Sithkar CaralMale human (Varisian/Tian Xia) Cleric of Pharasma 14
LN, Medium, humanoid
black hair, brown eyes, olive tan
Init +7;
Perception +14
Defense: (Anzeigen)AC 28 , touch 19 , flat-footed 25
(+9 Armor, +2 Amulett, +2 Ring, +3 Dex, +2 forceshield)
hp 115 ( 14d8+28+14toughness )
Fort +9 (+2 Con, +3 Cloak) +14
Ref +4 (+3 Dex, +3 Cloak) +10
Will +9 (+6 Wis, +3 Cloak) +18
Offense: (Anzeigen)Spd 30' (6 squares)
Melee +1 Mithral Katana of Speed (two-handed) +15/+15/+10 (damage 1d10+7, 19-20/x2) or
Melee touchattack +14 (damage as spell)
Ranged +13/+8 (damage as spell)
Statistics: (Anzeigen)Attributes, final:
Str 18/+4, Dex 16/+3, Con 14/+2, Int 10/+0, Wis 22/+6, Cha 14/+2
Attributes, base:
Str 14/+2, Dex 12/+1, Con 14/+2, Int 10/+0, Wis 18/+4, Cha 14/+2
Base Atk. +10/+5; CMB +14
Feats: (Anzeigen)Class Features:
channel energy (positive) 3+CHA(2)+Extra Turning(2) = 7 times per day
domain powers (repose, knowledge)
orisons
aura
Feats +1 on first level (total of 8)
Skill Focus (+6 Spellcraft)
Skill Focus (+6 Diplomacy)
Selective Channeling
Toughness
Extra Turning (+2 attempts)
Spell Penetration (+2 to beat spell resistance)
Greater Spell Penetration (+4 to beat spell resistance)
Improved Initiative (+4)
Skills: (Anzeigen)Skills 2 per level, base, +1 per Level (human), +1 per level (instead of HP)
Skill | class | Kleriker | Attribut | Mods | Gesamt
|
---|
Heal (Wis) | j | 8 | 6 | 0 | 14
|
Diplomacy (Cha) | j | 13 | 2 | +6 | 21
|
Knowledge[Arcana] (Int) | j | 12 | 0 | 0 | 12
|
Knowledge[Religion] (Int) | j | 5 | 0 | 0 | 5
|
Knowledge[Planes] (Int) | j | 4 | 0 | 0 | 4
|
Linguistics (Int) | j | 6 | 0 | 0 | 6
|
Perception (Wis) | n | 8 | 6 | 0 | 14
|
Spellcraft (Int) | j | 15 | 0 | 6 | 21
|
Sense Motive (Wis) | j | 8 | 6 | 0 | 14
|
Languages Common (Taldane), Chelixian, Tien, Abyssal, Celestial, Draconic, Osiriani, Varisian
Domain Powers: (Anzeigen)knowledge domain:
You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Lore Keeper: Touching Creature = knowledge-check successful. You gain information as if you had made the appropriate Knowledge skill check with a result equal to 15 + cleric level + Wisdom modifier (35)
Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.
Domain Spells:
1st—comprehend languages, 2nd—detect thoughts, 3rd—speak with dead, 4th—divination, 5th—true seeing, 6th—find the path, 7th—legend lore, 8th—discern location, 9th—foresight.
repose domain:
You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier (6). You can use this ability a number of times per day equal to 3 + your Wisdom modifier (9).
Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level (14). Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.
Domain Spells:
1st—deathwatch, 2nd—gentle repose, 3rd—speak with dead, 4th—death ward, 5th—slay living, 6th—undeath to death, 7th—destruction, 8th—waves of exhaustion, 9th—wail of the banshee.
Equipment: (Anzeigen)Combat Gear
+1 Mithral Katana of Speed (3lb), 51.835 GM
+4 Mithral Breastplate (15lb), 20.200 GM
Other Gear
Amulett of Natural Armor +2, 8.000 GM
Ring of Protection +2, 8.000 GM
Ring of Force Shield (AC +2) 8.500 GM
normal Strand of Prayer Beads (healing, karma, smiting), 25.800 GM
Once per day:
- Bead of healing:Wearer can cast his choice of cure serious wounds, remove blindness/deafness, or remove disease.
- Bead of karma: Wearer casts his spells at +4 caster level. Effect lasts 10 minutes.
- Bead of smiting: Wearer can cast chaos hammer, holy smite, order’s wrath, or unholy blight (Will DC 17partial).
Handy Haversack, 2.000 GM
Cloak of Resistance +3, 9.000 GM
Headband of inspired Wisdom +4 16.000 GM
Belt of physical Might +4 (Str/Dex) 40.000 GM
2x Wand of Cure moderate Wounds (2d8+3) 9.000 GM
Holy Symbol 500 GM
Räucherwerk im Wert von 1.250 GM
Orakelknochen 25 GM
Diamantenstaub im Wert von 2.500 GM
6x Holy Water 150 GM
Wayfinder 0 GM
Karte, Kodarberge und Umgebung
detaillierte Karten der Kodarberge
money:
185.000 to spend
282 GM , 5 SM left
Hintergrund: (Anzeigen)
Hintergrundgeschichten:
Viel ist über den Mann, den sie Sithkar nennen, nicht bekannt. Eines Tages tauchte er auf, als die Hilfe eines Heiligen Mannes gebraucht wurde und seitdem ist er ein Mitglied der Pathfinder-Gesellschaft. Viele Worte verliert er nicht über seine Vergangenheit und auch missionieren tut er nicht, wie man es heute von vielen anderen seiner Zunft gewöhnt ist. Seine Hingabe und sein Lebenswerk gelten allein Pharasma. Das formuliert er häufig. Auf die Frage, warum er seinen Glauben nicht aktiv verbreite, antwortet er lediglich, dass er mit gutem Beispiel voran ginge, aber missionieren nicht Teil seiner gottgegebenen Aufgabe sei. Auch seine Herkunft liegt im Dunkeln. Niemand kennt Geschichten über ihn, noch kann man nachvollziehen wo er herkam an diesem denkwürdigen Tage, als er vielen von uns das Leben rettete.
aus den Aufzeichnungen von Garsken Arvol, Pathfinder-Mitglied
"Sithkar... ja ja, ich kenne diesen Sithkar. Ihn zu töten haben wir versucht, ja ja... Doch will dieser verfluchte Scheisskerl einfach nicht draufgehen, nein nein... Aber aber junge Dame, was wollt ihr mit dem Schwerte dort? nein nein... NEEEEEINNN!!!!!!!!"
der letzte Moment eines alten Feindes, der durch die Klinge Sithkars Tochter stirbt
"Meinen Vater wollt ihr treffen junge Herren? Nun, lasst es mich so formulieren... Ihr seid zu spät. Er ist einer anderen Gruppierung der Pathfinder-Gesellschaft beigetreten. Eure Rekrutierungsversuche hat er oftmals abgelehnt und jetzt nehmt meine Worte, tragt sie zu eurem Herren, aber verschwindet... für immer!"
Sithkars Tochter, bevor auch sie von der Bildfläche verschwinden musste...
"Haltet das Schwert ruhig Schüler... wie eine Verlängerung eures Armes... und jetzt werdet Eins mit der Klinge. Lasst eure Gedanken und Gefühle in die Klinge fahren. Atmet ruhig und achtet sorgsam auf meine Bewegungen. Imitiert sie, wandelt sie, konstruiert euren eigenen Stil."
Sithkars letzte Lektion mit seinem damaligen Schüler und jetzigem Schwiegersohn
"Möge der letzte Weg euch verwehrt bleiben!"
Sithkar zu seinen Feinden
Weitere Hintergrundinformationen:
Class-Skills:
Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all skills) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Human Racial Traits
+2 to one ability score (WIS): Human characters get a +2 bonus
on one ability score of their choice at creation, to represent
their varied nature.
Medium: Humans are Medium creatures, and have no
bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first
level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common.
Humans with high Intelligence scores can choose any
languages they want (except secret languages, such as
Druidic).
Favored Class: Humans can choose any one class as
their favored class at 1st level. Once made, this choice
cannot be changed (Cleric)
Artwork zu Sithkar: