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Autor Thema: Beim Klabautermann  (Gelesen 230867 mal)

Beschreibung: [OoC]

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Sensemann

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« Antwort #5490 am: 05.12.2012, 12:09:06 »
Inplay ansonsten erweitert, da Fragen via PM aufkamen
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Sensemann

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« Antwort #5491 am: 05.12.2012, 12:10:19 »
Bis denn...
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Cayden Cailean

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« Antwort #5492 am: 05.12.2012, 12:25:04 »
Ich bin auch ein wenig Überrascht...

Lawful Good Human Ranger (5th Level)


Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 13
Intelligence- 15
Wisdom- 14
Charisma- 13

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Der Zufall ist der einzig legitime Herrscher des Universums.

Sensemann

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« Antwort #5493 am: 05.12.2012, 12:27:37 »
Juhuu...willkommen im "Rechtschaffend Gut - Verein! :D
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Sensemann

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« Antwort #5494 am: 05.12.2012, 12:33:09 »
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Sensemann

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« Antwort #5495 am: 05.12.2012, 12:35:36 »
Was mir eigentlich noch besser gefällt



 :lol:
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Sensemann

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« Antwort #5496 am: 05.12.2012, 12:39:21 »
Und wenn wir gerade dabei sind:

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Storm

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« Antwort #5497 am: 05.12.2012, 14:06:10 »
Chaotic Good Elf Ranger/Sorcerer (2nd/1st Level)


Ability Scores:
Strength- 15
Dexterity- 15
Constitution- 14
Intelligence- 15
Wisdom- 14
Charisma- 11

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Warum zum Teufel bin ich den Elf geworden???  :rant:
Verdammte Axt!
Killing means never having to say you're sorry!

Sensemann

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« Antwort #5498 am: 05.12.2012, 14:13:09 »
 :lol:
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Sensemann

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« Antwort #5499 am: 05.12.2012, 14:13:50 »
Elf...Hexenmeister...mit Charisma 11
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Ilmari Makari

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Beim Klabautermann
« Antwort #5500 am: 05.12.2012, 14:27:26 »
Zitat von: komischer Test
Lawful Good Human Ranger/Sorcerer (3rd/2nd Level)


Ability Scores:
Strength- 18
Dexterity- 17
Constitution- 15
Intelligence- 16
Wisdom- 15
Charisma- 17

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Ja nee, is klar.... sobald man also viel Sport macht und sich ansatzweise im Leben durchsetzt, ist man Gott???? Naja, ich nehms mal nicht so ernst und versuche den Test heute Abend nochmal.

Sensemann

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« Antwort #5501 am: 05.12.2012, 14:29:43 »
Hätte bei Dir eher mit Paladin/Mönch gerechnet :wink:
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Sensemann

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« Antwort #5502 am: 05.12.2012, 14:31:23 »
Das Ganze sollte man insgesamt nicht so ernst neben, sondern eher als Spaß ansehen
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Ilmari Makari

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« Antwort #5503 am: 05.12.2012, 14:32:30 »
Hätte bei Dir eher mit Paladin/Mönch gerechnet :wink:

Ich ehrlich gesagt auch. Oder Mönch/Waldläufer, alternativ Waldläufer/Paladin.

Sensemann

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« Antwort #5504 am: 05.12.2012, 14:34:48 »
Naja, wenigstens biste kein Orc oder Elf geworden :wink:
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