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Conflict PvP uses an averaging system for hit points. All characters, monsters, summoned creatures and any other creature involved in a Conflict Matchreceive the maximum amount of hit points for their first level, but after that they will have their hit points per hit die averaged. That is, hit points are notrolled for, but instead are averaged (round down) for each level (i.e. a d10 hit die gains 5 hp per level after the first , and a d12 gains 6 hp). All hit pointsfrom Constitution, feats, class, and any other bonus hit points are gained normally. This rule ensures all characters and creatures involved in the Match willmeet on equal footing, rather than, say, having one player’s bad luck in rolling for hit points deciding the Match before the battle has even begun.
Die genauen Regeln zur Charaktererschaffung kommen aber noch.