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Zum Schwarzen Reiter - OOC

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Scarlet-Carson:
Hallo DSA-Runde!
Hier könnt ihr alles hinein schreiben, was sonst nirgendwo hinein passt.

Scarlet-Carson:
Black Crusade - Verfügbarkeitsliste (Anzeigen)Availability Modififier Ubiquitous +70Abundant +50Plentiful +30Common +20Average +10Scarce +0Rare -10Very Rare -20Extremely Rare-30Near-Unique -50Unique -70AmountModififierExampleSingle+101 itemMinor+02-4 itemsSignifi cant–105-10 itemsVast–2011-100 itemsLegion–40101-1000 itemsImpposible –601001 + itemsCraftsmanshipModififierExamplePoor+10Bone weaponCommon+0Common robesGood –10Heretek-crafted weaponBest–20Finely-wrought weapon crafted by a Dark Mechanicus MagosAnzahlQualitätGegenstandWert max.-101x [+10]Poor [+10]Extremely Rare [-30]-101x [+10]Common [+0]Very Rare [-20]-102-4x [+0]Poor [+10]Very Rare [-20]-101x [+10]Good [-10]Rare [-10]-102-4x [+0]Common [+0]Rare [-10]-101x [+10]Best [-20]Scarce [+0]-1011-100x [-20]Common [+0]Scarce [+0]-10   




Black Crusade (Anzeigen)WaffeGattungSchadenReichweiteModiDSMagazinNldAnmerkungBoiler CannonHeavy3d10+3 E20mS/–/–0+3103 FullPrimitive (7)
Overheats
Spray [30°]
Toxic (3) [Toughness Test -30% or 1d10 Damage]
Best Craftsmanship [never jamming or overheating]
+ ?
+ ?
Spore Caster
Exotic Ranged WeaponsBasic010mS/–/–012 FullDevastating (5)
Hallucinogenic (3),
SprayPolix Heavy Khopesh
(Common)
(Very Rare)Melee1d10+8+3 E8+3Balanced,
Concussive (1)
Power Field
+ ?
+ ?
RüstungsartTrefferzoneRüstungswert-Kopf-Chainmail CoatRechter Arm4Chainmail CoatLinker Arm4Chainmail CoatKörper4Chainmail CoatRechtes Bein4Chainmail CoatLinkes Bein4Best Craftsmanship: +5% to Charm Tests


--- Code: ---
INFAMIE 30

[size=12pt][b]Wunschliste:[/b][/size]
[u]Shimmering Robe[/u]: 1x [+10], Extremely Rare [-30] -> [dice]bc10[/dice]
[u]Talisman of Tzeentch[/u]: 1x [+10], Very Rare [-20] -> [dice]bc20[/dice]
[u]Tarnor Mimic-Mask[/u]: 1x [+10], Rare [-10] -> [dice]bc30[/dice]
[u]Psychic Hood[/u]: 1x [+10], Extremely Rare [-30] -> [dice]bc10[/dice]
[u]Unholy Icon[/u]: 1x [+10], Extremely Rare [-30] -> [dice]bc10[/dice]
[u]Psy-Focus[/u]: 1x [+10], Average [+10] -> [dice]bc50[/dice]
[u]Ritual Kit[/u]: 1x [+10], Scarce [+0] -> [dice]bc40[/dice]
[u]Rendering Apothecarium[/u]: 1x [+10], Extremely Rare [-30] -> [dice]bc10[/dice]
[u]Beguiling Gem[/u]: 1x [+10], Very Rare [-20] -> [dice]bc20[/dice]

[size=12pt][b]Waffen:[/b][/size] (max. eine neue Fernkampfwaffe)
[u]Q’Sal Soul Cannon[/u]: 1x [+10], Extremely Rare [-30], Common Craftsmanship [+0] -> [dice]bc10[/dice]
[u]Spore Caster[/u]: 1x [+10], Extremely Rare [-30], Common Craftsmanship [+0] -> [dice]bc10[/dice]
Sword: 1x [+10], Common [+20], Best Craftsmanship [–20] -> [dice]bc40[/dice]
Sword - Weapon Upgrade: [u]Duellist’s Grip[/u] [dice]bc40[/dice]
Q’sal Glass Dagger - Weapon Upgrade: [u]Mono[/u] [dice]bc10[/dice]
Q’Sal Crystal Caster [[size=6pt]Rare [-10] / 1x [+10][/size]] - Weapon Upgrade: [u]Red Dot Laser Sight[/u] -> [dice]bc30[/dice]
[u]Hallucinogen Grenade[/u]: 1x10 [+10], Scarce [+0] -> [dice]bc40[/dice]
[u]Blight Grenade[/u]: 1x10 [+10], Scarce [+0] -> [dice]bc40[/dice]

[size=12pt][b]Neue Rüstung:[/b][/size]
[u]Light Power Armour[/u]: 1x [+10], Very Rare [-20], Good Craftsmanship [+10] -> [dice]bc10[/dice]
Light Power Armour [size=6pt](Good Craftsmanship)[/size] - Armour Upgrades: [u]Ablative[/u] [dice]bc10[/dice]
Light Power Armour [size=6pt](Good Craftsmanship)[/size] - Armour Upgrades: [u]Vac-Sealed[/u] [dice]bc10[/dice]
Light Power Armour [size=6pt](Good Craftsmanship)[/size] - Armour Upgrades: [u]Spikes[/u] [dice]bc10[/dice]
Light Power Armour [size=6pt](Good Craftsmanship)[/size] - Armour Upgrades: [u]Ceramite[/u] [dice]bc10[/dice]
Light Power Armour [size=6pt](Good Craftsmanship)[/size] - Armour Upgrades: [u]Insulated[/u] [dice]bc10[/dice]
bzw.
[u]Chainmail Coat[/u]: 1x [+10], Average [+10], Best Craftsmanship [–20] -> [dice]bc30[/dice]
Chainmail Coat - Armour Upgrades: [u]Ceramite[/u] [dice]bc30[/dice]
Chainmail Coat - Armour Upgrades: [u]Insulated[/u] [dice]bc30[/dice]

[size=12pt][b]Schutzschild:[/b][/size] (maximal einen... Ich will keinen Vorrat)
[u]Infernal Star[/u]: 1x [+10], Extremely Rare [-30] -> [dice]bc10[/dice]
[u]Conversion Field[/u]: 1x [+10], Extremely Rare [-30], Common Craftsmanship [+0] -> [dice]bc10[/dice]
[u]Refractor Field[/u]: 1x [+10], Very Rare [-20], Common Craftsmanship [+0] -> [dice]bc20[/dice]

[size=12pt][b]Zubehör:[/b][/size]
[u]Auspex[/u]: 1x [+10], Scarce [+0], Good Craftsmanship [-10] -> [dice]bc30[/dice]
[u]Cameleoline Cloak[/u]: 1x [+10], Rare [-10], Common Craftsmanship [+0] -> [dice]bc30[/dice]
[u]Drugs:[/u][tabular]
[row][head]Blue Fire[/head] [head]Rez[/head] [head]Rose[/head] [head]Spook[/head] [head]Sweetmeats[/head][/row]
[row][data]1x [+10],
Extremely Rare [-30][/data] [data]1x [+10],
Extremely Rare [-30][/data] [data]1x [+10],
Rare [-10][/data] [data]1x [+10],
Very Rare [-20][/data] [data]1x [+10],
Rare [-10][/data][/row]
[row][data][dice]bc10[/dice][/data] [data][dice]bc10[/dice][/data] [data][dice]bc30[/dice][/data] [data][dice]bc20[/dice][/data] [data][dice]bc10[/dice][/data][/row]
[/tabular]
[u]Data-slates[/u] (mit Kartenmaterial von dem Calixis-Sektor, Koronus-Weite, Jerioch-Weite, Heulender Wirbel):
4x [+0], Common [+20] -> [dice]bc50[/dice]


--- Ende Code ---



CCCCCCCCCCCCCCCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXCCCCCCCCCCCCCCCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX



Black Crusade CODE (Anzeigen)
--- Code: ---
[b][size=10pt]INFAMIE 30[/size][/b]

[b][size=10pt][u]Wunschliste[/u]:[/size][/b]
[tabular]
[row][data][size=10pt][b]Shimmering Robe[/b][/size][/data] [data][size=10pt][b]Psychic Hood[/b][/size][/data] [data][size=10pt][b]Rendering Apothecarium[/b][/size][/data] [/row]
[row][data]1x [+10], Extremely Rare [-30][/data] [data]1x [+10], Extremely Rare [-30][/data] [data]1x [+10], Extremely Rare [-30][/data] [/row]
[row][data][dice]bc10[/dice][/data] [data][dice]bc10[/dice][/data] [data][dice]bc10[/dice][/data] [/row]
[row][data] [/data] [data] [/data] [data] [/data] [/row]
[row][data][size=10pt][b]Talisman of Tzeentch[/b][/size][/data] [data][size=10pt][b]Ritual Kit[/b][/size][/data] [data][size=10pt][b]Psy-Focus[/b][/size][/data] [/row]
[row][data]1x [+10], Very Rare [-20][/data] [data]1x [+10], Scarce [+0][/data] [data]1x [+10], Average [+10][/data] [/row]
[row][data][dice]bc20[/dice][/data] [data][dice]bc40[/dice][/data] [data][dice]bc50[/dice][/data] [/row]
[row][data] [/data] [data] [/data] [data] [/data] [/row]
[row][data][size=10pt][b]Unholy Icon[/b][/size][/data] [data][size=10pt][b]Beguiling Gem[/b][/size][/data] [data][size=10pt][b]Tarnor Mimic-Mask[/b][/size][/data] [/row]
[row][data]1x [+10], Extremely Rare [-30][/data] [data]1x [+10], Very Rare [-20][/data] [data]1x [+10], Rare [-10][/data] [/row]
[row][data][dice]bc10[/dice][/data] [data][dice]bc20[/dice][/data] [data][dice]bc30[/dice][/data] [/row]
[/tabular]

[hr]

[b][size=10pt][u]Rüstung[/u]:[/size][/b][tabular]
[row][head][size=10pt]Light Power Armour[/size][/head][/row]
[row][data]1x [+10], Very Rare [-20], Good Craftsmanship [+10][/data][/row]
[row][data][dice]bc10[/dice][/data][/row][/tabular][b]   Armour Upgrades:[/b] [size=8pt](Ansonsten für die 'Common Craftsmanship Light Power Armour' +10%)[/size][tabular]
[row][head]Ablative[/head] [head]Vac-Sealed[/head] [head]Spikes[/head] [head]Ceramite[/head] [head]Insulated[/head][/row]
[row][data][dice]bc10[/dice][/data] [data][dice]bc10[/dice][/data] [data][dice]bc10[/dice][/data] [data][dice]bc10[/dice][/data] [data][dice]bc10[/dice][/data][/row]
[/tabular]

[hr]

[b][size=10pt][u]Rüstung[/u]:[/size][/b][tabular]
[row][head][size=10pt]Chainmail Coat[/size][/head][/row]
[row][data]1x [+10], Average [+10], Best Craftsmanship [–20][/data][/row]
[row][data][dice]bc30[/dice][/data][/row][/tabular][b]   Armour Upgrades:[/b] [Entfällt, wenn das Kettenhemd nicht verfügbar ist][tabular]
[row][head]Ceramite[/head] [head]Insulated[/head] [/row]
[row][data][dice]bc30[/dice][/data] [data][dice]bc30[/dice][/data] [/row]
[/tabular]

[hr]

[b][size=10pt][u]Schutzschild[/u]:[/size][/b] (Maximal einen... Ich will keinen Vorrat)[tabular]
[row][head][size=10pt]Infernal Star[/size][/head] [head][size=10pt]Conversion Field[/size][/head] [head][size=10pt]Refractor Field[/size][/head] [/row]
[row][data]1x [+10], Extremely Rare [-30],
Common Craftsmanship [+0][/data] [data]1x [+10], Extremely Rare [-30],
Common Craftsmanship [+0][/data] [data]1x [+10], Very Rare [-20],
Common Craftsmanship [+0][/data] [/row]
[row][data][dice]bc10[/dice][/data] [data][dice]bc10[/dice][/data] [data][dice]bc20[/dice][/data] [/row]
[/tabular]

[hr]

[b][size=10pt][u]Fernkampfwaffen[/u]:[/size][/b] (Max. eine Neue)[tabular]
[row][head][size=10pt]Q’Sal Soul Cannon[/size][/head] [head][size=10pt]Spore Caster[/size][/head][/row]
[row][data]1x [+10], Extremely Rare [-30], Common Craftsmanship [+0][/data] [data]1x [+10], Extremely Rare [-30], Common Craftsmanship [+0][/data][/row]
[row][data][dice]bc10[/dice][/data] [data][dice]bc10[/dice][/data][/row]
[/tabular]
[b][size=10pt][u]Nahkampfwaffen + Upgrade[/u]:[/size][/b][tabular]
[row][head][size=10pt]Sword[/size][/head] [head][size=10pt]Q’sal Glass Dagger[/size][/head][/row]
[row][data]1x [+10], Common [+20], Best Craftsmanship [–20][/data] [data] [/data][/row]
[row][data][dice]bc40[/dice][/data] [data] [/data][/row]
[row][data][size=10pt][b]Duellist’s Grip[/b][/size] - Weapon Upgrade
[Entfällt, wenn das Schwert nicht verfügbar ist][/data] [data][size=10pt][b]Mono[/b][/size] - Weapon Upgrade[/data][/row]
[row][data][dice]bc40[/dice][/data] [data][dice]bc10[/dice][/data][/row]
[/tabular]
[b][size=10pt][u]Granaten[/u]:[/size][/b][tabular]
[row][head][size=10pt]Hallucinogen Grenade[/size][/head] [head][size=10pt]Blight Grenade[/size][/head][/row]
[row][data]1x10 [+10], Scarce [+0][/data] [data]1x10 [+10], Scarce [+0][/data][/row]
[row][data][dice]bc40[/dice][/data] [data][dice]bc40[/dice][/data][/row]
[/tabular][size=10pt][b]  Q’Sal Crystal Caster[/b][/size] [[size=6pt]Rare [-10] / 1x [+10][/size]] - [u]Weapon Upgrade[/u]: [size=10pt][b]Red Dot Laser Sight[/b][/size] -> [dice]bc30[/dice]

[hr]

[b][size=10pt][u]Zubehör[/u]:[/size][/b][tabular]
[row][head]Auspex[/head] [head]Cameleoline Cloak[/head] [head]Data-slates [size=6pt]([i]Kartenmaterial: Calixis-Sektor, Koronus-Weite, Jerioch-Weite, Heulender Wirbel[/i])[/size][/head] [/row]
[row][data]1x [+10], Scarce [+0],
Good Craftsmanship [-10][/data] [data]1x [+10], Rare [-10],
Common Craftsmanship [+0][/data] [data]4x [+0], Common [+20]         ???[/data] [/row]
[row][data][dice]bc30[/dice][/data] [data][dice]bc30[/dice][/data] [data][dice]bc50[/dice][/data] [/row]
[/tabular]

[hr]

[b][size=10pt][u]Drugs[/u]:[/size][/b][tabular]
[row][head]Blue Fire[/head] [head]Rez[/head] [head]Rose[/head] [head]Spook[/head] [head]Sweetmeats[/head][/row]
[row][data]1x [+10],
Extremely Rare [-30][/data] [data]1x [+10],
Extremely Rare [-30][/data] [data]1x [+10],
Rare [-10][/data] [data]1x [+10],
Very Rare [-20][/data] [data]1x [+10],
Rare [-10][/data][/row]
[row][data][dice]bc10[/dice][/data] [data][dice]bc10[/dice][/data] [data][dice]bc30[/dice][/data] [data][dice]bc20[/dice][/data] [data][dice]bc10[/dice][/data][/row]
[/tabular]


--- Ende Code ---

Scarlet-Carson:
TEST

INFAMIE 30

Wunschliste:
Shimmering Robe: 1x [+10], Extremely Rare [-30] -> bc10 = 10 ≥ 99 → Misserfolg 9. Grades
Talisman of Tzeentch: 1x [+10], Very Rare [-20] -> bc20 = 20 ≥ 4 → Erfolg 2. Grades
Tarnor Mimic-Mask: 1x [+10], Rare [-10] -> bc30 = 30 ≥ 19 → Erfolg 2. Grades
Psychic Hood: 1x [+10], Extremely Rare [-30] -> bc10 = 10 ≥ 81 → Misserfolg 8. Grades
Unholy Icon: 1x [+10], Extremely Rare [-30] -> bc10 = 10 ≥ 21 → Misserfolg 2. Grades
Psy-Focus: 1x [+10], Average [+10] -> bc50 = 50 ≥ 11 → Erfolg 4. Grades
Rendering Apothecarium: 1x [+10], Extremely Rare [-30] -> bc10 = 10 ≥ 94 → Misserfolg 9. Grades

Waffen: (max. eine neue Fernkampfwaffe)
Q’Sal Soul Cannon: 1x [+10], Extremely Rare [-30], Common Craftsmanship [+0] -> bc10 = 10 ≥ 94 → Misserfolg 9. Grades
Spore Caster: 1x [+10], Extremely Rare [-30], Common Craftsmanship [+0] -> bc10 = 10 ≥ 46 → Misserfolg 4. Grades
Sword: 1x [+10], Common [+20], Best Craftsmanship [–20] -> bc40 = 40 ≥ 40 → Erfolg 1. Grades
Sword - Weapon Upgrade: Duellist’s Grip bc40 = 40 ≥ 34 → Erfolg 1. Grades
Q’sal Glass Dagger - Weapon Upgrade: Mono bc10 = 10 ≥ 64 → Misserfolg 6. Grades
Q’Sal Crystal Caster [Rare [-10] / 1x [+10]] - Weapon Upgrade: Red Dot Laser Sight -> bc30 = 30 ≥ 39 → Misserfolg 1. Grades
Hallucinogen Grenade: 1x10 [+10], Scarce [+0] -> bc40 = 40 ≥ 78 → Misserfolg 4. Grades
Blight Grenade: 1x10 [+10], Scarce [+0] -> bc40 = 40 ≥ 33 → Erfolg 1. Grades

Neue Rüstung:
Light Power Armour: 1x [+10], Very Rare [-20], Good Craftsmanship [+10] -> bc10 = 10 ≥ 15 → Misserfolg 1. Grades
Light Power Armour (Good Craftsmanship) - Armour Upgrades: Ablative bc10 = 10 ≥ 68 → Misserfolg 6. Grades
Light Power Armour (Good Craftsmanship) - Armour Upgrades: Vac-Sealed bc10 = 10 ≥ 1 → Erfolg 1. Grades
Light Power Armour (Good Craftsmanship) - Armour Upgrades: Spikes bc10 = 10 ≥ 82 → Misserfolg 8. Grades
Light Power Armour (Good Craftsmanship) - Armour Upgrades: Ceramite bc10 = 10 ≥ 100 → Misserfolg 10. Grades
Light Power Armour (Good Craftsmanship) - Armour Upgrades: Insulated bc10 = 10 ≥ 57 → Misserfolg 5. Grades
bzw.
Chainmail Coat: 1x [+10], Average [+10], Best Craftsmanship [–20] -> bc30 = 30 ≥ 96 → Misserfolg 7. Grades
Chainmail Coat - Armour Upgrades: Ceramite bc30 = 30 ≥ 41 → Misserfolg 2. Grades
Chainmail Coat - Armour Upgrades: Insulated bc30 = 30 ≥ 68 → Misserfolg 4. Grades

Schutzschild: (maximal einen... Ich will keinen Vorrat)
Infernal Star: 1x [+10], Extremely Rare [-30] -> bc10 = 10 ≥ 43 → Misserfolg 4. Grades
Conversion Field: 1x [+10], Extremely Rare [-30], Common Craftsmanship [+0] -> bc10 = 10 ≥ 61 → Misserfolg 6. Grades
Refractor Field: 1x [+10], Very Rare [-20], Common Craftsmanship [+0] -> bc20 = 20 ≥ 82 → Misserfolg 7. Grades

Zubehör:
Auspex: 1x [+10], Scarce [+0], Good Craftsmanship [-10] -> bc30 = 30 ≥ 58 → Misserfolg 3. Grades
Cameleoline Cloak: 1x [+10], Rare [-10], Common Craftsmanship [+0] -> bc30 = 30 ≥ 3 → Erfolg 3. Grades
Drug: Blue Fire: 1x [+10], Extremely Rare [-30] -> bc10 = 10 ≥ 70 → Misserfolg 7. Grades
Drug: Rez: 1x [+10], Extremely Rare [-30] -> bc10 = 10 ≥ 6 → Erfolg 1. Grades
Drug: Rose: 1x [+10], Rare [-10] -> bc30 = 30 ≥ 53 → Misserfolg 3. Grades

Data-slates (mit Kartenmaterial von dem Calixis-Sektor, Koronus-Weite, Jerioch-Weite, Heulender Wirbel):
4x [+0], Common [+20] -> bc50 = 50 ≥ 47 → Erfolg 1. Grades

Scarlet-Carson:
Tzeentch Weapon Attributes 1d100d100 = (90) Gesamt: 90
Unaligned Weapon Attributes 1d100d100 = (34) Gesamt: 34

Scarlet-Carson:
INFAMIE 30

Wunschliste:
Shimmering RobePsychic HoodRendering Apothecarium1x [+10], Extremely Rare [-30]1x [+10], Extremely Rare [-30]1x [+10], Extremely Rare [-30]bc10 = 10 ≥ 15 → Misserfolg 1. Gradesbc10 = 10 ≥ 44 → Misserfolg 4. Gradesbc10 = 10 ≥ 9 → Erfolg 1. Grades Talisman of TzeentchRitual KitPsy-Focus1x [+10], Very Rare [-20]1x [+10], Scarce [+0]1x [+10], Average [+10]bc20 = 20 ≥ 27 → Misserfolg 1. Gradesbc40 = 40 ≥ 19 → Erfolg 3. Gradesbc50 = 50 ≥ 15 → Erfolg 4. Grades Unholy IconBeguiling GemTarnor Mimic-Mask1x [+10], Extremely Rare [-30]1x [+10], Very Rare [-20]1x [+10], Rare [-10]bc10 = 10 ≥ 69 → Misserfolg 6. Gradesbc20 = 20 ≥ 76 → Misserfolg 6. Gradesbc30 = 30 ≥ 5 → Erfolg 3. Grades
Rüstung:Light Power Armour1x [+10], Very Rare [-20], Good Craftsmanship [+10]bc10 = 10 ≥ 21 → Misserfolg 2. Grades   Armour Upgrades: (Ansonsten für die 'Common Craftsmanship Light Power Armour' +10%)AblativeVac-SealedSpikesCeramiteInsulatedbc10 = 10 ≥ 10 → Erfolg 1. Gradesbc10 = 10 ≥ 59 → Misserfolg 5. Gradesbc10 = 10 ≥ 50 → Misserfolg 5. Gradesbc10 = 10 ≥ 2 → Erfolg 1. Gradesbc10 = 10 ≥ 63 → Misserfolg 6. Grades
Rüstung:Chainmail Coat1x [+10], Average [+10], Best Craftsmanship [–20]bc30 = 30 ≥ 61 → Misserfolg 4. Grades   Armour Upgrades: [Entfällt, wenn das Kettenhemd nicht verfügbar ist]CeramiteInsulatedbc30 = 30 ≥ 89 → Misserfolg 6. Gradesbc30 = 30 ≥ 33 → Misserfolg 1. Grades
Schutzschild: (Maximal einen... Ich will keinen Vorrat)Infernal StarConversion FieldRefractor Field1x [+10], Extremely Rare [-30],
Common Craftsmanship [+0]1x [+10], Extremely Rare [-30],
Common Craftsmanship [+0]1x [+10], Very Rare [-20],
Common Craftsmanship [+0]bc10 = 10 ≥ 63 → Misserfolg 6. Gradesbc10 = 10 ≥ 41 → Misserfolg 4. Gradesbc20 = 20 ≥ 14 → Erfolg 1. Grades
Fernkampfwaffen: (Max. eine Neue)Q’Sal Soul CannonSpore Caster1x [+10], Extremely Rare [-30], Common Craftsmanship [+0]1x [+10], Extremely Rare [-30], Common Craftsmanship [+0]bc10 = 10 ≥ 69 → Misserfolg 6. Gradesbc10 = 10 ≥ 22 → Misserfolg 2. GradesNahkampfwaffen + Upgrade:SwordQ’sal Glass Dagger1x [+10], Common [+20], Best Craftsmanship [–20] bc40 = 40 ≥ 77 → Misserfolg 4. Grades Duellist’s Grip - Weapon Upgrade
[Entfällt, wenn das Schwert nicht verfügbar ist]Mono - Weapon Upgradebc40 = 40 ≥ 78 → Misserfolg 4. Gradesbc10 = 10 ≥ 44 → Misserfolg 4. GradesGranaten:Hallucinogen GrenadeBlight Grenade1x10 [+10], Scarce [+0]1x10 [+10], Scarce [+0]bc40 = 40 ≥ 3 → Erfolg 4. Gradesbc40 = 40 ≥ 64 → Misserfolg 3. Grades  Q’Sal Crystal Caster [Rare [-10] / 1x [+10]] - Weapon Upgrade: Red Dot Laser Sight -> bc30 = 30 ≥ 76 → Misserfolg 5. Grades


Zubehör:AuspexCameleoline CloakData-slates (Kartenmaterial: Calixis-Sektor, Koronus-Weite, Jerioch-Weite, Heulender Wirbel)1x [+10], Scarce [+0],
Good Craftsmanship [-10]1x [+10], Rare [-10],
Common Craftsmanship [+0]4x [+0], Common [+20]    ???bc30 = 30 ≥ 13 → Erfolg 2. Gradesbc30 = 30 ≥ 19 → Erfolg 2. Gradesbc50 = 50 ≥ 26 → Erfolg 3. Grades
Drugs:Blue FireRezRoseSpookSweetmeats1x [+10],
Extremely Rare [-30]1x [+10],
Extremely Rare [-30]1x [+10],
Rare [-10]1x [+10],
Very Rare [-20]1x [+10],
Rare [-10]bc10 = 10 ≥ 88 → Misserfolg 8. Gradesbc10 = 10 ≥ 41 → Misserfolg 4. Gradesbc30 = 30 ≥ 50 → Misserfolg 3. Gradesbc20 = 20 ≥ 2 → Erfolg 2. Gradesbc10 = 10 ≥ 45 → Misserfolg 4. Grades

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