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Nachrichten - Geran

Seiten: 1 ... 79 [80]
1186
D&D Classic Adventure Path / Geran
« am: 03.03.2007, 18:54:10 »
Hitpoints

12d812d8 = (1, 5, 4, 7, 8, 5, 8, 4, 8, 3, 6, 6) Gesamt: 65

1187
D&D Classic Adventure Path / Out Of Character
« am: 02.03.2007, 16:37:10 »
LOL :-)

ok ich meld mich heute abend

Mit Stufe 13 war jetzt alle einverstanden so dass ich meinen Charakter darauf vorbereite..

LG
Geran

1188
D&D Classic Adventure Path / Out Of Character
« am: 28.02.2007, 15:15:29 »
Gratz zu dem spannenden Kampf :-)

Wie gehts den mit der Neueinführung weiter? Ich hätte da noch ein paar Fragen

-Ich starte Stufe 12 (Niedrigster minus 1)?
-Gibts Einwände gegen den Seeker of the Misty Isle (Fernkampf) oder gibts andere Wünsche?

Ich glaube eine gute Einführungsmöglichkeit wäre dann Rigus, aber da will ich dem SL nicht dreinreden.

LG
Eschenlieb/Geran

1189
D&D Classic Adventure Path / Geran
« am: 24.02.2007, 19:47:01 »
Das ergibt

STR: 14
DEX: 15
CON: 16
INT: 12
WIS: 17
CHA: 11

Mit den zwei PB Punkten setze ich DEX hoch auf 16 .

Das ergibt

STR: 14
DEX: 16
CON: 16
INT: 12
WIS: 17
CHA: 11

1190
D&D Classic Adventure Path / Geran
« am: 24.02.2007, 19:31:30 »
Das macht

STR: 14
DEX: 12
CON: 12
INT: 16
WIS: 17
CHA: 11

Ich tausche Int und Con
Reroll Dex: 4d64d6 = (6, 5, 6, 6) Gesamt: 23

1191
D&D Classic Adventure Path / Geran
« am: 24.02.2007, 19:05:05 »
Charaktererschaffung


Str: 4d64d6 = (3, 5, 6, 3) Gesamt: 17
Dex: 4d64d6 = (2, 6, 3, 2) Gesamt: 13
Con: 4d64d6 = (3, 1, 3, 1) Gesamt: 8
Int: 4d64d6 = (4, 3, 5, 5) Gesamt: 17
Wis: 4d64d6 = (5, 2, 2, 4) Gesamt: 13
Cha: 4d64d6 = (6, 3, 4, 4) Gesamt: 17

1192
D&D Classic Adventure Path / Geran
« am: 24.02.2007, 19:03:24 »
Aussehen

1193
D&D Classic Adventure Path / Geran
« am: 24.02.2007, 19:01:55 »
Hintergrundgeschichte

1194
D&D Classic Adventure Path / Geran
« am: 24.02.2007, 19:01:36 »
Sprüche

Level 0  6
Detect Magic (Divination) - 1 per day
Light (Evocation) - 1 per day
Mending (Transmutation) - 1 per day
Purify Food and Drink (Transmutation) - 1 per day
Resistance (Abjuration) - 1 per day
Resistance (Abjuration) - 1 per day
 
Level 1  8+1
Bless (Enchantment) - 1 per day
Detect Evil (Divination) - 1 per day
Divine Favor (Evocation) - 1 per day
Protection from Evil (Abjuration) - 1 per day ; 19 Min
Shield of Faith (Abjuration) - 1 per day  +5;20 Min
Shield of Faith (Abjuration) - 1 per day  +5;20 Min

D: Disguise Self (Illusion) - 1 per day
D: Magic Aura 19 Tage  -0-
 
Level 2  7+1
Bear Endurance +4 CON; 20 Min
Owl Wisdom +4 WIS; 20 Min
Silence (Illusion) - 1 per day ;  20min
Spiritual Weapon (Evocation) - 1 per day
Spiritual Weapon (Evocation) - 1 per day
Spiritual Weapon (Evocation) - 1 per day
Align Weapon

D: Identify - 0
D: Invisibility (Illusion) - 1 per day ; 20 Min
 
Level 3  7+1
Dispel Magic -1-
Magic Vestment (Transmutation) - 1 per day, 20h +5 AC auf Rüstung
Magic Vestment (Transmutation) - 1 per day, 20h +5 AC auf Schild
Circle of Prot from Evil 10' -1
Prayer (Enchantment) - 1 per day
Resist Energy Mass 200 mIn, 30 Resistenz -  1 per Day
Resist Energy Mass 200 mIn, 30 Resistenz -  1 per Day
Spikes 19h -1 per day


D: Dispel Magic (Abjuration) - 0 per day
D: Nondetection (Trickery) Link 19h -1-
 
Level 4  7+1
Air Walk (Transmutation) - 1 per day  190 Min.
Death Ward (Necromancy) - 1 per day

Death Ward (Necromancy) - 1 per day
Freedom of Movement (Abjuration) - 1 per day 200 Min
Freedom of Movement (Abjuration) - 1 per day 200 Min
Magic Weapon, Greater 1 per Day

Magic Weapon, Greater 1 per Day
Spoiler (Anzeigen)

D: Confusion (Trickery)(Enchantment) - 0 per day
D: Imbue with spell abitlity (Magic) - 1
 
Level 5  7+1
Break Enchantment (Abjuration) - 1 per day
Swift Spell Assay Resistance (Complete Arcane) gibt +10 um die Spell Resistance eines Gegner zu überwinden
Swift Spell Assay Resistance (Complete Arcane) gibt +10 um die Spell Resistance eines Gegner zu überwinden
Command, Greater - 1 per day
Plane Shift (Conjuration) - 1 per day
Righteous Might (Transmutation) - 1 per day 20 Rd
Divine Power -1 per day 20 Rd

D: False Vision (Trickery) Link 19h - 1 per day
D: Spell Resistance (Abjuration) - 0 per day  19 Min; SR25
  
Level 6  5+1
Heal (Conjuration) - 1 per day
Heal (Conjuration) - 1 per day
Greater Dispel Magic - 1 per day
Klingenbarriere -1 per Day
Cometfall -1-

D: Antimagic Field (Abjuration) - 1 per day
D: Mislead (Trickery) Link -0-
 
Level 7  5+1
Dictum - 1 per Day
Destruction (Necromancy) - 1 per day
Destruction (Necromancy) - 1 per day
Destruction (Necromancy) - 1 per day
Spell Resistance, Mass -1-
D: Screen -0- Link
D: Spell Turning (Abjuration) - 1 per day  200min

Level 8 5+1
Greater Spell Immunität -1-
Greater Spell Immunität -1-
Cure Critical wound, Mass - 1 per Day
Summon Monster VIII - 0 per Day
????? -1-
????? -1-

D: Protection from Spells - 1-
D: Polymorph Anything - 0

Level 9 5+1
Miracle -2-
Heal Mass -1-
Heal Mass -1-
Greater Visage of the Deity -1-

D: Time Stop -1-
D: Mordenkainens Disjunction -0-

1195
D&D Classic Adventure Path / Geran
« am: 24.02.2007, 19:01:09 »
Geran der Sammler

Charakterwerte

Name:       Geran der Sammler
Race:       Half-Elf
Player:     Stefan
Classes:    Cleric 20 of Boccob
Hit Dices: 20d8+80 (19d8+88) (19d8+128)
Hit Points: 174 214 + Heroes Feast
Spoiler (Anzeigen)
Experience: 191024 / maximum erreicht
Spoiler (Anzeigen)
Alignment:  True Neutral
Vision:     Low-light
Speed:      Walk 40 ft. / 30 ft.  Fly 40 ft (average+hover)
Languages:  Common, Dwarven, Elven, Literacy
 
Stat    Score   Mod
STR      14      (+2)
DEX      16      (+3)
CON      16      (+ 3 ) 20 ( + 5 )
INT      12      (+1)
WIS      28      (+ 9 )  32 ( + 11 )
CHA      11      (+0)
 
-------------------------- Skills --------------------------
Skill                   Total   Rnk     Stat    Msc (60)
Appraise                 1        0.0      1        0
Balance                  -1       0.0      3        -4
Bluff                    5        5.0      0        0
Climb                    -2       0.0      2        -4
Concentration            23       20.0     3        0  +Combat casting +4
Craft (Untrained)        1        0.0      1        0
Diplomacy                4        0.0      0        4
Disguise                 0        0.0      0        0
Escape Artist            -1       0.0      3        -4
Forgery                  1        0.0      1        0
Gather Information       2        0.0      0        2
Heal                     7        0.0      7        0
Hide                     5        6.0      3        -4
Intimidate               2        0.0      0        2
Jump                     3        0.0      2        1
Knowledge (Arcana)       6        5.0      1        0
Knowledge (History)      9        8.0      1        0
Knowledge (Religion)     6        6.0      1        0
Knowledge (The Planes)   6        5.0      1        0
Listen                   8        0.0      7        1
Move Silently            -1       0.0      3        -4
Ride                     3        0.0      3        0
Search                   2        0.0      1        1
Sense Motive             7        0.0      7        0
Spellcraft               17       14.0      1        2
Spot                     8        0.0      7        1
Survival                 7        0.0      7        0
Swim                     -6       0.0      2        -8
Use Rope                 3        0.0      3        0
                                                    
 
-------------------------- Feats ---------------------------
Combat Casting
  You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
  
Armor Proficiency (Heavy)
  When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.

Improved Toughness: Jede Stufe ein Hitpoint mehr
Zen Archery: Benutzt für Weisheit statt Beweglichkeit im Fernkampf
Exotic Weapon Greatbow
Divine Vigor  
 Channel holy energy as Standard action: Geschwindigkeit +10, Stufe als temp. Hitpoints für CHA- Mod. (1) Minuten
Spell Penetration
Greater Spell Penetration: +4 um Spellresistance zu durchdringen
 
-------------------- Special Abilities ---------------------
+2 racial bonus on saving throws against enchantment spells or effects.
Elven Blood
Immunity to sleep spells and similar magical effects.
Spontaneous casting
Turn Undead (Su) 3/day (turn level 19) (turn damage 2d6+19)
 
-------------------------- Combat --------------------------
 
    Total / Touch / Flat Footed
AC: 28    / 13    / 25   36 / 13/ 33
+4 Fullplate +12 (armor)
Dex +3 (dex)
Shield +3 (shield)
+5 enchancement Magic Vestment (3. Grad), 20h
+5 deflection Shield of Faith (1. Grad), 20 Min.


 manchmal
+5 deflection Shield of Faith (1. Grad), 20 Min.
+4 deflection Holy Aura
+2 deflection Circle of Prot from Evil (3. Grad)
+5 enchancement Magic Vestment (3. Grad)
Ring of Blinking

 
Initiative:   +3
BAB:          +15/+10/+5
Melee tohit:  +17/+12/+7
Ranged tohit: +24/+19/+14

manchmal:
Thorranaga +1 morale bonus
Bless +1 morale bonus
Prayer +1 luck bonus, damage +1 luck bonus

 
Fortitude:    +12 +3 +5 = +20
Reflex:       +6  +3 +5 = +14
Will:         +12 +9 +5 = +26

Holy Aura +4 resistance bonus
Bless +1 morale bonus gegen furcht
Prayer +1 luck bonus

 
Unarmed attack:
to hit:      +17/+12/+7
damage:       1d3+2
critical:     20/x2
 
Mace +1 (Weapon) (Heavy/Cold Iron):
to hit:       +18/+13/+8
damage:       1d8+3
critical:     20/x2
special properties: Masterwork, 30hp/inch and 10 hardness

+1 Mighty (+2) Composite Greatbow (Magebane)
to hit:    +25/+20/+15
damage  1d10+3
critical: 20/x3

63 Silberpfeile
20 Cold Iron Pfeile
43 normale Pfeile
50 Adamantpfeile



--------------------- Special Abilities --------------------
 
Geran der Sammler can Turn undead 3 times per day.

------------------------- Equipment ------------------------
Name (Preise sind Marktwert)                         QTY   LBS
Holy Symbol (Silber)
Boots of Striding and Springing (maskiert) (5500 gp)                  1   1lbs
Cloak of Resistance +5(maskiert) (25000gp)                        1   1lbs
Full Plate +4 (Armor/Glamered/Deathprotection (+1)Mithral)(maskiert)         1   25lbs   Special: Glamered, 30hp/inch and 15 hardness (38350gp)
Mace +1 (Weapon) (Heavy/Cold Iron)               1   8lbs   Special: Masterwork, 30hp/inch and 10 hardness (4615 gp)
Bloodfire Staff (=Staff of fire, zusätzlich +1/+1 Waffe) 38 Charges (8970 GP)
Periapt of Wisdom +6                             1   0lbs (36000gp)
Ring (Sustenance) (2500gp)                               1   0lbs
Shield +1 (Heavy/Metal/Animated/Masterwork)      1   15lbs   Special: floats in front of character requiring no hands, but still take normal pnalties, Masterwork (9170gp)
+1 Mighty (+2) Comp. Greatbow (Magebane) (8600 gp)
Hat of Disguise (maskiert) (1800gp)
Heward Handy Haversack (maskiert) (2000gp)
Wand of Enlarge Person ( 43 ) (750gp)
Wand of Lesser Vigor ( 32 ) (750gp)
Wand of Lesser Orb of Acid (9th Level) ( 40 ) 6750
Wand of Lesser Orb of Fire (9th Level) ( 50 ) 6750
Wand of Lesser Orb of Cold (9th Level) ( 50 ) 6750
Wand of Magic Missile CL9 50 Charges (3375 GP)
Potion of Barkskin (+2)
Potion Pass without Trace
Potion of Levitate
Ring of Blinking (27000gp)
Brooch of Shielding (750 GP)
Carpet of Flying 5x5 (20000 GP) Tragkraft 200 Pfund, Fly 40 (average) oder 400 Pfund, Fly 30 (average)

gestohlen:
Ring (Protection +3)                             1   0lbs (18000)

Scroll of
Featherfall
Glitter Dust
Mage Armor
Reduce Person
Remove Blindness
2 Remove Fear
Remove Paralyse
2 Resist Energy
5 Lesser Restoration
2 See Invisibility
Stoneskin
Arcane Lock
2 Delay Poison
2 Dimension Door

Geld:
Gold: ca 727 (3.085,50 -6750 + 94498,35-90,5+2000-1573)
Ausrüstung: 116.914,5+ (6750+3000+100+18000-8000+90,5+23095)
Gesamt: 252.300

Seiten: 1 ... 79 [80]