In diesem Thread findet ihr eine Sammlung nützlicher Links und Spielhilfen (danke an Luther Engelsnot, der sie zusammengetragen hat):
Links:Aktuelles Errata für Star Wars: Edge of the Empire.
Letztes Beta Update für die Star Wars: Age of Rebellion Beta.
The Unofficial Species Menagerie 3.0 by Jonathan Stevens and Ben Erickson
Character Generator by OggDude
Combat Reference Sheet by Gribble
Another Combat Reference Sheet by Gribble
Reference Sheet (Beta)Talent Trees Reference Sheet by Gribble
Talent Trees Reference Sheet by Doc, the Weasel
WookiepediaJedipediaWay of the Force by Donovan Morningfire
Karte der Gakaxie aus der Zukunft
Spielhilfen:Uses of Destiny Points (Anzeigen)- A helping hand - upgrade your starting dice pool once
- Raising the stakes - upgrade the difficulty of the enemies' check once
- Special abilites and talents - activate special abilites and talents that requires a Destiny Point
- Luck and deus ex machina - introduce facts and additional context directly into the narrative
- Use a dark side Force point for a Force power
Actions and Maneuvers (Anzeigen)Maneuvers:- Aim
- Assist
- Guarded Stance
- Interaction with the environment
- Manage gear
- Mount or dismount
- Move
- Drop prone or stand from prone
Actions:- Exchange an Action for a Maneuver
- Spend an action to activate an ability
- Activate a force power
- Perform a skil check
- Perform a combat check
Additional Maneuvers in Starship Combat:- Accelerate/Decelerate [Pilot Only]
- Fly/Drive [Pilot Only]
- Evasive Maneuvers [Pilot Only]
- Stay on target [Pilot Only]
- Punch it [Pilot Only]
- Angle deflector shields
Additional Actions in Starship Combat:- Damage control
- Gain the advantage [Pilot Only]
- Additional ship and vehicle Actions
- Perform a combat check with vehicle weapons
Examples for spending Advantages, Despairs, Threats and Triumphs in combat (Anzeigen)Examples of Spending Advantages and Triumphs in Combat:Cost | General | Starship Combat |
One Advantage or Triumph | - Recover one Strain
- Add to the next allied active character's check
- Notice a single important point in the ongoing conflict
- Inflict a Critical Injury (if damage is dealt past soak, Advantage cost according to Critical Rating)
- Activate a weapon quality (Advantage cost may vary)
| - Add to next active allied characters Pilot, Gunnery, Computers or Mechanics check
- Notice a single important point in the ongoing conflict
- Inflict a Critical Injury (if damage is dealt past soak, Advantage cost according to Critical Rating)
- Activate a weapon quality (Advantage cost may vary)
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Two Advantages or one Triumph | - Perform an immediate free maneuver, provided you have not already performed two maneuvers that turn
- Add to target’s next check
- Add to active or allied characters next check
| - Perform an immediate free maneuver, provided you have not already performed two maneuvers that turn
- Add to target’s next Pilot or Gunnery check
- Add to active or allied characters next Pilot, Gunnery, Computers or Mechanics check
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Three Advantages or one Triumph | - Negate the target's defense bonus till the end of the current round
- Ignore penalizing environmental effects until the end of the next turn
- Instead of dealing damage or strain disable the opponent or one piece of gear
- Gain plus one melee or ranged defense until the end of next turn
- Let the target drop a melee or ranged weapon it is wielding
| - Instead of dealing hull damage or system strain damage one of the opponent's ship components
- Ignore penalizing terrainor stellar effects until the end of the next turn
- If piloting the ship, performe one free Pilot Only maneuver as long as the normal limit is not exceeded
- Force the target ship or vehicle to veer off, breaking any aim or Stay on Target maneuver
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One Triumph | - Upgrade the difficulty of target’s next attack
- Upgrade active or allied character's next check
- Do something vital to turn the tide of battle
| - Upgrade the difficulty of target’s next Pilot or Gunnery check
- Upgrade active or allied character's next Pilot, Gunnery, Computers or Mechanics check
- Do something vital to turn the tide of battle
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Two Triumphs | - Destroy a piece of the target's equipment (if damage is dealt past soak)
| - Instead of dealing hull damage or system strain destroy one of the opponent's ship components
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Examples of Spending Threats and Despairs in Combat:Cost | General | Starship Combat |
One Threat or Despair | - Suffer one Strain
- Lose the benefit of a prior maneuver until it is performed again
| - If piloting reduce current speed by one
- Lose the benefit of a prior maneuver until it is performed again
- The active ship or vehicle suffers one system strain
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Two Threats or one Despair | - An opponent performs one free maneuver
- Add to the active character's or allied character's next check
- Add to target's next check
| - An opponent performs one free maneuver
- Add to the active character's or allied character's next check
- Add to target's next check
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Three Threats or one Despair | - Character falls prone
- Character grants enemy a significant advantage in the battle
| - The active charakter's initiative slot drops to last in initiative order
- Character grants enemy a significant advantage in the battle
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One Despair | - Character's ranged weapon runs out of ammo
- Upgrade difficulty of active or allied character's next check
- Character's tool or melee weapon becomes damaged
| - The primary weapon of the ship suffers the effect of the Component Hit Critical
- Upgrade difficulty of active or allied character's next check
- The active character suffers a minor collision (major collision if check failed)
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