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Autor Thema: Beim Klabautermann  (Gelesen 236934 mal)

Beschreibung: [OoC]

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Khel Isan

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« Antwort #5475 am: 05.12.2012, 02:04:06 »
eutral Good Human Wizard/Sorcerer (3rd/2nd Level)



Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 11
Intelligence- 16
Wisdom- 14
Charisma- 14

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Mad_N

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« Antwort #5476 am: 05.12.2012, 08:49:07 »
You Are A:

Lawful Neutral Human Wizard (4th Level)


Ability Scores:
Strength- 12
Dexterity- 10
Constitution- 13
Intelligence- 15
Wisdom- 15
Charisma- 16

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Aiwëtaurnís - Vagor o Rûn

Verschollen: Artiguin - Ascardia - Bleewyn - Cyparus - Dreifinger Dan - Regardur - Rogav - Selamin - Singadil - Xegul Eisenbart

Verstorben: † Hythorus † Kazky † Morgrim Eisenschild † Stugir  †

Sensemann

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« Antwort #5477 am: 05.12.2012, 11:42:27 »
Wir sollten ins dieser Gruppenzusammenstellung echt mal spielen^^


Wobei bisher alle Menschen geworden sind und niemand ein chaotischer Barbar wurde...


Wundere mich nur, wieso ich nur eine Int von 9 habe :suspicious:
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Errérith Laurwen

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« Antwort #5478 am: 05.12.2012, 11:45:29 »
True Neutral Human Wizard (5th Level)

Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 12
Intelligence- 16
Wisdom- 15
Charisma- 13

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Sensemann

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« Antwort #5479 am: 05.12.2012, 11:46:34 »
Und warum sind wir alle nur Level 4-5? :suspicious:
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Errérith Laurwen

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« Antwort #5480 am: 05.12.2012, 11:48:03 »
Vielleicht hängt es vom Alter ab?

Mad_N

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« Antwort #5481 am: 05.12.2012, 11:48:07 »
Alter? aber alle caster, nur sense halbwegs tauglich als melee... viel schlimmer... wieso bin ich nur 4 und ihr alle 5?
Aiwëtaurnís - Vagor o Rûn

Verschollen: Artiguin - Ascardia - Bleewyn - Cyparus - Dreifinger Dan - Regardur - Rogav - Selamin - Singadil - Xegul Eisenbart

Verstorben: † Hythorus † Kazky † Morgrim Eisenschild † Stugir  †

Mad_N

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« Antwort #5482 am: 05.12.2012, 11:48:27 »
bin ich mti meinen 30 jahren hier der jungspund?
Aiwëtaurnís - Vagor o Rûn

Verschollen: Artiguin - Ascardia - Bleewyn - Cyparus - Dreifinger Dan - Regardur - Rogav - Selamin - Singadil - Xegul Eisenbart

Verstorben: † Hythorus † Kazky † Morgrim Eisenschild † Stugir  †

Sensemann

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« Antwort #5483 am: 05.12.2012, 11:49:01 »
Bin drei Jahre älter als Du
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Sensemann

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« Antwort #5484 am: 05.12.2012, 11:51:24 »
Alter? aber alle caster, nur sense halbwegs tauglich als melee... viel schlimmer... wieso bin ich nur 4 und ihr alle 5?

Verstehe echt nicht, wieso keine Konsti (weil ich vielleicht selten bis nie krank bin und Alkohol vertrage) und meine Stärke (weil ich jemand mit einem Schlag töten könnte und auch körperlich mich bei der Arbeit betätige) so gut sind, aber meine Int so mies :dry:

Aber echt interessant, dass wir alle Caster sind^^
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Sensemann

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« Antwort #5485 am: 05.12.2012, 11:52:35 »
Bin mal gespannt wer von uns das beste Point Buy hat - aber ich warte noch auf Ilmari, Dorin und Taeren^^
« Letzte Änderung: 05.12.2012, 11:53:15 von Sensemann »
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Sensemann

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« Antwort #5486 am: 05.12.2012, 11:54:10 »
Hatte übrigens bei mir mehr mit Druiden gerechnet und ihr?

Was dachtet ihr, was ihr werdet?
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Beim Klabautermann
« Antwort #5487 am: 05.12.2012, 12:00:27 »
Auch ein Caster... Damit hatte ich gerechnet, aber: Buäh, ein Spitzohr. :cheesy:
Und Level 3... Mmh. :suspicious:

Zitat
Lawful Neutral Elf Wizard (3rd Level)


Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 12
Intelligence- 16
Wisdom- 16
Charisma- 15

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Sensemann

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« Antwort #5488 am: 05.12.2012, 12:01:20 »
Vorletztes Jahr sah es bei mir noch so aus :suspicious:

Neutral Good Human Druid (5th Level)

Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 13
Intelligence- 14
Wisdom- 15
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
« Letzte Änderung: 05.12.2012, 12:02:00 von Sensemann »
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Sensemann

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« Antwort #5489 am: 05.12.2012, 12:02:53 »
Auch ein Caster... Damit hatte ich gerechnet, aber: Buäh, ein Spitzohr. :cheesy:
Und Level 3... Mmh. :suspicious:

Zitat
Lawful Neutral Elf Wizard (3rd Level)


Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 12
Intelligence- 16
Wisdom- 16
Charisma- 15

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Muhahaha...ein Elf :gimlilegolas:
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