STR 19/10
DEX 14
CON 15
INT 8
WIS 18
CHA 10
HP: 45 (5d8+10)
Initative: +3
AC: 19 (Splint Mail + Shield)
Melee: Warhammer +7 (1D8+4)
Ranged: Cantrips
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SpellcastingSpell DC: 15
Spell Attack Bonus: +7
Spells per Day: 4|3|3|
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Proficiencies:[Proficiency Bonus: +3]
Weapons: All
Armor: All
Tools: Sea Vehicles, Healers Kit
Saving Throws: Charisma, Wisdom, +Advantage auf Con Saves bei Concentration Spells
Skill | Gesamt | Mod |
Athletics | +7 | +4 Str |
Religion | +2 | -1 Int |
Insight | +7 | +4 Wis |
Medicine | +6 | +4 Wis |
Perception | +7 | +4 Wis |
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Race Abilities:Feat (Warcaster)
+1 Skill (Medicine)
+1 Language (Giant)
Class Abilities:- Spellcasting
- Divine Domain
- Channel Divinity 2x
- Destroy Undead (CR 1/2)
-
Tempest -
Domain Spells
Bonus Proficiencies
- Wrath of the Storm: you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
- Channel Divinity: Destructive Wrath
- Thunderous Strike: when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
Background Ability:Ship's Passage
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
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Gear: (Anzeigen)Gauntlets of Ogre Power, Warhammer, 2 Handaxes, 2 Daggers
Splint Mail, Shield
Priest Pack, Explorers Pack
1 Healing Potion & 1 Antitoxin
10 GM