Wilbur GoldhämmererMale Gnome Alchemist 1
CN Small Humanoid (gnome)
Hero Points 2
Init +1;
Senses low-light vision; Perception +6
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Defense (Anzeigen)Defense
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AC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +0
Defensive Abilities warden of nature
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Offense (Anzeigen)Offense
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Speed 20 ft.
Melee Dagger +0 (1d3/19-20/x2) and
. . Morningstar +0 (1d6-1/x2)
Ranged Blowgun +3 (1+1/x2) and
. . Bomb +4 (1d6+4 Fire/x2) and
. . Sling +3 (1d3/x2)
Special Attacks bomb 1d6+4 (5/day) (dc 14), warden of nature
Spell-Like Abilities Dancing Lights (1/day), Flare (1/day), Prestidigitation (1/day), Produce Flame (1/day)
Alchemist Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Shock Shield
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Statistics (Anzeigen)Statistics
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Str 8, Dex 12, Con 12, Int 18, Wis 11, Cha 16
Base Atk +0; CMB -2; CMD 9
Feats Brew Potion, Point Blank Shot, Throw Anything
Traits Deft Dodger, Ease of Faith
Skills Acrobatics +1 (-3 jump), Craft (alchemy) +10 (+11 to create alchemical items), Diplomacy +4, Fly +3, Heal +4, Knowledge (arcana) +8, Knowledge (engineering) +5, Knowledge (nature) +8, Linguistics +5, Perception +6, Spellcraft +8, Stealth +5, Use Magic Device +7; Racial Modifiers +2 Perception, alchemy +1
Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Orc, Sylvan
SQ hero points, mutagen (dc 14)
Combat Gear Sunrod; Other Gear Padded armor, Blowgun, Dagger, Morningstar, Sling, Backpack (6 @ 2.5 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Tindertwig, Trail rations (5), 1 GP, 4 SP
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Special Abilities (Anzeigen)Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Flare (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Flare once per day.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prestidigitation (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Produce Flame (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Produce Flame once per day.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Warden of Nature +1 to hit and +2 AC vs. aberrations, oozes and vermin.
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Maultier (Anzeigen)
Sommerwind
Mule
N Medium Animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee Hooves x2 (Mule) +2 x2 (1d3+1/x2)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. Trip)
Feats Endurance, Run
Skills Acrobatics +1 (+5 to jump with a running start, +5 jump), Perception +5, Swim +1 (+5 to resist nonlethal damage from exhaustion)
Languages
SQ hero points
Other Gear Portable alchemist's lab, You have no money!
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Special Abilities
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Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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Hintergrund (Anzeigen)
Wilbur wurde in der Dschungelstadt Vereliun geboren und wuchs dort auf. Hier lernte er den Umgang mit allerlei natürlichen Mittelchen. Doch bold genügte ihm das nicht mehr und er begab sich nach Staregon, um eine Ausbildung in der geheimen Kunst der Alchemie zu absolvieren. Bald fand er im Gnomenviertel Unterkunft und begab sich in die Lehre von Goral Eisenblut, einem bekannten menschlichen Alchemisten. Seit dem ist wilbur in der Stadt.