Infamiewert: 40 +10 bonus (Exsessive Wealth)
Poor +10
Common +0
Good –10
Best –20
Ubiquitous +70
Abundant +50
Plentiful +30
Common +20
Average +10
Scarce +0
Rare –10
Very Rare –20
Extremely Rare -30
Near-Unique -50
Unique -70
34 + 16 = 50
Weapon Upgrade - Red Dot Laser Sight : Common +20, Common +0, 1x +10, bc80 = 80 ≥ 79 → Erfolg 1. Grades
Auspex/Scanner : Scarce +0, Good –10, 1x +10, bc50 = 50 ≥ 44 → Erfolg 1. Grades
Hell Hammer Lascannon : Extremely Rare -30, Common +0, 1x +10, bc30 = 30 ≥ 79 → Misserfolg 5. Grades
M41 Multilaser : Very Rare -20, Good –10, 1x +10, bc30 = 30 ≥ 82 → Misserfolg 6. Grades
Lightning Claw : Extremely Rare -30, Good –10, 1x +10, bc20 = 20 ≥ 22 → Misserfolg 1. Grades
Power Axe (human) : Extremely Rare -30, Good –10, 1x +10, bc20 = 20 ≥ 66 → Misserfolg 5. Grades
Power Blade : Very Rare -20, Best –20, 1x +10, bc20 = 20 ≥ 85 → Misserfolg 7. Grades
Power Fist (human) : Very Rare -20, Best –20, 1x +10, bc20 = 20 ≥ 41 → Misserfolg 3. Grades
Power Mace : Extremely Rare -30, Good –10, 1x +10, bc20 = 20 ≥ 100 → Misserfolg 9. Grades
Power Sword (human) : Very Rare -20, Best –20, 1x +10, bc20 = 20 ≥ 11 → Erfolg 1. Grades
Power Sword (human) - Weapon Upgrade - Duellist’s Grip : Very Rare -20, Common +0, 1x +10, bc40 = 40 ≥ 86 → Misserfolg 5. Grades
Sword - Weapon Upgrade - Duellist’s Grip : Common +20, Common +0, 1x +10, bc80 = 80 ≥ 8 → Erfolg 8. Grades
Light Power Armour : Very Rare -20, Best –20, 1x +10, bc20 = 20 ≥ 8 → Erfolg 2. Grades
Light Power Armour - Armour Upgrade - Ablative : Very Rare -20, Common +0, 1x +10, bc40 = 40 ≥ 12 → Erfolg 3. Grades
Light Power Armour - Armour Upgrade - Ceramite : Very Rare -20, Common +0, 1x +10, bc40 = 40 ≥ 52 → Misserfolg 2. Grades
Light Power Armour - Armour Upgrade - Refractory : Very Rare -20, Common +0, 1x +10, bc40 = 40 ≥ 79 → Misserfolg 4. Grades
Light Power Armour - Armour Upgrade - Spikes : Very Rare -20, Common +0, 1x +10, bc40 = 40 ≥ 84 → Misserfolg 5. Grades
Power Armour : Extremely Rare -30, Good -10, 1x +10, bc20 = 20 ≥ 38 → Misserfolg 2. Grades
Power Armour - Armour Upgrade - Ablative : Extremely Rare -30, Common +0, 1x +10, bc30 = 30 ≥ 31 → Misserfolg 1. Grades
Power Armour - Armour Upgrade - Ceramite : Extremely Rare -30, Common +0, 1x +10, bc30 = 30 ≥ 15 → Erfolg 2. Grades
Power Armour - Armour Upgrade - Refractory : Extremely Rare -30, Common +0, 1x +10, bc30 = 30 ≥ 86 → Misserfolg 6. Grades
Power Armour - Armour Upgrade - Spikes : Extremely Rare -30, Common +0, 1x +10, bc30 = 30 ≥ 88 → Misserfolg 6. Grades
Power Field (Personal) : Near-Unique -50, Common +0, 1x +10, bc10 = 10 ≥ 67 → Misserfolg 6. Grades
Conversion Field : Extremely Rare -30, Common +0, 1x +10, bc30 = 30 ≥ 28 → Erfolg 1. Grades
Displacer Field : Near-Unique -50, Common +0, 1x +10, bc10 = 10 ≥ 64 → Misserfolg 6. Grades
Refractor Field : Very Rare -20, Common +0, 1x +10, bc40 = 40 ≥ 17 → Erfolg 3. Grades
Cameleoline Cloak : Rare -10, Common +0, 1x +10, bc50 = 50 ≥ 99 → Misserfolg 5. Grades
Alcohol (Good) : Scare -0, Good –--, 10x +0, bc50 = 50 ≥ 50 → Erfolg 1. Grades