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Autor Thema: Geran  (Gelesen 49049 mal)

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Geran

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« Antwort #315 am: 02.08.2009, 19:33:49 »
5d1005d100 = (40, 35, 7, 58, 52) Gesamt: 192

Fernab des Ziels...

Geran

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« Antwort #316 am: 05.08.2009, 17:42:55 »
Magic Weapon, Greater
Transmutation
Level:    Clr 4, Pal 3, Sor/Wiz 3
Components:    V, S, M/DF
Casting Time:    1 standard action
Range:    Close (25 ft. + 5 ft./2 levels)
Target:    One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration:    1 hour/level
Saving Throw:    Will negates (harmless, object)
Spell Resistance:    Yes (harmless, object)

This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5).

Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.)
« Letzte Änderung: 05.08.2009, 17:43:11 von Geran »

Geran

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« Antwort #317 am: 05.08.2009, 17:43:47 »
Righteous Might
Transmutation
Level:    Clr 5, Strength 5
Components:    V, S, DF
Casting Time:    1 standard action
Range:    Personal
Target:    You
Duration:    1 round/level (D)

This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +4 size bonus to Strength and a +2 size bonus to Constitution. You gain a +2 enhancement bonus to your natural armor. You gain damage reduction 3/evil (if you normally channel positive energy) or damage reduction 3/good (if you normally channel negative energy). At 12th level this damage reduction becomes 6/evil or 6/good, and at 15th level it becomes 9/evil or 9/good (the maximum). Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn’t change your speed. Determine space and reach as appropriate to your new size.

If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you— the spell cannot crush you by increasing your size.

All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).

Multiple magical effects that increase size do not stack.

Geran

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« Antwort #318 am: 06.08.2009, 19:27:41 »
Vor dem Kampf
Geran Magic Vestment (Transmutation) - 1 per day, 19h +4 AC auf Schild oder Rüstung
Geran-Dragonbane ArrowsMagic Weapon, Greater -1 per Day, 19h
Geran QuarterstaffSpikes 19h -1 per day
PartyResist Energy Mass 190 mIn, 30 Resistenz -  1 per Day
GeranAir Walk (Transmutation) - 1 per day  190 Min.
GeranFreedom of Movement (Abjuration) - 1 per day 190 Min
SylvesterFreedom of Movement (Abjuration) - 1 per day 190 Min
GeranD: Spell Turning (Abjuration) - 1 per day  190min

Vor dem Eintreten
Thorra: Klingenbarriere, x, y, z Greater Spell Immunität -1 190Min
PartySpell Resistance, Mass -1- 19min
Geran-Death Ward (Necromancy) - 1 per day 19Min
Sylvester-Death Ward (Necromancy) - 1 per day 19Min
GeranShield of Faith (Abjuration) - 1 per day  +4;19 Min
GeranBear Endurance +4 CON; 19 Min
GeranOwl Wisdom +4 WIS; 19 Min


Geran-Spiritual Weapon (Evocation) - 1 per day
Geran-Spiritual Weapon (Evocation) - 1 per day
Geran-Righteous Might (Transmutation) - 1 per day 19 Rd
Geran-Divine Power 19RD  -1 per day
Geran-Summon Monster IX -1- 19rd
Geran-Summon Monster VIII - 1 per Day

1. Runde
Geran-D: Time Stop -1-
-Geran-Klingenbarriere -1 per Day
-Command spiritual weapons
Command, Greater - 1 per day
Calm Emotions -1 per day

« Letzte Änderung: 07.08.2009, 12:13:50 von Geran »

Geran

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« Antwort #319 am: 07.08.2009, 11:49:18 »
Divine Power
Evocation
Level:    Clr 4, War 4
Components:    V, S, DF
Casting Time:    1 standard action
Range:    Personal
Target:    You
Duration:    1 round/level

Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.

Geran

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« Antwort #320 am: 07.08.2009, 12:12:14 »
STR +4 size
CON +2 size
DR 9/evil
AC +2 natural armor
To hit -1 size
AC -1 size
Reach 10 ft

Spike: Quarterstaff +2 to hit, +10 damage
CLE BAB -> FIG BAB
STR +6  enhancement
temp HP +19

divine+righteous
BAB +19/+14/+9/+4
melee +26/+21/+16/+11
range +29/+24/+19/+14

divine+righteous-size
melee +25/+20/+15/+10
range +28/+23/+18/+13

Spiritual weapons
To Hit: +29/+24/+19/+14
dmg: 1d8+5

+1 Mighty Composite Greatbow (Magebane) with +4 dragonbane arrows
To Hit: +33/+28/+23/+18
damage  2d8+7+2d6
critical: 20/x3

1/+1 Quarterstaff with Spikes
To Hit +27/+22/+17/+12
1d8+10+10
« Letzte Änderung: 07.08.2009, 12:14:26 von Geran »

Geran

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« Antwort #321 am: 16.08.2009, 18:08:00 »
Time Stop

1d41d4+1 = (4) +1 Gesamt: 5

Geran

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« Antwort #322 am: 19.08.2009, 00:15:59 »
Attack

Spiritual weapons1 auf Bär
To Hit: +29/+24/+19/+14
dmg: 1d8+5

1d201d20+24 = (16) +24 Gesamt: 40
1d81d8+5 = (7) +5 Gesamt: 12

1d201d20+19 = (10) +19 Gesamt: 29
1d81d8+5 = (5) +5 Gesamt: 10

1d201d20+14 = (9) +14 Gesamt: 23
1d81d8+5 = (3) +5 Gesamt: 8

1d201d20+29 = (9) +29 Gesamt: 38
1d81d8+5 = (7) +5 Gesamt: 12

Attack

Spiritual weapons2 auf Bär
To Hit: +29/+24/+19/+14
dmg: 1d8+5

1d201d20+24 = (2) +24 Gesamt: 26
1d81d8+5 = (8) +5 Gesamt: 13

1d201d20+19 = (6) +19 Gesamt: 25
1d81d8+5 = (7) +5 Gesamt: 12

1d201d20+14 = (11) +14 Gesamt: 25
1d81d8+5 = (3) +5 Gesamt: 8

1d201d20+29 = (7) +29 Gesamt: 36
1d81d8+5 = (4) +5 Gesamt: 9

Geran

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« Antwort #323 am: 19.08.2009, 00:19:49 »
Celestial Triceratops1 auf Bär

Horn+Smite Evil

Gore +20 melee (2d8+15)

1d201d20+20 = (13) +20 Gesamt: 33
2d82d8+35 = (6, 5) +35 Gesamt: 46

Geran

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« Antwort #324 am: 19.08.2009, 00:21:33 »
hmm bein den spirituals ging was schief.... nochmal würfeln oder passen wir einfahc nur die to hit boni an?

Geran

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« Antwort #325 am: 19.08.2009, 00:23:21 »
Celestial Triceratops2 auf Chimäre

Charge Horn+Smite Evil

Gore +20 melee (4d8+40) +2 charge

1d201d20+22 = (9) +22 Gesamt: 31
4d84d8+40 = (8, 5, 4, 6) +40 Gesamt: 63

Geran

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« Antwort #326 am: 19.08.2009, 00:23:40 »
Celestial Triceratops3 auf Chimäre

Charge Horn+Smite Evil

Gore +20 melee (4d8+40) +2 charge

1d201d20+22 = (19) +22 Gesamt: 41
4d84d8+40 = (2, 4, 6, 2) +40 Gesamt: 54

Geran

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« Antwort #327 am: 19.08.2009, 00:26:23 »
hmm bein den spirituals ging was schief.... nochmal würfeln oder passen wir einfahc nur die to hit boni an?

obwohl... ist zwar ne komische reihenfolge..aber rein theoretisch passt alles...

Geran

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« Antwort #328 am: 19.08.2009, 00:34:04 »
Geran zaubert Greater Command auf alle drei:

Befehl:
Halt

The subject stands in place for 19 round. It may not take any actions but is not considered helpless.

Will Save DC 25

Geran

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« Antwort #329 am: 19.08.2009, 00:34:51 »
Sollte noch Haste aktiv sein... darf Pet1 nochmal zuhauen.

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