Spoiler (Anzeigen)Shadow CR 2
Warforged ninja 1/cleric 1 (Shadow)
NE Medium construct (living construct)
Init +6; Senses Listen +1, Spot +1
Languages Common, Goblin, Orc
AC 15, touch 13, flat-footed 13; light fortification (25% chance to negate critical hit or sneak attack)
hp 13/13 (2 HD)
Immune disease, poison, sleep effects, paralysis, nausea, fatigue, exhaustion, effects that cause the sickened condition, energy drain, breathe
Resist healing at half effect
Fort +3, Ref +4, Will +3 (+5 when ki pool isn't empty)
Weakness unusual physical construction (ECS 23); cannot heal lethal damage naturally
Speed 30 ft. (6 squares)
Melee mwk short sword +1 (1d6/19-20) or
Melee slam +0 (1d4)
Ranged mwk shortbow +3 (1d6/x3)
Base Atk +0; Grp +0
Atk Options Blind-Fight
Special Actions rebuke undead, sudden strike +1d6
Combat Gear ???
Cleric Spells Prepared (CL 1st):
1st -- cause fear (DC 12), obscuring mist, shield of faith
0 -- detect magic, guidance, light
D: Domain spell. Deity: The Shadow. Domains: Magic, Shadow.
Abilities Str 11, Dex 14, Con 12, Int 14, Wis 13, Cha 6
SQ ki power, trapfinding, warforged traits
Feats Blind-Fight , Improved Initiative
Skills Climb +4, Concentration +5, Disable Device +6, Hide +6, Jump +4, Listen +1, Move Silently +6, Open Lock +6, Search +6, Spot +1, Tumble +6
Possessions combat gear plus masterwork short sword, masterwork shortbow and 20 arrows, silver holy symbol, spell component pouch, thieves' tools
Spoiler (Anzeigen) Elite Watch Guard ( 8 ): Male human warrior 2; CR 1; Medium humanoid; HD 2d8+2; hp 9/14; 2/14; 12/14; 14/14; 14/14; 14/14; 9/14; -1/14 Init +0; Spd 20 ft.; AC 16, touch 10, flat-footed 16; Base Atk +2; Grp +3; Atk or Full Atk +5 melee (1d10+1/x3, masterwork halberd) or +2 ranged (1d10/19-20, heavy crossbow); SA -- ; SQ -- ; AL LN; SV Fort +4, Ref +0, Will -1; Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Skills and Feats: Intimidate +4, Jump -15, Knowledge (local) +3; Power Attack, Weapon Focus (halberd).
Language: Common.