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Themen - Yenxai Dendraquas

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Tomb of Horrors / Yenxai Dendraquas
« am: 11.03.2007, 20:52:18 »
Yenxai Dendraquas

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Human Sorcerer (TFs-Version) 5/Elemental Savant (Water) 4
Medium-sized Humanoid
Alignment: CN
Deity: Silvanus
Abilities: STR 10, DEX 13, CON 16, INT 14, WIS 11, CHA 18 (22)
HD: 7d4
HP: 51
Armor Class: 14 (10+1 Dex+1natural+2deflection)
Touch: 13
Flat-footed: 13
Initiative: +1
Speed: 30ft.
Saves: Fort +5, Ref +3, WIll +8
Base attack/Grapple:: +4/+4
Attack: +4 quarterstaff melee 1d4 or +2/+2 melee quarterstaff 1d4/1d4 or +5 ranged light crossbow 1d8
Skills:
Bluff +8, Concentration +15, Diplomacy +14, Knowledge: Arcana: +14, Knowledge: The planes +10, Spellcraft +14, Use Magic Device +14
Feats Eschew Materials (Bonus), Draconic Heritage (Silver, CA), Draconic Power (Silver, CA), Coldfocus (Frostburn), Energy Substitution (Cold, CA), Lord of the Uttercold (CA), Maximise Spell
Class Abilities:Metaspells 5/day, Elemental Specialty (Cold), Immunity to Sleep, Energy Penetration +2 (cold), Cold Resistance 10
Possesions:

Magical:Cloak of Charisma +4, Amulett of Natural Armor +1, Ring of Protection +2, Ring of Counterspells, Feather Token: Tree
Scrolls: Shadow Evocation, Shadow Conjuration, Dimension Door, Arcane Eye, Silence
Potions:
Displacement, Cure Serious Wounds, Darkness, 2xProtection from Evil, 2xCure Light Wounds
Money: 100 GP
Other: Backpack, Bedroll, Chalk (3 pieces), Mirror (small steel), sheet of parchment (10), Pouch (belt), Trail's Rations (7 days), Sealing Wax, Signet Ring, Ink Vial, Waterskin (2)
Spells Known:
0-Detect Magic, Detect Poison, Ghost Sound, Light, Message, Prestidigitation, Ray of Frost, Read Magic
1-Backbiter (SC), Feather Fall, Mage Armor, Obscuring Mist, Orb of Cold (lesser)
2-Gust of Wind, Resist Energy, Scorching Ray, Spider Climb
3-Dispel Magic, Fireball, Fly
4-Wall of Ice, Greater Invisibility
5-Cone of Cold
Spells per day: 6/8/8/7/6/3

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