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D&D Classic Adventure Path / Thorald der Gezeichnete
« am: 28.02.2004, 19:12:21 »
Thorald der Gezeichnete
Cleric 8, Oozemaster 10
XP: 153000, Diamonds: 0x 5000, 2x1000, Cash: 43 PP,  6 GP,  1 SP,  4 CP (Leihe an die Gruppenkasse 1x 5k Diamant)

Kampf Stats:
Spells active:
HP: 217
AC: 23, FF: 21, Touch: 15
Initiative: 2, Speed 40ft.
Abilities: 22,14,24,10,16,14
Saves: 24 / 9 / 16


Normale Stats:
HP: 217
AC: 23, FF: 21, Touch: 15
Initiative: 2, Speed 40ft.
Abilities: 22,14,24,10,16,14 (Ability checks +2)
Saves: 24 / 9 / 16
Base Attack: 13 / 8 / 3

Attack, Damage:
Quaterstaff (Wanderers Mut): +24/+19/+14, 1D6+11
Grapple Attack: +23/+18/+13

Special Abilities and Ooze Traits:
Melee Touch:
+22 Minor Oozy Touch (Gray Ooze) 1D6+10 acid damage vs flesh, metal, wood
+22 Minor Oozy Touch (Brown Mold) 1D6+10 cold subdual damage vs flesh
+22 Major Oozy Touch (Gelatinous Cube) 1d6+10 rounds paralyzed
+22 Major Oozy Touch (Yellow Mold) 2d4 temporary constitution damage to flesh
+22 Major Oozy Touch (Black Pudding) 2d6+10 acid damage vs flesh, metal, wood, stone

Ranged Touch (5x/day, 10ft range inc.):
+17 Minor Oozy Touch (Gray Ooze) 1D6+10 acid damage vs flesh, metal, wood
+17 Minor Oozy Touch (Brown Mold) 1D6+10 cold subdual damage vs flesh
+17 Major Oozy Touch (Gelatinous Cube) 1d6+10 rounds paralyzed DC26
+17 Major Oozy Touch (Yellow Mold) 2d4 temporary constitution damage to flesh
+17 Major Oozy Touch (Black Pudding) 2d6+10 acid damage vs flesh, metal, wood, stone

No Sleep
Slithery Face: +3 Disguise
Malleability: Morphen (inch-wide Crack)
Indiscernible Anatomy: lt. Fortification 25% (critical+sneak)
Immunities: critical hits, flanking, poison, sleep, paralysis, stunning, all mind-influencing (charms, compulsions, phantasms, patterns, morale effects), polymorph other.


Feats:
Iron Will
Great Fortitude
Weapon Focus: Melee Touch
Divine Vigor
Ability Focus (DC+2) Oozy Touch (Gelatinous Cube)
Practised Spellcaster
Improved Grapple
Blindsight (hearing based 120 ft.)
Mobile Spellcasting

Posessions
Wands: 1x Cure Light Wounds (24), 2x Lesser Vigor (50,25)
Potions: 2x Enlarge Person, 1x Invisibility
Scrolls: 2x Cure Lt. Wounds
Items: Grosser Kupferkessel
Magic Items: Amulett (Con+6): 36k, Gloves (Dex+4): 16k, Belt (Str+6): 36k, Mithril Chainshirt +4 Death Ward: 25k, Ring +3: 18k, Ioun Stone pale green +1 competence (attack+save, skill+ability checks): 30k, Cloak (Cha+4): 16k, Counterspell Ring (Greater Dispel): 4k, Boots of Striding and Springing and Spider Climb: 8k

Intelligent Item:
Wanderer's Mut (Ego19): Quaterstaff +3 (worth: 63000)
Int:17, Wis:10, Cha:17
Special Purpose: Bekehrung und/oder Staerkung des Glaubens (Fharlanghn)
Greater Power (Glueck des Wanderers): +1 auf attack/damage/save/skills
Lesser Power (Prediger): Enthrall
Lesser Power (Pflanzenverbunden): Speak with Plants
Lesser Power (Holzformen): Alter Self (including roots for 20ft. base movement)
Spech, telepathy (wielder only)
120ft darkvision, 120ft hearing
Awareness of the presence of any other intelligent item within 60 feet

Prepared Spells
0.Grad (DC13), 6 Slots:
1x Light, 1x Detect Evil, 1x Resistance, 1x Guidance, 2x Detect Magic

1.Grad (DC14), 6+1 Slots:
1x Protection vers Evil, 2x Divine favor, 3x Resurgence,
Domain: 1x Entropic Shield
 
2. Grad (DC15), 6+1 Slots:
1x Divine Insight, 2x Lesser Restoration, 2x silence, 1x Remove Paralysis,
Scroll: Divine Insight
Scroll: Aid
Domain: 1x Aid

3. Grad (DC16), 5+1 Slots:
2x Dispel, 1x Invisibility Purge, 1x Protection from Energy, 1x Prayer
Scroll: Prayer
Domain: 1x Protection from Energy

4. Grad (DC17), 4+1 Slots:
2x Revenance, 1x Restoration, 1x Dimensional Anchor
Scroll: Divine Power
Scroll: Recitation
Domain: 1x Dimension Door

5. Grad (DC18), 3+1 Slots:
2x Rightous Might, 1x Greater Vigor
Domain: 1x Teleport

6. Grad (DC18), 2+1 Slots:
1x Greater Dispel, 1x Energy Immunity,
Scroll: 2x Cometfall
Scroll: 1x True Seeing
Scroll: 1x Vigorous Circle
Scroll: 1x Energy Immunity
Domain: 1x Find the Path

7.Grad 1+1
1x Slime Wave
1x Slime Wave (Ooze Ability)
Domain: Spell Turning

Skills:
Concentration: 28
Craft Alchemy: 7
Disguise: 10
Knowledge Arcana: 3
Knowledge Nature: 17
Knowledge Religion: 11
Knowledge Dungeon: 14
Survival: 6 (+2 above- and underground)
Spellcraft: 5

Balance: 2, Climb: 6, Jump: 16, Swim: 10
Bluff: 3, Diplomacy: 3, Sense Motive: 5
Hide: 2, Move: 2, Spot: 5, Listen: 5, Search: 2

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