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LardolidhRasse: Mensch
Geschlecht: weiblich
Class: Cleric - 2
Deity: Pelor
Domains: Strenght / Healing
Age: 33
Size:5' 9''
Weight: 99 lb.
Alignment: Lawful good
Hit Dice: 14 (8/2)
Initiative: +0
Speed: 30ft. (6 squares)
Armor Class: 15 (+3 Studded leather +2 Heavy wooden shield), touch 10, flat-fooded 15
Base Attack/Grapple: +1/+3
Attack: Mace, heavy +3 melee (1d8+2) 20 x2 or +1 ranged 1d8 19-20 x2
Full Attack: Mace, heavy +3 melee (1d8+2) 20 x2 or +1 ranged 1d8 19-20 x2
Space/Reach: 5ft./5ft.
Special Attacks: -
Special Qualities: Turn Undead, Spells
Saves: Fort: +5 (+3 Base +2 Con) Ref: +0 Will: +6 (+3 Base +3 Wis)
Abilities: Str 14 (+2), Dex 10 (+0), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 14 (+2)
Skills: Ranks
Know. Religion: 5
Heal 4+3= 7
Concentration 5+2= 7
Spoiler (Anzeigen)
Mace, heavy 12 gp
Crossbow, light 35 gp
Studded Leather Armor 25 gp
Shield, heavy wooden 7 gp
Holy Symbol Silver 25 gp
Backpack 2 gp
Bedroll 0,1 gp
Flint & Steel 1 gp
Rope hemp (50ft.) 1 gp
Waterskin 1 gp
18,9 gp
Feats:
Aug. Healing (CD p79) Extra turning (PHB p.94)
Spells pro Tag:
4/2+1 + 1(Wis)
Spells:
Spoiler (Anzeigen)
Create Water Creates 2 gallons/level of pure water.
Cure Minor Wounds Cures 1 point of damage.
Detect Magic Detects spells and magic items within 60 ft.
Detect Poison Detects poison in one creature or object.
Guidance +1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds Touch attack, 1 point of damage.
Light Object shines like a torch.
Mending Makes minor repairs on an object.
Purify Food And Drink Purifies 1 cu. ft./level of food or water.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 bonus on saving throws.
Virtue Subject gains 1 temporary hp.
Spoiler (Anzeigen)
Bane Enemies take -1 on attack rolls and saves against fear.
Bless Allies gain +1 on attack rolls and saves against fear.
Bless WaterM Makes holy water.
Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
Command One subject obeys selected command for 1 round.
Comprehend Languages You understand all spoken and written languages.
Cure Light Wounds Cures 1d8 damage +1/level (max +5).
Curse WaterM Makes unholy water.
Deathwatch Reveals how near death subjects within 30 ft. are.
Detect Chaos Reveals creatures, spells, or objects with Chaotic alignment.
Detect Evil Reveals creatures, spells, or objects with Evil alignment.
Detect Good Reveals creatures, spells, or objects with Good alignment.
Detect Law Reveals creatures, spells, or objects with Lawful alignment.
Detect Undead Reveals undead within 60 ft.
Divine Favor You gain +1 per three levels on attack and damage rolls.
Doom One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Endure Elements Exist comfortably in hot or cold environments.
Entropic Shield Ranged attacks against you have 20% miss chance.
Hide From Undead Undead can't perceive one subject/level.
Inflict Light Wounds Touch attack, 1d8 damage +1/level (max +5).
Magic Stone Three stones become +1 projectiles, 1d6 +1 damage.
Magic Weapon Weapon gains +1 bonus.
Obscuring Mist Fog surrounds you.
Protection From Chaos +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection From Evil +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection From Good +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection From Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Remove Fear Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Sanctuary Opponents can't attack you, and you can't attack.
Shield Of Faith Aura grants +2 or higher deflection bonus.
Summon Monster I Calls extraplanar creature to fight for you.
Domain spells:
Heal: 1.Grad: Cure Light wounds
Strength: 1. Grad: Enlarge person
Memo:
0. Grad: 1* Detect Magic; 2* Cure minor wounds.
1. Grad: 1* Enlarge person; 1* Shield of Faith,1* Doom||| Domain spell: Enlarge person