Ethan von Zilspar[/u]
Human Rogue 2Medium HumanoidNeutral goodHeight: 177 cm
Weight: 72 kg
Hair Color: black
Eye Color: green
Age: 19
Patron Deity: none
Experience Points: 1000
Action Points: 5
Hit Dice: 2D6+2 ( 14 HP)
Initiative: +3
Speed: 30ft
Armor Class: 15 (+3 Dex, +2 Leather Armor), Touch 13, flat-footed 12
Base Attack / Grapple: +1 / +1
Attack: Rapier +2 melee (1D6)
Light Crossbow +4 ranged (1D8)
Full Attack: Rapier +2 melee (1D6)
Light Crossbow +4 ranged (1D8)
Space / Reach: 5 ft. / 5 ft.
Special Attacks: Sneak Attack
Special Qualities: Trapfinding, Evasion
Saves: Fort +1, Ref +6, Will +0
Abilities: Str 11, Dex 17, Con 13, Int 13, Wis 10, Cha 13
Skills: Balance 5, Bluff 6, Decipher Script +3, Diplomacy +5, Disable Device +8, Disguise +3, Gather Information +5, Intimidate +5, Jump +2, Knowledge(Breland) +2, Listen +3, Move Silently +5, Open Lock +8, Search +6, Sense Motive +5, Sleight of Hand +5, Spot +3, Tumble +6, Use Magic Device +4,
Feats: Urban Tracker, Investigate
Languages: Common, Orc
Special Qualities & Feats [/u]
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Trapfinding: Ethan can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Ethan can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
When Ethan beats a trap’s DC by 10 or more with a Disable Device check he can study a trap, figure out how it works, and bypass it (with his party) without disarming it.
Evasion: Ethan can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if Ethan is wearing light armor or no armor. A helpless Ethan does not gain the benefit of evasion.
Sneak Attack: If Ethan can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage.
Ethan’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when Ethan flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should Ethan score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, Ethan can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
Ethan can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. Ethan must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. He cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Investigate: Use Search Skill to investigate a crime scene
Urban Tracker: Track people in urban environment
Inventory [/u]
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Money
Platin: 0
Gold: 207
Silver: 4
Copper: 9
Weapons & Armor
- Masterwork Rapier
- Dagger (2)
- Shortsword
- Light Crossbow
- Bolts (30)
- Leather Armor
Equipment
- Identification Papers
- Backpack
- Flint & Steel
- Potion of cure light wounds
- Signal whistle
- Waterskin
- Rations Trail (2)
- Masterwork thieves tools