: 13 (10 + 0 lvl + 3 Int)
1: 14 (10 + 1 lvl + 3 Int)
2: 15 (10 + 2 lvl + 3 Int)
lvl 0:
1x Resistance
1x Detect Magic
1x Mage Hand
1x Ghost Sound
lvl 1:
1x Mage Armor
2x Magic Missile
1x Unseen Servant
1x Ray of Enfeeblement
lvl 2:
1x Acid Arrow
1x Mirror Image
1x Invisibility
Equipment & Wealth
Spoiler (Anzeigen)
1 Mithral Shirt:
This extremely light chain shirt is made of very fine mithral links. Speed while wearing a mithral shirt is 30 feet for Medium creatures, or 20 feet for Small. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty. It is considered light armor and weighs 10 pounds. No aura (nonmagical); Price 1,100 gp.
1 Cloak of Resistance
+1 resistance bonus on all saving throws (Fortitude, Reflex, and Will).
Price 1,000 gp ;Weight 1 lb.
1 Masterwork Longbow med., composite
damage 1d8 ×3 110 ft. 3 lb. Piercing; 400 gp
40 Arrows (20=1 gp, 3lb); 2gp
1 Rapier; 20 gp
1 Handy Haversack ; 2000 gp
2 Acid ; 30 gp
2 Alchemist’s Fire ; 40 gp
2 Thunderstone ; 60gp
1 Thieves’ tools ; 30 gp
1 Spell component pouch ; 5 gp
1 Spellbook, wizard’s ; 15 gp
1 Bedroll ; 1 sp
1 Flint and steel ; 1 gp
1 Ink (1 oz. vial) ; 8 gp
1 Inkpen ; 1 sp
5 Paper (sheet) 2 gp
1 Artisan’s Outfit ; 1 gp ; 4 lb
1 Traveler’s Outfit ; 1 gp ; 5 lb
1 Peasant’s outfit ; 1 sp ; 2 lb.
1 Cold Weather Outfit ; 8 gp ; 7 lb, This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.
1 A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather;
the infusion must be drunk prior to spellcasting "identify".
1 potion: Cure light wounds (potion) ; 50 gp
1 scroll blindness/deafness; 150 gp (learned + 100 gp)
1 scroll false life; 150 gp (learned + 100 gp)
(sum start equipment 5363 gp 3 sp)
1 kleiner Diamantsplitter im Wert von 250 gp
Wealth
p
gp 36
s 7
c
1 Mithral Shirt:
This extremely light chain shirt is made of very fine mithral links. Speed while wearing a mithral shirt is 30 feet for Medium creatures, or 20 feet for Small. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty. It is considered light armor and weighs 10 pounds. No aura (nonmagical); Price 1,100 gp.
1 Cloak of Resistance
+1 resistance bonus on all saving throws (Fortitude, Reflex, and Will).
Price 1,000 gp ;Weight 1 lb.
1 Masterwork Longbow med., composite
damage 1d8 ×3 110 ft. 3 lb. Piercing; 400 gp
40 Arrows (20=1 gp, 3lb); 2gp
1 Rapier; 20 gp
1 Handy Haversack ; 2000 gp
2 Acid ; 30 gp
2 Alchemist’s Fire ; 40 gp
2 Thunderstone ; 60gp
1 Thieves’ tools ; 30 gp
1 Spell component pouch ; 5 gp
1 Spellbook, wizard’s ; 15 gp
1 Bedroll ; 1 sp
1 Flint and steel ; 1 gp
1 Ink (1 oz. vial) ; 8 gp
1 Inkpen ; 1 sp
5 Paper (sheet) 2 gp
1 Artisan’s Outfit ; 1 gp ; 4 lb
1 Traveler’s Outfit ; 1 gp ; 5 lb
1 Peasant’s outfit ; 1 sp ; 2 lb.
1 Cold Weather Outfit ; 8 gp ; 7 lb, This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.
1 A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather;
the infusion must be drunk prior to spellcasting "identify".
1 potion: Cure light wounds (potion) ; 50 gp
1 scroll blindness/deafness; 150 gp (learned + 100 gp)
1 scroll false life; 150 gp (learned + 100 gp)
(sum start equipment 5363 gp 3 sp)
1 kleiner Diamantsplitter im Wert von 250 gp
Wealth
p
gp 36
s 7
c