Vitality Points: 45 (1d12+4d10+5)
Wound Points: 12
Initiative: +4
Speed: 40ft
Armor Class: 22 (+4 armor, +4 dex, +4 dodge)
BAB/Grapple: +5/+7
Attack: MW Comp. Longbow (mighty +2) +11 (1w8+4/19-20) or MW Greatsword +8 (2w6+3/19-20)
Full Attack: MW Comp. Longbow (mighty +2) +9/+9 (1w8+4/*3) or MW Greatsword +8 (2w6+3/19-20)
Space/Reach: 5ft/5ft
Special Attacks: Point Blank Shot, Rapid Shot
Special Qualities: Rage 1/day, Fast Movement 40ft, Trait "Plucky", Stamina Reserve
Saves: Fort +6, Ref +5, Wil +3
Abilities: Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 8 (-1), Cha 9 (-1)
Skills: Climb +6, Craft (Bowmaking) +6, Handle Animal +2, Jump +5, Know (Rel.) +2, Listen +3, Ride +8, Survival +1
Feats: Point Blank Shot, Rapid Shot, Precise Shot, Iron Will, Weapon Focus (Longbow), Weapon Spec. (Longbow)
Challenge Rating: 5
Alignment: true neutral
Armor Check Penalty: 0
Sprachen: Handelssprache, Hochsprache, Emgron
Actual/Light Load: ~40/58 lb
Trait "Plucky": +1 Will, -1 Fort- Save
Stamina Reserve (Ex): A fighter can push his body more than normal, giving the character a +1 bonus on Constitution checks to continue running (see page 144 of the Player's Handbook) and to avoid nonlethal damage from a forced march
Fertigkeitsränge
-----------Spoiler (Anzeigen)Climb +4
Craft (Bowmaking) +6
Handle Animal +3
Jump +3
Know (Religion) +2
Listen +4
Ride +4
Survival +2
Hochsprache 2