Werde ich sowieso nicht, aber damit hast du bestimmt gerechnet...
edit: Ich habe endlich eine Antwort vom Wizards Customer Service bekommen, zwei blöde Fragen über Ev betreffend.
Spoiler (Anzeigen)Frage:
1: What happens if I turn undead? Do I turn myself?
2: Am I really immune to my own buff spells that rely on morale?
Antwort:
To your first question, this should simply be a problem at very low levels when it is still possible to roll that good of a turning check to not simply turn but destroy yourself. Since you said your cleric already has 3 hit dice, it is unlikely(yet still possible) for this to happen.
Other than that, you can turn yourself. But any turning effect vanishes if you(you, that’s the cleric who is turning) approach to the turned subject(turned subject, that’s you, as well) closer than 10 feet. Thus, if you manage to get more than 10 feet away from yourself, you can indeed turn yourself. But that’s kinda unlikely, is it?
The only problem you may face is that if your effective cleric level for the turning is high enough to turn yourself, your turning damage suffers a reduction by your hit dice. Because you always turn the closest undead first, which is always you. Got it?
To give you my personal opinion, you should have a talk with your DM regarding that. Although the rules as written define that you indeed always turn yourself, your DM might allow your cleric to figure after a few “turn-self-attempts” how he is able to exclude himself from that effect
To answer your second question, yes and no. You are not immune to all mind-affecting effects, that’s not very clear in the entry. (Anmerkung von mir: Der im Monster Manual auf Seite 218)
You are only immune to the mind-affecting effects that are found there in brackets. For example, you are by no means immune to spells with the fear descriptor. You are not mindless, you know. That pesky red dragon sends you running along with your allies.
To be immune to a spell, it has to have both the mind-affecting and one of the listed descriptors.
In your case, you are immune to divine protection. Guess why? It is a mind-affecting, and a compulsion effect.
You are immune to bless. Guess why? It is a mind-affecting, and a compulsion effect.
You are not immune to elation. Guess why? It is a mind-affecting effect, but has no other descriptor to which the undead type is immune.
You are not immune to Inspire Courage. Guess why? It is a mind-affecting effect, but has no other descriptor to which the undead type is immune.
Note that many of the spells who give morale boni do have the [morale] descriptor, to which you are clearly immune. Find those who don’t, eh?
To give you my personal opinion here: Talk with your DM, as well. The entry of the undead type in the Monster Manual is meant to define those mindless hordes of zombies you bash(you can tell by looking through the entry: Wow, you are proficient with your natural weapons. Have any? I think not. Proficient with any weapon mentioned in you entry? Yeah, maybe you can write your own entry and be proficient with some nifty greataxe or something. Proficient with any armor you are described as wearing? Alright, not a problem for you as a cleric, but think about it.). If you are playing an undead(and from what you told me I can tell that you really are *playing* one and not just thought “Oh yeah, that template has some cool benefits, might as well!”), there are some things to consider. While it may be reasonable that you are immune to phantasms or compulsions because your mindset has changed and the undeath offers you a greater clarity than mere humans, it is, as you already mentioned, simply impossible that you are immune to hope, courage and determination(Anmerkung von mir: Da hatte ich mich auf den Eintrag im Player’s Handbook bezogen, der Moral erklärt) – without being mindless. Which you are by no means.
Knowing that, you hopefully can convince your DM to forget about that immunity to your own spells.
Necropolitan wasn’t that good of a choice for a cleric(who has d8, yes?), after all, moreso at that level. It does you more bad than good at the moment.
If your DM however decides that it was your own fault to choose this template, you could go and search for other buff spells to use with your divine persistency.
A good choice for your level in Eberron is Magic Weapon, Legion’s found in the Magic of Eberron sourcebook. Along with Elation, that’s the two spells you can go with until you reach third level spells.
If you have any more questions, ask for Eric, hopefully my buddies will redirect your request to me.
Kann mir jemand bei Gelegenheit erklären wie dieser "Magic Weapon, Legion's"-Zauber funktioniert?