Autor Thema: Irlen Dawnarrow  (Gelesen 3816 mal)

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Irlen Dawnarrow

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Irlen Dawnarrow
« am: 05.10.2005, 21:07:45 »
Hier trage ich Veränderungen an meinem Char ein. Wohlgemerkt verändere ich nicht den Post im Charakterthread. Der bleibt so bestehen und zeigt womit Irlen gestartet ist.

Kampfwerte
Langschwert +2, 1d8+0 (18-20/x2)
Langbogen +3, 1d8+0 (x3) [100ft.]
- 40 Pfeile / Verbraucht: 3

Rüstungsklasse
Normal: 19 Flatfooted: 18 Touch: 11 /// ohne Schild: 17
Bänderrüstung +6
Geschicklichkeit +1
Stahlschild (schweres) +2

Armor Check Penalty: -8

Bewegungsreichweite
20 ft. - kein Rennen möglich

Trefferpunkte
19 / 19

Current Buffs
-

Memorierte Zauber

Stufe 0
[_]Detect Magic
[_]Read Magic
[_]Detect Magic
[_]Detect Magic

Stufe 1
[_]Shield of Faith
[_]Magic Weapon
[_]Magic Weapon

Stufe 2
[_]Bull's Strength
[_]Bull's Strength

Domänenzauber
1: [_]Mage Armor
2: [_]Identify

Turn Undead
Times per Day: [_][_][_]
Turning Check: 1d20 +0
Turning Damage: 2d6 + cleric level + 0

Verbrauchbare Gegenstände
- Rationen x5
- Paper x10
- Kreide x10
- Stab [lesser] vigor: 50 Ladungen

Potionbelt
- Heiltrank der Leichte Wunden heilt x0
- Heiltrank der Mittelschwere Wunden heilt x0

Gold
Goldmünzen: 6
Silbermünzen:
Kupfermünzen:

Neue Ausrüstung
Banded Mail, schweres Stahlschild;
Langschwert;
Langbogen und 40 Pfeile;

Irlen Dawnarrow

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Irlen Dawnarrow
« Antwort #1 am: 04.03.2006, 12:28:49 »
Notizen
-

Sonstiges

Spell Domain
Granted Powers: You gain a +2 bonus on Concentration and Spellcraft checks.

Spell Domain Spells
1. Mage Armor: Gives subject +4 armor bonus.
2. Silence: Negates sound in 15-ft. radius.
3. Anyspell[For]: You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot.
4. Rary's Mnemonic Enhancer: Prepares extra spells or retains one just cast.
5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
6. Anyspell, Greater[For]: As anyspell, but you can read and prepare any arcane spell up to 5th level in a 6th-level domain spell slot.
7. Limited Wish[X]: Alters reality -- within spell limits.
8. Antimagic Field: Negates magic within 10 ft.
9. Mordenkainen's Disjunction: Dispels magic, disenchants magic items.

Magic Domain
Granted Power

Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Magic Domain Spells

   1. Magic Aura: Alters object’s magic aura.
   2. Identify: Determines properties of magic item.
   3. Dispel Magic: Cancels magical spells and effects.
   4. Imbue with Spell Ability: Transfer spells to subject.
   5. Spell Resistance: Subject gains SR 12 + level.
   6. Antimagic Field: Negates magic within 10 ft.
   7. Spell Turning: Reflect 1d4+6 spell levels back at caster.
   8. Protection from Spells M F: Confers +8 resistance bonus.
   9. Mage’s Disjunction: Dispels magic, disenchants magic items.

[lesser] Vigor:
Fast healing (1) für 11 Runden.