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Lebensfäden / Ank Neb Wajit
« am: 23.01.2006, 02:29:59 »
Ank Neb Wajit
General Stats:
Skills+Feats:
Character Traits:
Racial Traits:
Class Features:
Equipment+Wealth:
General Stats:
Spoiler (Anzeigen)
Female Mummy, Anubite² 1/Mummy Monster Class 4
Medium Undead
Hit Dice: 4D12 (30 vp)
Initiative: +4
Speed: 20 ft.
Armor Class: 22 (+2 armor, +4 dex, +4 natural, +2 ninja bonus), touch 16, flat-footed 18
Damage Reduction: 2/-
Turn Resistance +4 if within 60' from Pekhari
Base Attack/Grapple: +1/+5
Attack: +6 masterwork kukri (1D4+4, 18-20x2, slashing) or +6 masterwork composite (+1 Str) shortbow (1D6+1, x3, piercing) or +5 slam (1D4+6, x2, bludgeoning)
Full Attack: +6 masterwork kukri (1D4+4, 18-20x2, slashing) and +0 slam (1D4+2, x2, bludgeoning) or +5 slam (1D4+6, x2, bludgeoning) or +6 masterwork composite (+1 Str) shortbow (1D6+1, x3, piercing)
Space/Reach: 5 ft./5 ft.
Saves: Fort +1*, Ref +7*, Will +7*° (*+2 if within 60' from Pekhari, °unless Ki Power pool isn't empty, otherwise +5)
Abilities: STR 19, DEX 18, CON -, INT 12, WIS 14, CHA 14
Alignment: true neutral
Languanges: Handelssprache, Mesorisch; Hochsprache
Experience: 11135 (15000 needed for level 6)
²=Ninja
Female Mummy, Anubite² 1/Mummy Monster Class 4
Medium Undead
Hit Dice: 4D12 (30 vp)
Initiative: +4
Speed: 20 ft.
Armor Class: 22 (+2 armor, +4 dex, +4 natural, +2 ninja bonus), touch 16, flat-footed 18
Damage Reduction: 2/-
Turn Resistance +4 if within 60' from Pekhari
Base Attack/Grapple: +1/+5
Attack: +6 masterwork kukri (1D4+4, 18-20x2, slashing) or +6 masterwork composite (+1 Str) shortbow (1D6+1, x3, piercing) or +5 slam (1D4+6, x2, bludgeoning)
Full Attack: +6 masterwork kukri (1D4+4, 18-20x2, slashing) and +0 slam (1D4+2, x2, bludgeoning) or +5 slam (1D4+6, x2, bludgeoning) or +6 masterwork composite (+1 Str) shortbow (1D6+1, x3, piercing)
Space/Reach: 5 ft./5 ft.
Saves: Fort +1*, Ref +7*, Will +7*° (*+2 if within 60' from Pekhari, °unless Ki Power pool isn't empty, otherwise +5)
Abilities: STR 19, DEX 18, CON -, INT 12, WIS 14, CHA 14
Alignment: true neutral
Languanges: Handelssprache, Mesorisch; Hochsprache
Experience: 11135 (15000 needed for level 6)
²=Ninja
Skills+Feats:
Spoiler (Anzeigen)
(Unmentioned skills either use ability modifiers or cannot be used.)
Balance +6 (+2 synergy)
Bluff +7 (5 ranks)
Diplomacy +5 (1 rank, +2 synergy)
Disable Device +11 (5 ranks, +Dex mod, +2 MW tools)
Disguise +3, +5 when acting in character (1 rank, (+2 synergy))
Hide +11 (7 ranks)
Intimidate +4 (+2 synergy)
Jump +0 (-6 speed, +2 synergy)
Knowledge (Nobility and Royalty) +2 (1 rank)
Move Silently +10 (6 ranks)
Open Lock +10 (4,5 ranks, +2 MW tools)
Search +4 (+Dex mod)
Sleight of Hand +8 (2 ranks, +2 synergy)
Spot +2, +1 in bright light (-1 in bright light)
Tumble +9 (5 ranks)
-Tactile Trapsmith (CAdv)
-Lifebond <to Pekhari Sebekhotep> (LM)
(Unmentioned skills either use ability modifiers or cannot be used.)
Balance +6 (+2 synergy)
Bluff +7 (5 ranks)
Diplomacy +5 (1 rank, +2 synergy)
Disable Device +11 (5 ranks, +Dex mod, +2 MW tools)
Disguise +3, +5 when acting in character (1 rank, (+2 synergy))
Hide +11 (7 ranks)
Intimidate +4 (+2 synergy)
Jump +0 (-6 speed, +2 synergy)
Knowledge (Nobility and Royalty) +2 (1 rank)
Move Silently +10 (6 ranks)
Open Lock +10 (4,5 ranks, +2 MW tools)
Search +4 (+Dex mod)
Sleight of Hand +8 (2 ranks, +2 synergy)
Spot +2, +1 in bright light (-1 in bright light)
Tumble +9 (5 ranks)
-Tactile Trapsmith (CAdv)
-Lifebond <to Pekhari Sebekhotep> (LM)
Character Traits:
Spoiler (Anzeigen)
Nightsighted (+10' Darkvision, -1 on Spot checks in bright light)
Nightsighted (+10' Darkvision, -1 on Spot checks in bright light)
Racial Traits:
Spoiler (Anzeigen)
No Constitution score, Darkvision 70'; Vulnerability to fire (+50%); Damage Reduction 2/-; Natural armor +4; Slam attack 1D4 damage; Immunity to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, extra damage from critical hits or precision-based attacks, damage to physical ability scores, ability drain, energy drain, nonlethal damage, fatigue, exhaustion, all effects requiring Fortitude saves unless they also work on objects; destroyed immediately if reduced to 0 hp; don't eat, breathe and sleep.
No Constitution score, Darkvision 70'; Vulnerability to fire (+50%); Damage Reduction 2/-; Natural armor +4; Slam attack 1D4 damage; Immunity to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, extra damage from critical hits or precision-based attacks, damage to physical ability scores, ability drain, energy drain, nonlethal damage, fatigue, exhaustion, all effects requiring Fortitude saves unless they also work on objects; destroyed immediately if reduced to 0 hp; don't eat, breathe and sleep.
Class Features:
Spoiler (Anzeigen)
- AC-Bonus: adds Wisdom modifier to AC, even touch and flat-footed
- Trapfinding
- Ki Power (Pool: 3/3 uses/day)
- Sudden Strike +1W6
- AC-Bonus: adds Wisdom modifier to AC, even touch and flat-footed
- Trapfinding
- Ki Power (Pool: 3/3 uses/day)
- Sudden Strike +1W6
Equipment+Wealth:
Spoiler (Anzeigen)
+1 Silk Swathes
Masterwork Kukri
Masterwork Composite (+1 Str) Shortbow
28 Arrows
Materwork Thieve's Tools
Signet Ring
Disguise Kit (10/10 uses)
Mirror, small steel
Noble's Outfit (Kemetian)
Traveller's Outfit (Cloak&Tunic)
Canopis Jars (liver, intestines, lungs, spleen)
145 GP
48 SP
13 CP
+1 Silk Swathes
Masterwork Kukri
Masterwork Composite (+1 Str) Shortbow
28 Arrows
Materwork Thieve's Tools
Signet Ring
Disguise Kit (10/10 uses)
Mirror, small steel
Noble's Outfit (Kemetian)
Traveller's Outfit (Cloak&Tunic)
Canopis Jars (liver, intestines, lungs, spleen)
145 GP
48 SP
13 CP