2311
D&D Classic Adventure Path / [CT] Ramar Blutregen
« am: 22.10.2010, 01:10:45 »
Inventar
Münzen und Wertgegenstände
3470 GM, 106 SM 4 KM
AbenteuerBasis Set Deluxe 15 gm
Schuldschein 300 GM an Lexi ausgeliehen
Schuldschein 100 GM an Jared ausgeliehen
Wunschliste
Name | Level | Funktion | Wert (GM) |
+2 Delver's Chainmail | 8 | Rk+2, Power (Daily): Free Action. Gain a +2 power bonus to a saving throw you just rolled; use the new result. | 3400 GM |
+1 Zwergisches Kettenhemd (gespendet an Tyr-Tempel in Winterhaven) | 2 | Rk+1, +1 Endurance, Daily Power, as free: HP zurück wie Healing Surge+3 | 520 GM |
+2 Symbol of Battle | 5 | Critical +2d8, +2 Attack +2 dmg, Daily Power, as free on hit +1d10 extra damage | 5000 GM |
Cloak of Survival +2 | 9 | This amulet grants a +2 enhancement bonus to Fortitude, Ref lex, and Will defense. +2 auf Endurance, DR 5 vs cold and fire | 4200 GM |
3 | This amulet grants a +1 enhancement bonus to Fortitude, Ref lex, and Will defense. The amulet’s wearer lands on his feet after a fall and treats the distance fallen as 10 feet shorter for purposes of calculating damage. | 680 GM | |
+1 Vicious Greataxe | 2 | 1d12, Critical +1d12, starke krits, prof+2 | 520 GM |
Belt of sacrifice +1 | 7 | Power (allways active):Each ally within 5 squares of you gains a +1 item bonus to his or her healing surge value. Power (Daily ✦ Healing): Minor Action. Lose two healing surges. An ally within 5 squares of you regains one healing surge. | 2600 GM |
3 Handäxte | nm | 1d6, 5/10, starke krits, prof+2 | 15 GM |
+2 Flaming Maul | 10 | 2d6, prof+2, Power(at will): free action Switch weapon damage / fire damage; Power(daily): Free Action on hit deal 1d6 fire dmg and ongoing 5 fire dmg (save ends) | 5000 GM |
Circlet of Continuity | 13 | Always: +2 item bonus saving throws agains dazing or stunning effect. Power(Encounter) Trigger: You are dazed or stunned at the start of your turn. Effect: You sustain a power that normally requires a minor action to sustain. | 9000 GM |
Bracers of Defense | 7 | Always: - Power(Daily) Trigger: Intermediate Interrupt Hit by melee attack Effect: Reduce dealed Damage by 10 | 2600 GM |
Heiltrank | 5 | Heilt 10 HP, Kosten: 1 surge | 50 GM |
Heiltrank | 5 | Heilt 10 HP, Kosten: 1 surge | 50 GM |
Münzen und Wertgegenstände
3470 GM, 106 SM 4 KM
AbenteuerBasis Set Deluxe 15 gm
Wunschliste
Name | Level | Funktion | Wert (GM) |
+2 Symbol of Battle | 10 | Critical +2d8, +2 Attack +2 dmg, Daily Power, as free on hit +1d10 extra damage | 5000 GM |
Acrobat Boots | 2 | Power (allways active): +1 Acrobatic Power (At-Will): Minor Action. Stand up from prone | 520 GM |
Catstep Boots | 3 | Immer: nur halber Fallschaden und du landes immer auf den Füßen, Power Daily as free action: +5 acrobatic or athletic | 680 GM |
Wavestrider Boots | 4 | Du kannst über Wasser laufen, musst am Beginn und Ende aber wieder auf festen Boden stehen., Power Daily as free action: Einen Kampf auf Flüssigkeit laufen | 840 GM |
Boot of Spiderclimb | 5 | Kletern mit Full Speed, Power Daily as move action: gains climb 5 for one move action | 1000 GM |