RanahUndine unchained Rogue 4 Inquisitor 5
75.000 / 105.000 Experience-Points (10. Juli 2015)
N Medium Outsider (native/Aquatic)
Initiative +11 (+6 Ge, +4 WE +1 Trait);
Senses darkvision 60 ft.; Perception +16
Faith Pharasma
Origin (Geboren 4559 A.R., genauer Tag unbekannt)
Defense (Anzeigen)AC 26, touch 16, flat-footed 20 (+6 armor, +3 Shield +6 DEX +1 Nat)
hp 46 (1st 8 ;2nd 6 ;3rd 2 ;4th 2 ;5th 1 ;6th 3 ;7th 3; 8th 1 ; 9th 2 ; +18 Con)
Fort +9, Ref +13, Will +11
Resist cold 5
Offense (Anzeigen)Speed 30 ft. (30 ft. in armor), 30 Swim
Melee +16/11, Rapir +3, 1d6+9, 18-20/x2
+11/+6 , Shield Slam, 1d6+0, x2
Ranged
Spells per day
0th (at will)
1st – 5 (4 Base + 1 Wisdom)
2nd - 3 (2 Base +1 Wisdom)
Spells known
0th – detect magic, light, stabilize, disrupt undead, create Water, Acid splash
1st – cure light wounds, Shield of Faith, Shield of fortification, Keep Watch
2nd - Align weapon, Blistering Invection, Cure moderate wounds
Statistics (Anzeigen)Str 8,
Dex 22,
Con 14,
Int 14,
Wis 18,
Cha 10
Base Atk +0;
CMB +1;
CMD 11
Feats Weapon finness, weapon focus (Rapir), Improved shield bash, Shield focus, Missel shield, Two weapon figting, Improved Two Weapon Fighting, Outflank
Traits Brusing Intelect, Tactican
Skills (Anzeigen)Name | Ability | Skill Mod | Ability Mod | Ranks | Misc Mod |
---|
Acrobatics | Dex | +18 | +6 | 9 | +3 |
Appraise | Int | +2 | +2 | 0 | +0 |
Bluff | Cha | +12 | +0 | +9 | +3 |
Climb | Str | -1 | -1 | 0 | 0 |
Craft | Int | +2 | +2 | 0 | +0 |
Diplomacy | Cha | +8 | +0 | 5 | +3 |
Disable device | Dex | +18 | +6 | 9 | +3 (+2 Trapfinding) |
Disguise | Cha | +0 | +0 | 0 | +0 |
Escape Artist | Dex | 6 | +6 | 0 | +0 |
Fly | Dex | +6 | +6 | 0 | +0 |
Handle animal | Cha | +0 | +0 | 0 | +0 |
Heal | Wis | +4 | +4 | 0 | |
Intimidate | int | +16 | +2 | 8 | +3 |
Knowledge (Arcana) | Int | +10 | +2 | 1 | +3 +4 (Wis) |
Knowledge (Dungeoneering) | Int | +10 | +2 | 1 | +3 +4 (Wis) |
Knowledge (Engeenering) | Int | +6 | +2 | 0 | +4 (Wis) |
Knowledge (Geography) | Int | +7 | +2 | 1 | +4 (Wis) |
Knowledge (Histoy) | Int | +7 | +2 | 1 | +4 (Wis) |
Knowledge (Locale) | Int | +10 | +2 | 1 | +3+4 (Wis) |
Knowledge (Nature) | Int | +10 | +2 | 1 | +3 +4 (Wis) |
Knowledge (Nobility) | Int | +6 | +2 | 0 | +4 (Wis) |
Knowledge (Planes) | Int | +10 | +2 | 1 | +3 +4 (Wis) |
Knowledge (Religion) | Int | +10 | +2 | 1 | +3 +4 (Wis) |
Linguistic | Int | +2 | +2 | 0 | 0 |
Perception | Wis | +16 | +4 | 9 | +3 , (+2 vs traps) |
Perform | Cha | +0 | +0 | 0 | +0 |
Profession | Wis | +4 | +4 | 0 | 0 |
Ride | Dex | 6 | +6 | 0 | 0 |
Sense Motive | Wis | +19 | +4 | 9 | +3 +3 stern gace |
Slight of hands | Dex | +13 | +6 | 4 | +3 |
Spellcraft | Int | +2 | +2 | 0 | 0 |
Stealth | Dex | 18 | +6 | 9 | +3 |
Survival | Wis | +8 | +4 | 1 | +3 (+3 Track) |
Swim | Str | -1 | -1 | 0 | 0 |
Use Magic device | Cha | +0 | +0 | 0 | 0 |
Special Sneak attack +2d6, Trap finding, Weapon finnesse (Rapir), Evasion, Danger sense +1, Debilitating injury, uncanny dodge, Weapontraining, Trap spotter, Judgement 2/Day, Monster lore, Orisons, Stern gaze, Cunning initative, detect alingment, Track, Solo tactics, Bane, Discern lies, Domaine: Death
Languages Common, aquan, Ignan, Auran
Variant Ability Amphibius, Hydrated Vitality
Gear (Anzeigen)Combat Gear Mithril Chain Shirt +2 (5100gp, 12,5lbs.), Rapir +3 (18320gp, 2lps), light Steal shield bashing +1 (4159gp 6lbs), Cloak of resistance +2 (4000gp, 2lbs), Amulett of natural armor +1 (4000gp, 0 lbs), 5x Alchimistic fire (100gp, 5lbs), Wand cure light wounds 50 ladungen (750gp, 1lbs) Belt of streangth +2 (4000gp, 1lps), Headband of wisdom +2 (4000gp, 0lps)
Other Gear Clothes, 10 gp, Tent smal (10 gp, 20 lbs), Compass (10gp, 0,5 lbs), Rope silk 50ft (10gp, 5 lbs), smal steal mirror (10gp, 0,5lbs), Campfire bead (720 gp, 0,5 lps), Backpack masterwork (50gp, 4lbs), Belt puch (5gp, 0,5 lbs), Bedroll (1gp, 5lbs), 755gp
Personality (Anzeigen)Ranah scheint nach außen hin sehr Gefühlsarm und nur manch mal zynisch oder sarkastisch zu sein. Aber ist sie doch ein ganz freundliche Person. Doch haben die Vergangenheit sie auch gezeichnet und machten sie Hard und Kalt wenn es sein muss.
Genau wie ihre Göttin ist sie Heiler und Bringer des Todes zu gleich. sie ist eher zurückhaltend und denkt viel über ihre Handlungen nach doch wenn sie sich zu einem Weg entschieden hat lässt sie sich nicht leicht davon abbringen.