Ich war mal so frei und habe das in einen Code-Tag verpackt, dann kann man es direkt rauskopieren
text (Anzeigen)[spoiler=Carakterdaten]
[spoiler=Name:] |NAME|[/spoiler]
[spoiler=Race:] |RACE|[/spoiler]
[spoiler=Player:] |PLAYERNAME| [/spoiler]
[spoiler=Classes:] |CLASSLIST|[/spoiler]
|IIF(VAR.IF(var("UseAlternateDamage")==0;1;0):1)|
[spoiler=Hit Points:] |HP|[/spoiler]
|ELSE|
[spoiler=Vitality:] |HP|[/spoiler]
[spoiler=Wound Points:] |ALTHP|[/spoiler]
|ENDIF|
[spoiler=Experience:] |EXP.CURRENT| / |EXP.NEXT|[/spoiler]
[spoiler=Alignment:] |ALIGNMENT|[/spoiler]
[spoiler=Vision:] |VISION|[/spoiler]
[spoiler=Speed:] |MOVEMENT|[/spoiler]
[spoiler=Languages:] |LANGUAGES|[/spoiler]
[/spoiler]
[spoiler=Stat]
[table][tr][td][b]Stat[/b][/td] [td][b] Score[/b][/td] [td][b]Mod[/b][/td][/tr][/table]
|FOR,%stat,0,COUNT[STATS]-1,1,1|
[table][tr][td]|STAT.%stat.NAME||FOR.1,((8-STRLEN[STAT.%stat.NAME])).INTVAL,8, ,NONE,NONE,1|[/td][td]|STAT.%stat||FOR.1,((8-STRLEN[STAT.%stat])).INTVAL,8, ,NONE,NONE,1|[/td][td](|STAT.%stat.MOD|)[/td][/tr][/table]
|ENDFOR|
[/table]
[/spoiler]
[spoiler=-------------------------- Skills --------------------------]
[table][tr][td][b]Skill [/b][/td] [td][b]Total[/b][/td] [td][b]Rnk [/b][/td] [td][b]Stat[/b][/td] [td][b] Msc[/b][/td][/tr][/table]
|FOR,%skill,0,COUNT[SKILLS],1,1|
[table][tr][td]|SKILL.%skill| |FOR.1,((24-STRLEN[SKILL.%skill])).INTVAL,24, ,NONE,NONE,1|[/td][td]|SKILL.%skill.TOTAL||FOR.1,((8-STRLEN[SKILL.%skill.TOTAL])).INTVAL,8, ,NONE,NONE,1|[/td][td]|SKILL.%skill.RANK||FOR.1,((8-STRLEN[SKILL.%skill.RANK])).INTVAL,8, ,NONE,NONE,1||SKILL.%skill.ABMOD||FOR.1,((8-STRLEN[SKILL.%skill.ABMOD])).INTVAL,8, ,NONE,NONE,1|[/td][td]|SKILL.%skill.MISC|[/td][/tr][/table]
|ENDFOR|
[/table]
[/spoiler]
[spoiler=-------------------------- Feats ---------------------------]
|FOR,%feat,0,COUNT[FEATS]-1,1,1|
|FEAT.%feat|
|FEAT.%feat.DESC|
|ENDFOR|
|FOR,%feat,0,COUNT[FEATSAUTO]-1,1,1|
|FEATAUTO.%feat|
|FEATAUTO.%feat.DESC|
|ENDFOR|
|FOR,%feat,0,COUNT[VFEATS]-1,1,1|
|VFEAT.%feat|
|VFEAT.%feat.DESC|
|ENDFOR|
[/spoiler]
[spoiler=-------------------- Special Abilities ---------------------]
|FOR,%,0,COUNT[SA],1,1|
|SPECIALABILITY.%|
|ENDFOR|
[/spoiler]
[spoiler=------------------------ Templates -------------------------]
|TEMPLATELIST|
[/spoiler]
[spoiler=-------------------------- Combat --------------------------]
[table][tr][td][b] Total [table][tr][td][b] Touch [table][tr][td][b]Flat Footed[/b][/td][/tr]
[tr][td][b] |BONUS.COMBAT.AC.TOTAL||FOR.1,((6-STRLEN[BONUS.COMBAT.AC.TOTAL])).INTVAL,6, ,NONE,NONE,1|[/b][/td][td][b] |BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor||FOR.1,((6-STRLEN[BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor])).INTVAL,6, ,NONE,NONE,1|[/b][/td][td][b] |BONUS.COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0|[/b][/td][/tr]
[/table]
Initiative: |INITIATIVEMOD.SIGN|
BAB: |ATTACK.MELEE|
Melee tohit: |ATTACK.MELEE.TOTAL|
Ranged tohit: |ATTACK.RANGED.TOTAL|
Fortitude: |CHECK.FORTITUDE.TOTAL.SIGN|
Reflex: |CHECK.REFLEX.TOTAL.SIGN|
Will: |CHECK.2.TOTAL.SIGN|
Unarmed attack:
to hit: |WEAPONH.TOTALHIT|
damage: |WEAPONH.DAMAGE|
critical: |WEAPONH.CRIT|/x|WEAPONH.MULT|
|FOR,%weap,0,COUNT[EQTYPE.WEAPON]-1,1,0|
|WEAPON.%weap.NAME.NOSTAR|:
to hit: |WEAPON.%weap.TOTALHIT|
damage: |WEAPON.%weap.DAMAGE|
critical: |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|IIF(WEAPON.%weap.CATEGORY:Ranged)|
range: |WEAPON.%weap.RANGE|
|ENDIF|
|IIF(WEAPON.%weap.SPROP: )|
special properties: |WEAPON.%weap.SPROP|
|ENDIF|
|ENDFOR|
[/spoiler]
[spoiler=--------------------- Special Abilities --------------------]
|%VAR.RAGE.GTEQ.1||NAME| can rage |VAR.RAGE.INTVAL|x per day for |(STAT.2.MOD+2).INTVAL| rounds.
|%||%VAR.TOTALPOWERPOINTS.GTEQ.1||NAME| has |VAR.POWERPOINTS.INTVAL| power points.
|%|
|IIF(HASFEAT:Turn Undead.OR.HASFEAT:Rebuke Undead)|
[spoiler=TRUNIG]
|NAME| can Turn/Rebuke undead |VAR.TurnTimesUndead.INTVAL| times per day.
Turning check: 1d20|VAR.TurnCheckUndead.INTVAL.SIGN.NOZERO|
Turning damage: |VAR.TurnDiceUndead.INTVAL|d|VAR.TurnDieSizeUndead.INTVAL||VAR.TurnDamagePlusUndead.INTVAL.SIGN.NOZERO|
Turning Results
[table][tr][td][b]Check[/b][/td] [td][b] Max HD[b][/td][/tr]
[tr][td]Result [/td] [td] Affected[/td][/tr]
[tr][td]>0 [/td][td] |FOR.1,((8-STRLEN[VAR.TurnLevelUndead.INTVAL-4])/2+1).INTVAL,8, ,NONE,NONE,1||VAR.TurnLevelUndead.INTVAL-4|[/td][/tr]
[tr][td]1 - 3 [/td][td] |FOR.1,((8-STRLEN[VAR.TurnLevelUndead.INTVAL-3])/2+1).INTVAL,8, ,NONE,NONE,1||VAR.TurnLevelUndead.INTVAL-3|[/td][/tr]
[tr][td]4 - 6 [/td][td] |FOR.1,((8-STRLEN[VAR.TurnLevelUndead.INTVAL-2])/2+1).INTVAL,8, ,NONE,NONE,1||VAR.TurnLevelUndead.INTVAL-2|[/td][/tr]
[tr][td]7 - 9 [/td][td] |FOR.1,((8-STRLEN[VAR.TurnLevelUndead.INTVAL-1])/2+1).INTVAL,8, ,NONE,NONE,1||VAR.TurnLevelUndead.INTVAL-1|[/td][/tr]
[tr][td]10 - 12 [/td][td] |FOR.1,((8-STRLEN[VAR.TurnLevelUndead.INTVAL+0])/2+1).INTVAL,8, ,NONE,NONE,1||VAR.TurnLevelUndead.INTVAL|[/td][/tr]
[tr][td]13 - 15 [/td][td] |FOR.1,((8-STRLEN[VAR.TurnLevelUndead.INTVAL+1])/2+1).INTVAL,8, ,NONE,NONE,1||VAR.TurnLevelUndead.INTVAL+1|[/td][/tr]
[tr][td]16 - 18 [/td][td] |FOR.1,((8-STRLEN[VAR.TurnLevelUndead.INTVAL+2])/2+1).INTVAL,8, ,NONE,NONE,1||VAR.TurnLevelUndead.INTVAL+2|[/td][/tr]
[tr][td]19 - 21 [/td][td] |FOR.1,((8-STRLEN[VAR.TurnLevelUndead.INTVAL+3])/2+1).INTVAL,8, ,NONE,NONE,1||VAR.TurnLevelUndead.INTVAL+3|[/td][/tr]
[tr][td]22 + [/td][td] |FOR.1,((8-STRLEN[VAR.TurnLevelUndead.INTVAL+4])/2+1).INTVAL,8, ,NONE,NONE,1||VAR.TurnLevelUndead.INTVAL+4|[/td][/tr][/table]
[/spoiler]
|ENDIF|
[/spoiler]
[spoiler=------------------------- Equipment ------------------------]
[table][tr][td][b]Name [/b][/td] [td][b] QTY[/b][/td] [td][b]LBS[/b][/td] [td][b] SPROP[/b][/td][/tr][/table]
|FOR,%equip,0,15,1,1|
[table][tr][td]
|IIF(EQ.NOT.Contained.NOT.CONTAINER.%equip.NAME: )|
|IIF(EQ.NOT.Contained.NOT.CONTAINER.%equip.SPROP: )|
[table][tr][td]|EQ.NOT.Contained.NOT.CONTAINER.%equip.LONGNAME| |FOR.1,((48-STRLEN[EQ.NOT.Contained.NOT.CONTAINER.%equip.LONGNAME])).INTVAL,48, ,NONE,NONE,1|[/td][td]|EQ.NOT.Contained.NOT.CONTAINER.%equip.QTY.INTVAL|[/td][td]|EQ.NOT.Contained.NOT.CONTAINER.%equip.TOTALWT.INTVAL|lbs[/td][td]Special: |EQ.NOT.Contained.NOT.CONTAINER.%equip.SPROP|[/td][/tr][/table]
|ELSE|
[table][tr][td]|EQ.NOT.Contained.NOT.CONTAINER.%equip.LONGNAME| |FOR.1,((48-STRLEN[EQ.NOT.Contained.NOT.CONTAINER.%equip.LONGNAME])).INTVAL,48, ,NONE,NONE,1|[/td][td]|EQ.NOT.Contained.NOT.CONTAINER.%equip.QTY.INTVAL|[/td][td]|EQ.NOT.Contained.NOT.CONTAINER.%equip.TOTALWT.INTVAL|lbs[/td][td][/td][/tr][/table]
|ENDIF|
|ENDIF|
[/td][/tr][/table]
|ENDFOR|
|FOR,%container,0,COUNT[CONTAINERS]-1,1,1|
|EQ.IS.CONTAINER.%container.LONGNAME| (|EQCONTAINER.%container.TOTALWEIGHT| lbs.)
|FOR,%equip,0,EQ.IS.CONTAINER.%container.CONTENTSNUM-1,1,1|
[table][tr][td]
|IIF(EQ.IS.CONTAINER.%container.CONTENTS.%equip.SPROP: )|
[table][tr][td] |EQ.IS.CONTAINER.%container.CONTENTS.%equip.LONGNAME||FOR.1,((45-STRLEN[EQ.IS.CONTAINER.%container.CONTENTS.%equip.LONGNAME])).INTVAL,45, ,NONE,NONE,1|[/td][td]|EQ.IS.CONTAINER.%container.CONTENTS.%equip.QTY.INTVAL| [/td][td]|EQ.IS.CONTAINER.%container.CONTENTS.%equip.TOTALWT.INTVAL|lbs[/td][td] Special: |EQ.IS.CONTAINER.%container.CONTENTS.%equip.SPROP|[/td][/tr][/table]
|ELSE|
[table][tr][td] |EQ.IS.CONTAINER.%container.CONTENTS.%equip.LONGNAME||FOR.1,((45-STRLEN[EQ.IS.CONTAINER.%container.CONTENTS.%equip.LONGNAME])).INTVAL,45, ,NONE,NONE,1|[/td][td]|EQ.IS.CONTAINER.%container.CONTENTS.%equip.QTY.INTVAL| [/td][td]|EQ.IS.CONTAINER.%container.CONTENTS.%equip.TOTALWT.INTVAL|lbs[/td][td][/td][/tr][/table]
|ENDIF|
[/td][/tr][/table]
|ENDFOR|
|ENDFOR|
[/td][/tr][/table]
Total weight carried: |TOTAL.WEIGHT.INTVAL|
Current load: |TOTAL.LOAD|
Encumbrance
Light: |WEIGHT.LIGHT.INTVAL|
Medium: |WEIGHT.MEDIUM.INTVAL|
Heavy: |WEIGHT.HEAVY.INTVAL|
[/spoiler]
--------------------------- Magic --------------------------
|%SPELLLISTBOOK.0.0.1|
Innate Spells
|FOR,%spell,0,COUNT[SPELLSINBOOK0.1.0]-1,1,0|
[spoiler=|SPELLMEM.0.1.0.%spell.NAME|](|SPELLMEM.0.1.0.%spell.SCHOOL|) - |SPELLMEM.0.1.0.%spell.TIMES| per day
[list]
[li][spoiler=Saves: |SPELLMEM.0.1.0.%spell.SAVEINFO|[/spoiler][/li]
[li][spoiler=DC: |SPELLMEM.0.1.0.%spell.DC|[/spoiler][/li]
[li][spoiler=Casting: |SPELLMEM.0.1.0.%spell.CASTINGTIME|[/spoiler][/li]
[li][spoiler=Duration: |SPELLMEM.0.1.0.%spell.DURATION|[/spoiler][/li]
[li][spoiler=Range: |SPELLMEM.0.1.0.%spell.RANGE|[/spoiler][/li]
[li][spoiler=Components: |SPELLMEM.0.1.0.%spell.COMPONENTS|[/spoiler][/li]
[li][spoiler=SR: |SPELLMEM.0.1.0.%spell.SR|[/spoiler][/li]
[li][spoiler=Effect: |SPELLMEM.0.1.0.%spell.EFFECT|[/spoiler][/li]
[li][spoiler=Target: |SPELLMEM.0.1.0.%spell.TARGET|[/spoiler][/li]
[/list]
[/spoiler]
|ENDFOR|
|%|
|FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,0|
[spoiler=|%SPELLLISTCLASS.%class|]
|SPELLLISTCLASS.%class| Spells
|FOR,%sbook,0,COUNT[SPELLBOOKS]-1,1,1|
[spoiler=|%SPELLLISTBOOK.%class.1.%sbook|]
|SPELLBOOKNAME%sbook|
|FOR,%level,0,MAXSPELLLEVEL.%class,1,1|
|%||%SPELLLISTBOOK.%class.%level.%sbook|
[spoiler=Level |%level|]
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%sbook.%level]-1,1,0|
|IIF(%sbook:0)|
[spoiler]
[list]
[li]|SPELLMEM.%class.%sbook.%level.%spell.NAME| [/li][li](|SPELLMEM.%class.%sbook.%level.%spell.SCHOOL|)[/li]
[li]Saves: |SPELLMEM.%class.%sbook.%level.%spell.SAVEINFO|[/li][li] DC: |SPELLMEM.%class.%sbook.%level.%spell.DC| [/li][li]Casting: |SPELLMEM.%class.%sbook.%level.%spell.CASTINGTIME|[/li]
[li]Duration: |SPELLMEM.%class.%sbook.%level.%spell.DURATION|[/li][li] Range: |SPELLMEM.%class.%sbook.%level.%spell.RANGE|[/li][li] Components: |SPELLMEM.%class.%sbook.%level.%spell.COMPONENTS|[/li]
[li]SR: |SPELLMEM.%class.%sbook.%level.%spell.SR|[/li] [li]Effect: |SPELLMEM.%class.%sbook.%level.%spell.EFFECT| [/li][li]Target: |SPELLMEM.%class.%sbook.%level.%spell.TARGET|[/li]
[li]DESC: |SPELLMEM.%class.%sbook.%level.%spell.DESCRIPTION|[/li]
[li]DESC 2: |SPELLMEM.%class.%sbook.%level.%spell.DESC|[/li]
[/list][/spoiler]
|ELSE|
[list]
[li]|SPELLMEM.%class.%sbook.%level.%spell.NAME| [/li][li](|SPELLMEM.%class.%sbook.%level.%spell.SCHOOL|)[/li][li] |SPELLMEM.%class.%sbook.%level.%spell.TIMES| per day[/li]
[/list]
|ENDIF|
|ENDFOR|
|%||%SPELLLISTBOOK.%class.1.%sbook|[/spoiler]
|ENDFOR|
|%||%SPELLLISTCLASS.%class|[/spoiler]
|ENDFOR|
|%|
|ENDFOR|
[spoiler=------------------------ Description -----------------------]
Height: |HEIGHT||FOR.1,((18-STRLEN[HEIGHT])).INTVAL,18, ,NONE,NONE,1|Weight: |WEIGHT||FOR.1,((24-STRLEN[WEIGHT])).INTVAL,24, ,NONE,NONE,1|Gender: |GENDER.LONG|
Eyes: |COLOR.EYE||FOR.1,((18-STRLEN[HEIGHT])).INTVAL,18, ,NONE,NONE,1|Hair: |COLOR.HAIR|,|LENGTH.HAIR||FOR.1,((24-STRLEN[COLOR.HAIR])-STRLEN[LENGTH.HAIR]).INTVAL,24, ,NONE,NONE,1|Skin: |COLOR.SKIN|
Dominant Hand: |HANDED||FOR.1,((11-STRLEN[HEIGHT])).INTVAL,11, ,NONE,NONE,1|Quirks: |PERSONALITY1|, |PERSONALITY2|
Speech style: |SPEECHTENDENCY||FOR.1,((12-STRLEN[HEIGHT])).INTVAL,12, ,NONE,NONE,1|Quotable: |CATCHPHRASE|
Full Description
|DESC|
Background
|BIO|
[/spoiler]