Online-RPGs Pathfinder 2E > Extinction Curse

[Status] Übung macht den Meister

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Der Professor:
Übung macht den Meister
Der Status-Thread
Wer zu übermütig mit den Messern jongliert oder beim Balancieren auf dem Seil abrutscht, kann sich mitunter schwer verletzen.
Aber einen Vollblut-Artist lässt sich von solchen Rückschlägen nicht entmutigen!
Man sagt, es sei noch kein Meister vom Himmel gefallen... vom Trapez allerdings schon. Jeder fängt mal klein an.BildCharakterKlasse und StufeTrefferpunkteHeldenpunkteDurbak BhazdumFighter 123 / 23☐ZonkRogue 119 / 19☐Nadeshja AkopyanSpecialist Wizard (Illusion) 116 / 16☒Lavenia SternblütePixie Familiar5 / 5/KylieFey Bloodline Sorcerer (Wild Order Druid Archetype) 111 / 11☐SchneeflockeRiding Dog Pet20 / 20/Status
Es folgt das Template, das ich vorbereitet habe. Es steht euch frei, es zu nutzen und nach eurem Belieben zu editieren. Wer als geneigter Mitleser den Code für andere Runden kopieren möchte, darf das auch gern tun. In den Status gehören alles, was nicht statisch ist. HP, Heldenpunkte, vorbereitete/verbrauchte Zauberslots, das Inventar, aktive Zauber und Effekte, etc. pp.

Code zum Kopieren (Anzeigen)
--- Code: ---[size=12pt][color=blue][b]Charaktername[/b][/color][/size]

[b]HP: [/b] [bar]1/1[/bar]
[b]Dying:[/b] x; [b]Wounded:[/b] x

[b]Traits:[/b] /
[b]Resistances & Immunities:[/b] /
[b]Active Conditions:[/b] /
[b]Active Spell Effects:[/b] /

[b]AC:[/b] x
[b]Perception:[/b] [notepad]Perception: [dice]1d20+x=1565314639=fixed[/dice][/notepad]

[b]Speed:[/b] x ft
[hr]
[b]Hero Points:[/b] [uses]1/1[/uses]
[hr]
[color=blue][b]Saves:[/b][/color]
[u]Fort:[/u] [notepad]Fortitude: [dice]1d20+x=361696169=fixed[/dice][/notepad]

[u]Ref:[/u] [notepad]Reflex: [dice]1d20+x=1930695103=fixed[/dice][/notepad]

[u]Will:[/u] [notepad]Will: [dice]1d20+x=1837947872=fixed[/dice][/notepad]
[hr]

[color=blue][b]Melee Strikes[/b][/color]
[u]Melee attack 1:[/u] [notepad]Melee attack 1: [dice]1d20+x=2010543840=fixed[/dice], Damage: [dice]1dx+x=758980303=fixed[/dice][/notepad]


[color=blue][b]Ranged Strikes:[/b][/color]
[u]Ranged attack 1:[/u] [notepad]Ranged attack 1: [dice]1d20+x=1651222645=fixed[/dice], Damage: [dice]1dx+x=458625359=fixed[/dice][/notepad]


[color=blue][b]Spell Attacks:[/b][/color]
[u]Spell attack 1:[/u] [notepad]Spell attack 1: [dice]1d20+x=373119043=fixed[/dice], Damage: [dice]1dx+x=685870997=fixed[/dice][/notepad]
[hr]
[color=blue][b]Prepared Spells/ Spells per Day:[/b] [/color]
[u]Grad 1:[/u] (Spell Name) [uses]1/1[/uses]

[hr]
[b]Vermögen:[/b] 15 gp

[color=blue][b]Verbrauchsgegenstände:[/b][/color]
z.B. Pfeile : [uses]1/1[/uses]

[spoiler=Ausrüstung/Inventar]
[quicktable]
Name | Amount | Description | Equipped? (yes =x) | Value | Bulk (L= 0.1)
z.B. Padded armor | 1 | simply a layer of heavy, quilted cloth | x | 0.2 | 0.1
[b]TOTAL[/b] |/ |/ |/ | [b]Gesamtwert[/b] | [b]Bulk[/b][/quicktable][/spoiler]

[b]Bulk:[/b] [color=blue]Light load[/color] | encumbered (Bulk x) | max. Bulk x
--- Ende Code ---

Durbak Bhazdum:
Durbak Bhazdum

HP: 23 / 36
Schild HP: 15 / 20
Dying: 0; Wounded: 0

Traits: Darkvision, Unburdened Iron, Combat Climber
Resistances & Immunities: /
Active Conditions: /
Active Spell Effects: Forbidding Ward (+1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.)

AC: 19 (+2 mit Schild)
Perception: NotePerception: [dice]1d20+8[/dice] 
Speed: 20 ft
Hero Points: ☐☐
Saves:
Fort: NoteFortitude: [dice]1d20+9[/dice] 
Ref: NoteReflex: [dice]1d20+7[/dice] 
Will: NoteWill: [dice]1d20+6[/dice] 
Melee Strikes
Warhammer: NoteMelee attack: [dice]1d20+10[/dice], Damage: [dice]1d8+4[/dice] 
Shield Bash oder Clan Dagger: NoteMelee attack: [dice]1d20+10[/dice], Damage: [dice]1d4+4[/dice] 


Ranged Strikes:
Ranged attack 1: NoteRanged attack 1: [dice]1d20+x=1651222645=fixed[/dice], Damage: [dice]1dx+x=458625359=fixed[/dice] 
Vermögen: 2,7 gp

Verbrauchsgegenstände:
1 Heiltrank (1d8)

Ausrüstung/Inventar (Anzeigen)NameAmountDescriptionEquipped? (yes =x)ValueBulk (L= 0.1)Warhammer1This weapon has a wooden shaft ending in a large, heavy metal head.x11Steel Shield1Like wooden shields, steel shields come in a variety of shapes and sizes.x21Chain Mail1A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective meshx62Adventurers Pack1The pack contains the following items: backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.x/-0,71Clan Dagger1This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.-20,1Bandolier1A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions. If you are carrying or stowing a bandolier rather than wearing it around your chest, it has light Bulk instead of negligible. A bandolier can be dedicated to a full set of tools, such as healer’s tools, allowing you to draw the tools as part of the action that requires themx0,1-Basic Crafter's Book1This book contains formulas for Crafting common items.-0,10,1Tools (Alchmy)1Alchemiewerkzeuge-0,40,1TOTAL///12,35,3
Bulk: Light load | encumbered (Bulk 9) | max. Bulk 14

Zonk "Die Katze":
Zonk

HP: 19 / 19
Dying: x; Wounded: x

Traits: /
Resistances & Immunities: /
Active Conditions: /
Active Spell Effects: /

AC: 17
Perception: NotePerception: [dice]1d20+6[/dice] 
Speed: 25 ft
Hero Points: ☐
Saves:
Fort: NoteFortitude: [dice]1d20+4[/dice] 
Ref: NoteReflex: [dice]1d20+8[/dice] 
Will: NoteWill: [dice]1d20+6[/dice] 
Melee Strikes
Melee attack 1: NoteMelee attack 1: [dice]1d20+6[/dice], Damage: [dice]1d4+4[/dice] 

Ranged Strikes:
Ranged attack 1: NoteRanged attack 1: [dice]1d20+4[/dice], Damage: [dice]1d4+4[/dice] 

Spell Attacks:
Spell attack 1: NoteSpell attack 1: [dice]1d20+x=373119043=fixed[/dice], Damage: [dice]1dx+x=685870997=fixed[/dice] Prepared Spells/ Spells per Day:
Grad 1: (Spell Name) ☐

Vermögen: 6 gp; 6 sp

Verbrauchsgegenstände:
Dager(Katzenkrallen) : ☐☐☐☐☐☐☐☐

Ausrüstung/Inventar (Anzeigen)NameAmountDescriptionEquipped? (yes =x)ValueBulk (L= 0.1)Leather Armor1A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibilityx2.01.0Buckler1This very small shield is a favorite of duelists and quick, lightly armored warriors. It’s typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that’s not a weapon in that hand.x1.00.1Sickle(Tigerpranke)1Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sidesx0.20.1Dager(Katzenkralle)8This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrownx1.60.8Adventure Pack1This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary. The pack contains the following items: backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin0.70.1Bandolier1A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions. If you are carrying or stowing a bandolier rather than wearing it around your chest, it has light Bulk instead of negligible. A bandolier can be dedicated to a full set of tools, such as healer’s tools, allowing you to draw the tools as part of the action that requires themx0.10.0Climbing Kit1This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you’re Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit. A single kit has only enough materials for one climber; each climber needs their own kit0.51.0Disguise Kit1This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. An elite disguise kit adds a +1 item bonus to relevant checks. If you’ve crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit2.00.1Thieves Kit1You need thieves’ tools to Pick Locks or Disable Devices (of some types) using the Thievery skill. Infiltrator thieves’ tools add a +1 item bonus to checks to Pick Locks and Disable Devices. If your thieves’ tools are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn’t require using the Repair actionx3.00.1Crawbar1When Forcing Open an object that doesn’t have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open (similar to using a shoddy item). A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open0.50.1Compass1A compass helps you Sense Direction or navigate, provided you’re in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item). A lensatic compass gives you a +1 item bonus to these checksx1.00.1Backpiepes1Dudelsack0.80.1TOTAL///13,43,6
Bulk: Light load | encumbered (Bulk x) | max. Bulk x

Nadeshja Akopyan:
Nadeshja

Hit Points 16 / 16
Temporary Hit Points 0
Dying 0 Wounded 0

Conditions −
Active Spell Effects −
Sustained Spell Effects −

Traits Half-Elf, Humanoid
Resistances −
Immunities −

Armor Class 15
Perception +5
Senses Low-Light Vision
Speed 30 ft.

Fortitude +2
Reflex +5
Will +7


CantripsPrepared SpellsCantripsGhost Sound, Telekinetic Projectile, Shield, Light, Mage Hand, Message 

Spell LevelPrepared Spells1st Level SpellsIllusory Object, Fear, Magic Weapon  

Drain Familiar ☐

Focus Pool ☐

Hero Points ☐


Equipment (Anzeigen)

Item#PriceBulkBackpack1 sp−Bandolier1 sp−Bedroll1 cpLBelt Pouch24 cp−Dagger2 spLOrdinary Clothing1 sp−Fine Clothing2 gpLFormula Book1 gpLMirror1 gp−Mug1 cp−Repair Kit2 gp1Rope5 spLSatchel1 sp−Scroll Case1 sp−Signal Whistle8 cp−Soap2 cp−Spellbook0LWaterskin25 cpLWriting Set1 gpLminor healing potion-− Bulk 1 (encumbered 5; maximum 10)  
Coins#Platinum0Gold7Silver5Copper0


Lavenia Sternblüte

Hit Points 5 / 5
Temporary Hit Points 0
Dying 0 Wounded 0

Conditions −
Active Spell Effects −

Traits Minion
Resistances −
Immunities −

Armor Class 15
Acrobatics +5
Perception +5
Stealth +5
Other +1
Senses low-light vision, empathic link (1 mile)
Speed 25ft

Fortitude +2
Reflex +5
Will +7
Familiar and Master Abilities 3

Abilities Flier, Speech, Manual Dexterity

Kylie:
Kylie

Hit Points 16 / 16
Temporary Hit Points 0
Dying 0 Wounded 0

Conditions −
Active Spell Effects −
Sustained Spell Effects −

Traits Elf, Humanoid
Resistances −
Immunities −

Armor Class 16
Perception +6
Senses Low-Light Vision
Speed 30 ft.

Fortitude +3
Reflex +6
Will +8

Spell LevelSpells per Day1st☒☒☒☐
Spell LevelPrepared SpellsCantripsDetect Magic, PrestidigitationS
Focus Pool ☒

Battle MedicineUses per DayBruder Mond☐- Regis☐Durbak Bhazdum☒Femi Fuente☐Kylie☐- Snowflake☐
Hero Points ☐☐☐

Ancestral Longevity Athletics (Trained)

Equipment (Anzeigen)Item#PriceBulkDagger2 spLBandolier1 sp−Bedroll1 cpLBelt Pouch24 cp−Ordinary Clothing1 sp−Fine Clothing2 gpLHealer's Tools5 gp1Holly and Mistletoe0−Mirror1 gp−Mug1 cp−Rope5 spLSatchel1 sp−Scroll Case1 sp−Signal Whistle8 cp−Soap2 cp−Waterskin25 cpLWriting Set1 gpL
Coins#Platinum0Gold5Silver6Copper0
Bulk 1 (encumbered 5; maximum 10)
Snowflake

Hit Points 20 / 20
Temporary Hit Points 0
Dying 0 Wounded 0

Conditions −
Active Spell Effects −

Traits Animal
Resistances −
Immunities −

Armor Class 16
Perception +7
Senses Low-Light Vision, Scent (imprecise) 30 ft.
Speed 35 ft.

Fortitude +7
Reflex +5
Will +5

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