Autor Thema: Calenor Rohedin  (Gelesen 2680 mal)

Beschreibung:

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Calenor Rohedin
« am: 02.12.2005, 11:35:33 »
 Centaur Vampire Aristocrat Sorcerer Monk
Large Undead
Hit Dice: 9d12 (66 hp)       
Aktuell:  66 / 66
Initiative: +10
Speed: 50 ft. (10 squares)
Armor Class: 28 (10 +6 Dex, +4 We, +9 natural, -1 size ), touch 19, flat-footed 22
Modified: 41 ( +5 shield of faith, +4 Mage Armor, +4 Shield), touch 24, flat-footed 35
Base Attack/Grapple: +6/+25
Attack: Slam +17 melee (1d8+11 plus energy drain) or Lance +18 (2d6+17)
Space/Reach: 10 ft./5 ft.
Special Attacks: Blood drain, domination, energy drain (DC 10+4+5=19)
Special Qualities: +4 turn resistance, damage reduction 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, undead traits
Saves: Ref +16, Will +18
Abilities: Str 32, Dex 22, Con —, Int 8, Wis 18, Cha 20
Skills: Concentration +12, Tumble +11
Feats:
Vampire: Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes
Monk: Improved unarmed Strike, Improved Grapple
Level: Eschew Materials, Iron will, Mobility, Spring Attack
Challenge Rating: 8
Alignment: Lawful evil
 

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Calenor Rohedin
« Antwort #1 am: 02.12.2005, 11:37:17 »
 Anmerkung:

CR 8
Centaur         +3
Vampire      +2
Sorc 1          +0.5
Aristocrat 3   +1.5
Monk 1      +1

Alignment: LE

HD 9d12=24+7*6=24+42=66

Str    16+8+6(+2 level)   = 32   / +11
Dex    14+4+4 = 22 / +6
Kon    8+4        -
Int    8-2+2    =  8   / -1
We    14+2+2 = 18 / +4
Ch    16+4 = 20   / +5

10
6
0
0
6
10

BaB: +6
Attack:
Melee +6+11-1=+16
Ranged +6+6-1=+11
Grapple +6(BaB)+11(Str)+4(size)+4(feat)=+25
AC: 10+6(dex)+4(we)+3(centaur)+6(vamp)-1(size)+1(dodge)=28(29 dodge)
Touch: 10+6+4-1=19(20 dodge)
Flat-footed: 10+4+3+6-1=22
Ini: 6+4=10

RW:   centaur+sorc+aristocrat+monk+attribute+feat=total(+magic item)
Ref: +4+0+1+2 +6 +2=15(+1)
Will: +4+2+3+2 +4 +2=17(+1)

Feats:
Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes
Monk: Improved unarmed Strike, Improved Grapple

Feats:
1 Eschew Materials
3 Iron will
6 Mobility
9 Spring attack

Spells known:
0:
- Detect Magic
- Read Magic
- Resistance
- Mage Hand

1:
- Ray of Enfeeblement
- Shield

Spells/day:
0: 5=   5
1: 3+2=5  
 

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Calenor Rohedin
« Antwort #2 am: 02.12.2005, 11:38:07 »
 10.000 gp

Ring, unbekannt, von Adgul (Hellcat)

Large Lance +1      2320 gp

Scrolls:
Mage Armor (2)          50 gp   
Protection from evil          25 gp
Protection from good       25 gp
Knock (2)           300 gp   
See invisible        150 gp
Expedious retreat (2)       50 gp
Enlarge Person (2)           50 gp
Animate Dead      1050 gp

Silversheen        250 gp  
Dust of Sneezing and Choking   2400 gp
Cloak of resistance +1   1000 gp

Potions:
Barkskin +5      1200 gp
Shield of faith +5        900 gp

Sunrod (2)            4 gp
Universal Solvent (2)     100 gp
Umhängetasche (2)
Familiar (rat)        100 gp

Total:         9974 gp

Skills: 7 (Centaur) + 3 (Monk) + 1 (Sorc) + 9 (Aristocrat) = 20;
Max Rank: 12
Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.

Tumble 5 (7 crossclass vom Centaur, 3 crossclass vom Aristocrat)
Concentration 7 (Monk 3 + Sorc 1 + 6 Aristocrat crossclass)