Autor Thema: Dramatis Personae  (Gelesen 6857 mal)

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Shar

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Dramatis Personae
« am: 29.01.2006, 17:39:09 »
Hier könnt ihr euere Charaktere reinposten. Um das ganze etwas einheitlicher und übersichtlicher zu gesatalten würde ich sagen wir halten uns an folgndes Format:

Ausehen und Persönlichkeit ebenfalls hier ein und in den gleichen Post reinschreiben wie die Chardaten, aber in Spoilern, um Platz zu sparen.

Für Rucksack, Trefferpunkte, und Zauber oder was euch sonst noch einfällt könnt ihr euch einen eigenen Thread erstellen.

Keltas Faerilil

Male Human, Shade – Paladin of Tyranny 2/Hexblade 3/Fighter 1/Netherese Arcanamarch 7
Experience: 157000
Patron deity: Shar
Medium Outsider
Age: 476
Hit Dice: 1d10(10)+5d10(35)+7d8(44)+65  (154hp)
Initiative: +3
Speed: 50 ft (10 squares)
Armor Class: AC: 38 (10+3Dex+12armor+6shield+4deflection+2natural+1insight) touch 18, flat-footed 35 (-4 in bright Light)
Base Attack/Grapple: +11/+18
Attack ranged: +14 ranged
Attack melee: +24 melee cold iron keen magebane Greatsword+3 (2d6+15/17-20x2)
Full Attack: +24/+19/+14 melee cold iron keen magebane Greatsword+3 (2d6+15/17-20x2)
Space / Reach: 5 ft. / 5 ft.
Special Attacks: smite good 1/day, Detect Good at will, Deadly Touch (10TP), Hexblade’s Curse(DC16), Dispelling Strike 2/day (1d20+13), Control Light 100%
Special Qualities: evasion, mettle, Unholy Aura, Profane Grace, Arcane Resistance, Ignore Spell Falure 15%, Tenacious Spells, , Extended Spellstrength, Shadow Image 1d4+4 3/day, Shadow Vision 60ft, Shadow Travel 1/day, Shadow Path 1/2rounds, Fast Healing 2, Invisibility at will, SR 24
Saves: Fort+25, Refl+22, Will+24 (all +5 vs Spells)
Abilities:Str 24, Dex 16, Con 20, Int 14, Wis 8, Cha 20
Skills: AC Penalty=3 - Bluff+6=11;Consentration+8=13, Diplomacy+5+2+2=14, Heal+1=0, Hide+7+10+8=28,Listen+4+4=7, Jump+5+12+2=26, Knowledge Religion+5=7, Move Silently+7+2(muffling)+8=20,Sense Motive+15=14, Spellcraft+5=7, Spot+7+4=10, Tumble+15+2=20;
Feats: (1)WF Greatsword,(1)Combat Expertise, (3) Combat Casting, (6) Iron Will, (6) Power Attack, (9) Practised Spellcaster, (12) Arcane Strike
Languages: Loross, Common, Draconic, Elven
Equipment: Earings of Charisma+4(16K), Shadow Cloak of Netheril (0K), Amulet of Natural Armor+2(8K), Twilight Mithral Full-Plate+4 (34K), Vest of Resistance+3(9K), Bracers of Health+4(16K), Gloves of DEX+4(16K), Ring of Evasion(25K), Belt of Giant Strengh+4 (16K), Manual of Gainful Exercise+1(27K), Cold Iron Keen Magebane Greatsword+3(34K), Mithral Animate Heavy Shield+4(36K), Ioun-stones: Dusty rose(5K), Boost of striding and sneaking(5K)

Alignment: lawful evil

Farsay Awindal

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Dramatis Personae
« Antwort #1 am: 29.01.2006, 17:46:14 »
 Farsay Awindal

http://games.dnd-gate.de/index.php?showtopic=1401&view=findpost&p=101064' target='_blank'>Aktuelle Werte siehe hier

human Shade (Umbral) – Priester 7 / Göttlicher Delegat 4 / Kontemplat 2
Experience: 157000
Patron deity: Shar
medium Outsider
Hit Dice: 11w8+2w6+46  (113 hp)
Initiative: +2
Speed:  50 ft (10 squares)
Armor Class: 33 [29 bei Tageslicht] (+10 Rüstung, +6 Schild, +2 GE, +4 Shade, +1 Verständniss), touch 17, flat-footed 29
Base Attack/Grapple: +9/+3
Attack ranged: +11 keine Waffe
Attack melee: +11 (1w8+2 /*2 Streitflegel +1; -2/-2 in bright light)
Full Attack: +11/+6 (1w8+2 /*2 Streitflegel +1; -2/-2 in bright light)
Space / Reach: 5 ft. / 5 ft.
Special Attacks: Spontan Wunden Verursachen, Untote beeindrucken
Special Qualities:
  • Zauberstufe +1 (Ionenstein)
  • Untote beeindrucken (15 / Tag)
  • Steinwissen
  • Göttlicher Abgesandter
  • Heilige Verteidigung +2
  • Zauberkräfte verleihen (1 / Tag)
  • Göttliche Gesundheit
  • Entschlüpfender Geist
  • Böse Zauber mit +1 auf Zauberstufe
  • Erkenntniss Zauber mit +1 auf Zauberstufe
  • Illusions Zauber, Nekromatie Zauber und Verzauberungs Zauber mit +1 um Zauberresi zu überweinden
  • Illusions Zauber, Nekromatie Zauber und Verzauberungs Zauber +1 auf RW
  • Hervorrufungs Zauber mit -1 auf Zauberstufe
  • Verwandlungs Zauber mit -1 auf Zauberstufe
    Shade:
  • +20' Movement speed, +4 deflection bonus to AC, +2 bonus on attack and damage, +4 luck bonus on saves except in bright light
  • Shadowvision (60' Darkvision) except in bright light
  • Shadowpath except in bright light
  • Shadowwalk except in bright light
  • Fast Healing 2 except in bright light
  • SR 24 except in bright light
Saves: Fort +17, Ref +15, Will +28 (+2 auf RW vs göttliche Zauber oder Externare)
Abilities:Str 8, Dex 14, Con 18, Int 14, Wis 24, Cha 22
Skills:
  • Fertigkeiten insgesamt: 80 (50+20+10)
  • Konzentration 20 (16)
  • Diplomatie 29 (16)
  • Wissen Religion 16 (14)
  • Wissen Geschichte 3 (1)
  • Wissen Arkanes 7 (5)
  • Wissen Ebenen 3 (1)
  • Wissen Adel 7 (5)
  • Wissen Gewölbe 3 (1)
  • Wissen Lokales (Anauroch/Umbral) 3 (1)
  • Zauberkunde 19 (15)
  • Motive erkennen 12 (5)
Feats: 01. Schattengewebe-Magie (PGtF), 01. Zusätzliches Vertreiben, 01. Blind Kämpfen (Domäne), 03. Schnell Zaubern, 06. Göttliche Metamagie (CD), 09. Göttliche Zaubermacht (CD), 12. Sudden Maximize (CA)
Domains: Dunkelheit, Wissen, Höhlen, Böses
Languages: Handelssprache, Nesserisch, Loross, Drakonisch
Alignment: neutral böse
Equipment:
  • Mithral Tartsche +5 (26015)
  • Mithral Brustplatte unscheinbar +5 (31900)
  • Anhänger der Weisheit +4 (16000)
  • Charismaohrringe +4 (16000)
  • Konstitutionsarmschienen +4 (16000)
  • Geschicklichkeitshandschuhe +4 (16000)
  • Resistenzveste +5 (25000)
  • Leitfaden der Einsicht +1 gelesen (27500)
  • Hewards Praktischer Rucksack (2000)
  • Silberamulett (500)
  • Streitflegel +1 (2008)
  • Circlet of Persuasion (4500)
  • Schattenumhang Nesserils
  • Ionenstein Orange (30000)
  • Ionenstein mattrosa (5000)
  • Quicken Metamagic Rod, lesser (35000)
TP: -10 / 57

aktives Bestiarium: -
Bestiengeist der Konstitution TP: -

Kâliond Teluméhtar

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Dramatis Personae
« Antwort #2 am: 29.01.2006, 18:56:19 »
 Kâliond Teluméhtar

Male human Shade – Bard4/ Fighter 1/Spellsword4/Mindbender1/Sublime Chord2/Eldritch Knight1
Experience: 155900
Patron deity: Shar
Medium Outsider
Age 1023
Height 1,82 m
Weight 70kg=140 lb
Hit Dice: 7d6+1d10+4d8+1d4+36  (98hp)
Initiative: +10
Speed: 50 ft (10 squares)
Armor Class: 37(+8 armor, +6 shield, +6 Dex, +1 insight +4 deflection + 2 nat.Armor), touch 27, flat-footed 31
in bright light: 33;  touch 23, flatfooted 27
Base Attack/Grapple: +10/+10
Attack ranged: +18 ranged
Attack melee: +12 melee  
Full Attack:
Space / Reach: 5 ft. / 5 ft.
Special Attacks:Bardic Music 5/day; Bardic Knowl. + 8; countersong (Su); fascinate (Sp); inspire courage+1 (Su); Inspire competence (Su); Ignore spell failure chance 15%; Channel Spell 3/day

Shade:                  
  • Control light
  • shadow image
Special Qualities:
  • Telepathy 100ft
  • Song of arcane power
Shade:                  
  • +20' Movement speed, +4 deflection bonus to AC, +2 bonus on attack and damage, +4 luck bonus on saves except in bright light
  • Shadowvision (60' Darkvision) except in bright light
  • Shadowpath except in bright light
  • Shadowwalk except in bright light
  • Fast Healing 2 except in bright light
  • SR 24 except in bright light
Saves: Fort +22, Ref +20, Will +24
Abilities:Str 10, Dex 22, Con 16, Int 14, Wis 10, Cha 22
Skills: Balance=8(/), Bluff=15(6), Concentration=13(10), Diplomacy=15(2), Disguise=9(/), Gather Information=9(/), Hide=28(4), Intimidate=15(4), Jump=10(/), Knowledge arcana= 18(16), Knowledge the planes= 10(8), Listen=19(15), Move Silently=14(/), Perform=28(12), Profession(astrologic compositeur)=6 (6), Sense Motive=5 (5), Spellcraft=20 (16), Spot=4 (4), Tumble=14 (8), Use Magic Device=20 (9)
Feats: Improved Initiative(1), Practised Spellcaster(1), Wandstrike (3) (CA), Two weapon fighting(fighter bonus), Craft wand (6), Quick Draw(spellsword bonus), Double Wand wielder(CA) (9), Darkstalker(LoM) (12), Parrying Shield(LoM) (Eldritch Knight bonus)
Languages: Loross, Common, Draconic, Infernal
Equipment:
- nach Body Slots - Circlet of persuasion, Earrings of charisma+4, Amulett of natural armor+2, Vest of resistance+5, Belt of many pockets, Shadow Cloak of Netheril, Bracers of storing, Gloves of Dexterity+4, Ring of arcane might, Ring of the nine Lives (5 Charges left)

- Protectives - Mithral shadovarian Chainmail + 3, Deathward;
Mithral Buckler + 6; Ioun stone, dusty gray prism (+1 ins.AC); Ioun stone, midnight blue sphere (+2 Con)
Brooch o shielding

- Else - metamagic rod of silent, metamagic rod of extend (lesser) scarab - golembane, armband of black spheres (+5 perform), sending stone

- Wands -
of enervation, of Orb of Force, of Orb of acid(lesser), of Unluck

Alignment: lawful evil

Äußeres
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Sanguix Verenal

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Dramatis Personae
« Antwort #3 am: 29.01.2006, 23:57:01 »
 Sanguix Verenal

Female Shade - Dread Necromancer 13
Experience: 157000
Patron deity: Shar
Medium Outsider
Age: 1736
Hit Dice: 13d6+26+26 (104 hp)
Initiative: +4
Speed: 50 ft, 30 ft in bright light
Armor Class: 29(+7 armor, +4 Dex, +4 natural, +4 deflection), touch 18, flat-footed 25 (in bright light: 24/13/21); furthermore 20% miss chance
Base Attack/Grapple: +6/+7
Attack melee: +10 melee (1d8+4/x2 bludgeoning or piercing, Faer'nex (-2 attack and damage in bright light)) or +9 melee touch (1w8+4/x2 negative energy, charnel touch (-2 attack in bright light)
Full Attack: +10/+5 melee (1d8+4/x2 bludgeoning or piercing, Faer'nex (-2 attack and damage in bright light)) or +9 melee touch (1w8+4/x2 negative energy, charnel touch (-2 attack and damage in bright light))
Space / Reach: 5 ft. / 5 ft.
Special Attacks:
  • Charnel Touch 1d8+4
  • Rebuke Undead 11/day
  • Negative Energy Burst 3/day, 5' radius centered on Sanguix, 13d4 damage, Will Save DC 24 halves
  • Fear Aura, Will DC 24, 5' radius centered on Sanguix, activated as a free avtion
  • Scabrous Touch 2/day, initial Fort save DC 24, no incubation period
  • enervating touch, max. 6 negative levels per day, max. 2 per touch, DC to remove 24
  • Spell-Like Abilities except in bright light
Special Qualities:
  • Lich Body (DR 6/bludgeoning and magic)
  • Mental Bastion +2 (on saves vs. sleep, stunning, paralysis, poison, disease)
  • Undead Mastery
  • Negative Energy Resistance (+4 on all saves vs. negative energy-based attacks)
  • Light Fortification (25% chance to ignore a critical hit)
  • +20' Movement speed, +4 deflection bonus to AC, +2 bonus on attack and damage, +4 luck bonus on saves except in bright light
  • Shadowvision (60' Darkvision) except in bright light
  • Shadowpath except in bright light
  • Shadowwalk except in bright light
  • Fast Healing 2 except in bright light
  • SR 24 except in bright light
Saves: Fort +14, Ref +16, Will +17 (-4 in bright light, +2 vs. sleep, stunning, paralysis, poison, disease, +4 vs. negative energy)
Abilities:Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 26
Skills: Bluff +24 (16 ranks), Concentration +18 (16 ranks), Diplomacy +10 (+2 synergy), Disguise +8 (+10) (+2 synergy when acting in character), Hide +14 (+22) (+10 competence, +8 racial bonus except in bright light), Intimidate +10 (+2 synergy), Jump +1 (+9) (+8 speed bonus except in bright light), Knowledge (arcana) +17 (15 ranks), Knowledge (religion) +7 (5 ranks), Listen +1 (+5) (+4 racial bonus except in bright light), Move Silently +4 (+12) (+8 racial bonus except in bright light), Spellcraft +16 (12 ranks, +2 synergy), Spot +1 (+5) (+4 racial bonus except in bright light); unmentioned skills either use ability modifiers or cannot be used
Feats: 1. Shadow Weave Magic (PGtF); 1. Spell Focus (Necromancy); 3. Greater Spell Focus (Necromancy); 6. Fortfy Spell (CA); 9. Sudden Maximize (CA); 12. Divine Vigor (CW)
Languages: Common, Loross, Abyssal, Draconic
Equipment: Faer'nex (+1 Magebane Dispelling Morningstar) (14808 gp), +4 Studded Leather Armor of Fire Resistance (34175 gp), Shadowcloak of Netheril (0 gp), Earrings of Charisma +4 (16000 gp), Ring of Wizardry II (40000 gp), Ring of Arcane Might (20000 gp), Amulet of Natural Armor +4 (32000 gp), Vest of Resistance +4 (16000 gp), Metamagic Rod of Extend Spell (11000 gp), Heward's Handy Haversack (2000 gp), Belt of Many Pockets (11000 gp), Tome of Health +1 (27500 gp, gelesen), Gauntlets of Dexterity +2 (found), 'Vali'faerit'-Ring (found), 6500 pp, 17 gp

Alignment: neutral evil

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Background:
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Gargho Faerilil

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Dramatis Personae
« Antwort #4 am: 31.01.2006, 15:22:20 »
 Gargho Faerilil

Männlicher Umbrant - Magier 5/ Schattenadept 8
Experience: 155500
Patron deity: Shar
Medium Outsider
Hit Dice: 13d4+26 (TP: 68)
Initiative: +3
Speed: 30 ft (6 squares), In Dunkelheit 50 ft. (10 squares)
Armor Class: 19(+3 Dex, +1 Rüstungsarmschienen, +4 Amulett der nat. Rüstung, +1 Ionenstein), touch 14, flat-footed 17 (In Dunkelheit RK +4, 20% Fehlschlagschance)
Base Attack/Grapple: +6/+5
Attack ranged: +9 Touch
Attack melee: +5 melee(1d4-1/x2, Dolch)
Full Attack: +5/+0 melee(1d4-1/x2, Dolch)
Space / Reach: 5 ft. / 5 ft.
Special Attacks: In Dunkelheit +2 auf Angriff und Schaden, Zauber
Special Qualities:
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Saves: Fort +11 (+2 Vertrauter), Ref +9, Will +17 (In Dunkelheit +4, Gegen Illusion, Nekromantie, Verzauberung und [Dunkelheit] +2)
Abilities:Str 8, Dex 16 (+4 Handschuhe), Con 14 (+2 Umbrant), Int 26 (+3 Steigerung, +1 Leitfaden, +4 Stirnband), Wis 15, Cha 10 (+2 Umbrant)
Skills:
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Feats: Schriftrolle anfertigen, Bösartige Magie, Hartnäckige Magie, Heimtückische Magie
Schattengewebe-Magie, Schnell Zaubern, Zauberfokus: Verzauberung, Zauberfokus: Nekromantie, Fertigkeitsfokus (Zauberkunde), Themenzauber (PGtF), Mächtiger Zauberfokus: Verzauberung
Languages: Handelssprache, Loross, Nesserisch, Drakonisch, Chondatan, Damarisch
Equipment: http://games.dnd-gate.de/index.php?showtopic=1411&view=findpost&p=101634' target='_blank'>ausgelagert
Alignment: neutral evil

Vom Schattenadept weggelassen, da Überschneidung mit Shade: Dämmersicht, Dunkelsicht, Schattenreise, Mächtiger Schattenschild
-Dunkelsicht bekommst erhöht sich die Dunkelsicht des Shade um 30ft
-Anstatt Shattenreise kannst du 2x am Tag Schattenwandel machen.
-Mächtiger Shattenschild erhöt die SR des Shade auf 15+HD
TP: 68/68, RK: 28, touch 18, flat-footed 25, 20% miss
Momentane Zauber (CL): Unsichtbares sehen (15), Magie entdecken (15), Mächtige Magierrüstung (15), Heroes’ Feast (15), Seeming (15), Misdirection (5), Nondetection (5)