DONALD MUNRO CR 6
männlich, Schotte, neutral gut, Druid (Urban Druid) 3 Summoner (Synthesist) 4
Exp: 23.000/34.000
Patron Deity: Der alte Pfad
Organization: Clan Munro
Herkunft: Schottland, Schloß Newmore
Haarfarbe: rot
Augenfarbe: grün
Alter: 32
Größe: 1.83 m
Gewicht: 85 kg
Init +2; Senses Bond Senses (4 rounds/day); Perception +10
Aura:
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Defensiv (Anzeigen)AC 17, touch 14, flat-footed 15. . (+2 armor, +2 Dex, +1 natural, +2 deflection)
hp 49 (7d8+7)
Fort +5, Ref +4, Will +10
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Offensiv (Anzeigen)Spd 30 ft.
Melee Dagger +5 (1d4/19-20/x2) and
. . Knochenbrecher +6 (1d6+1/20/x2) and
. . Touch Attack +5 (As Spell/20/x2) and
. . Unarmed Strike +5 (1d3/20/x2)
Ranged Crossbow, Light +5 (1d8/19-20/x2) and
. . Ranged Touch Attack +7 (As Spell/20/x2)
Spell-Like Abilities Inspiring Word (6/day), Summon Monster II (6/day)
Summoner (Synthesist) Spells Known (CL 4, +5 melee touch, +7 ranged touch):
2 (2/day) Evolution Surge, Lesser; Summon Eidolon
1 (4/day) Identify, Mage Armor, Corrosive Touch, Rejuvenate Eidolon, Lesser
0 (at will) Acid Splash, Mage Hand, Open/Close (DC 13), Read Magic, Light, Detect Magic
Druid (Urban Druid) Spells Known (CL 3, 5 melee touch, 7 ranged touch):
2 (2/day) Barkskin, Burning Gaze, Enthrall (DC 15)
1 (3/day) Divine Favor, Cure Light Wounds (DC 14), Obscuring Mist, Flare Burst (DC 14)
0 (at will) Resistance, Purify Food and Drink (DC 13), Create Water, Stabilize
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Attribute, Feats und Ausrüstung (Anzeigen)Str 10, Dex 14, Con 13, Int 14, Wis 16, Cha 16
Base Atk +5; CMB +5; CMD 19
Feats Druid Weapon Proficiencies, Eclectic, Noble Scion of Lore, Point Blank Shot, Precise Shot, Summoner's Call: Strength
Traits Rich Parents, World Traveler: Diplomacy
Languages Gälisch, Druidic, Englisch, Deutsch, Französisch
Combat Gear Bolts, Crossbow (20), Crossbow, Light, Dagger (10), Knochenbrecher, Ranged Touch Attack, Touch Attack; Other Gear Amulet of Natural Armor +1, Backpack (13 @ 19 lbs), Bag of Holding I (4 @ 5 lbs), Bag of Tricks, Rust, Bracers of Armor, +2, Flint and steel, Noble's outfit, Rations, trail (per day) (10), Ring of Protection, +2, Rope, silk (50 ft.), Signet ring, Smokestick (2), Tanglefoot bag, Waterskin, Whistle, Signal, Dudelsack
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Classabilities (Anzeigen)SQ Druid (Urban Druid) Domain: Nobility, Eidolon Link (Ex), Fused Eidolon, Fused Link (Su), Lorekeeper (Ex), Nature Sense (Ex), Share Spells with Eidolon (Ex), Shielded Meld (Ex), Spontaneous Casting, Wild Empathy +6 (Ex)
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Skills (Anzeigen)
Skills Acrobatics +4, Appraise +4, Bluff +5, Climb +5, Diplomacy +11, Disguise +5, Escape Artist +4, Handle Animal +7, Heal +8, Intimidate +5, Knowledge: Arcana +7, Knowledge: Geography +7, Knowledge: History +9, Knowledge: Local +9, Knowledge: Nature +9, Knowledge: Nobility +11, Knowledge: Religion +7, Perception +10, Perform: Wind Instruments +4, Ride +7, Sense Motive +5, Spellcraft +7, Stealth +3, Survival +10, Swim +4, Use Magic Device +7
Class Skills (Ranks + Ability + Spezial = Wert)
Skill Ranks Per Level:
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Rassenmerkmale (Anzeigen)* +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (here: +2 Int)
* Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
* Normal Speed: Humans have a base speed of 30 feet.
* Bonus Feat: Humans select one extra feat at 1st level.
* Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
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Beschreibung der Spezialfähigkeiten (Anzeigen)Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This ability replaces shield ally.
At 12th level, whenever the synthesist is fused wit
Spontaneous Casting The Druid can convert stored spells into Domain spells.
Summon Monster II (6/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
Summoner's Call: Strength You may give your Eidolon +2 STR, DEX, CON for 10 minutes after you summon it.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Beschreibung und Hintergrund (Anzeigen)
Haarfarbe: rot
Augenfarbe: grün
Alter: 32
Größe: 1.83 m
Gewicht: 85 kg
Donalds Erscheinung ist von seiner Größe und seinem kräftigen Körperbau geprägt. Sein wirres rotes haar läßt ihn wild wirken. Er trägt einen Kilt in den jetzt immer populärer werdenden Tartanfarben rot, schwarz und weiß seines Clans (ältere Varianten des Tartans sehen anders aus).
Hintergrund:
Donald wurde am 23.04.1831 auf Schloß Newmore geboren. Sein Vater Hector starb, als er 5 Jahre alt war.
Daraufhin zog seine Mutter Sarah zu seinem Onkel Hugh nach Schloß Foulis. Dort streifte er viel durch die Berge
und traf auf seinen Streifzügen eine alte weise Frau namens Glaedis, die ihn mit seiner Bestimmung und seinen Kräften
vertraut machte. Im Alter von 25 Jahren verletzte er aus Versehen in Wut seinen Freund Robert so schwer, dass dieser
sich nur noch im Rollstuhl fortbewegen kann. Donald war darüber so entsetzt, dass er das Schloß verlies und sich als
Söldner seines Clans verdingte - bis er eines Tages die auf ihm lastende Schuld gesühnt hat.
VALIMAR (EIDOLON) CR 3männlich, neutral gut, Eidolon (Outsider)
Haarfarbe: weiß
Init +1; Senses Darkvision (120 feet), Low-Light Vision; Perception +6
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Defensiv (Anzeigen)AC 17, touch 11, flat-footed 16. . (+1 Dex, +6 natural)
hp 28 (+3)
Fort +4, Ref +2, Will +3
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Offensiv (Anzeigen)Spd 30 ft.
Melee Bite (Bite) +6 (1d6+3/20/x2) and
. . Claw x2 (Claws) +6 x2 (1d6+3/20/x2) and
. . Sting (Sting) +6 (1d4+3/20/x2) and
. . Unarmed Strike +6 (1d3+3/20/x2)
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Skills (Anzeigen)Skills Climb +4, Diplomacy +1, Disguise +1, Escape Artist +2, Perception +6, Sense Motive +6, Stealth +6 Modifiers Tail
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Beschreibung der Spezialfähigkeiten (Anzeigen)Darkvision (120 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magic Attacks (Ex) Your natural attacks are magic.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.
HORSE, LIGHT (COMBAT TRAINED) CR 1männlich, neutral, kampftrainertes leichtes Pferd (groß)
Haarfarbe: braun
Init +2; Senses Low-Light Vision, Scent; Perception +6
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Defensiv (Anzeigen)AC 11, touch 11, flat-footed 9. . (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offensiv (Anzeigen)Spd 50 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/20/x2) and
. . Unarmed Strike +3 (1d4+3/20/x2)
Space 10 ft.; Reach 5 ft.
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Attribute, Feats und Ausrüstung (Anzeigen)Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
SQ Combat Riding [Trick]
Other Gear Bedroll, Tent, Medium
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Beschreibung der Spezialfähigkeiten (Anzeigen)Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.