Homeworlds Agri World (Anzeigen) Characters from Agri worlds apply the following benefits during character creation:
Characteristic Modifiers: + Fellowship, + Strength, – Agility
Fate Threshold: 2 (Emperor’s Blessing 7+)
Home World Bonus: Strength from the Land: An agri-world character starts with the Brutal Charge (2) Trait
Home World Aptitude: Strength
Wounds: Frontier world characters start with 8+1d5 wounds.
Recommended Backgrounds: Adeptus Mechanicus, Adeptus Ministorum, Imperial Guard, Mutant
Frontier World (Anzeigen)Characters from Frontier worlds apply the following benefits during their creation:
Characteristic Modifiers: + Ballistic Skill, + Perception, – Fellowship
Fate Threshold: 3 (Emperor’s Blessing 7+)
Home World Bonus: Rely on none but yourself: A frontier world character gains a +20 bonus to Tech-Use tests when applying personal weapon modifications, and a +10 bonus when repairing damaged items.
Home World Aptitude: Ballistic Skill
Wounds: Frontier world characters start with 7+1d5 wounds.
Recommended Backgrounds: Adeptus Arbites, Adeptus Astra Telepathica, Mutant, Outcast
Feudal World (Anzeigen) Characters from feudal worlds apply the following benefits during character creation:
Characteristic Modifiers: + Perception, + Weapon Skill, – Intelligence
Fate Threshold: 3 (Emperor’s Blessing 6+)
Home World Bonus: At Home in Armour: A feudal world character ignores the maximum Agility value imposed by any armour he is wearing
Home World Aptitude: Weapon Skill
Wounds: Frontier world characters start with 9+1d5 wounds.
Recommended Backgrounds: Adepta Sororitas, Adeptus Administratum, Adeptus Ministorum, Imperial Guard
Backgrounds:Adepta Sororitas (Anzeigen)A character with the Adepta Sororitas background applies the following benefits:
Starting Skills: Athletics, Charm or Intimidate, Common Lore (Adepta Sororitas), Linguistics (High Gothic), Medicae or Parry
Starting Talents: Weapon Training (Flame or Las, Chain)
Starting Equipment: Handflame or Laspistol, chainblade, armored bodyglove, chrono, dataslate, stablight, micro-bead
Background Bonus: Incorruptible Devotion: Whenever an Adepta Sororitas character would gain 1 or more Corruption Points, she gains that many Insanity Points minus 1 (to a minimum of 0) instead
Background Aptitude: Offence or Social
Recommended Roles: Chirurgeon, Fanatic, Sage, Warrior
Mutant (Anzeigen)A character with the Mutant background applies the following benefits:
Starting Skills: Acrobatics or Athletics, Awareness, Deceive or Intimidate, Forbidden Lore (Mutants), Survival
Starting Talents: Weapon Training (Low Tech, Solid Projectile)
Starting Traits: One of the following: Amphibious, Dark-Sight, Natural Weapons, Sonar Sense, Sturdy, Toxic (1), Unnatural Agility (1), Unnatural Strength (1), or Unnatural Toughness (1)
Starting Corruption and Mutation: A Mutant Character beginns play with 10 Corruption points. Instead of rolling as normal for malignancy or mutation, roll 5d10 on Table 8-16: Mutations (see page 292 of the DARK HERESY Core rulebook) to determine a starting mutation for the character
Starting Equipment: Shotgun (or stub revolver and great weapon), grapnel and line, heavy leathers, combat vest, 2 doses of stimm
Background Bonus: Twisted flesh: A Mutant character can always choose to fail any test associated with resisting malignancy or mutation. Whenever he would gain a malignancy, he may roll on Table 8-16: Mutations to gain a mutation instead.
Background Aptitude: Fieldcraft or Offence
Recommended Roles: Assassin, Desperado, Penitent, Warrior
Roles:Fanatic (Anzeigen)A Fanatic character gains the following benefits:
Role Aptitudes: Leadership, Offence, Toughness, Weapon Skill, Willpower
Role Talents: Deny the Witch or Jaded
Role Bonus: Death to All Who Oppose Me!: In addition to the normal uses of Fate Points (see page 293 of the DARK HERESY Core Rulebook), a Fanatic character may spend a Fate point to count as having the Hatred talent against his current foe for the duration of the encounter. Should he choose to leave combat against a Hated foe in that encounter, however, he gains 1 Insanity Point.
Penitent (Anzeigen)A Penitent character gains the following benefits:
Role Aptitudes: Agility, Fieldcraft, Intelligence, Offence, Toughness
Role Talents: Die Hard or Flagellant
Role Bonus: Cleansing Pain: Whenever a Penitent character suffers 1 or more points of damage (after reductions for Toughness bonus and Armour), he gains a +10 bonus to the first test he makes before the end of his next turn.
Noch fehlend:
Elite Advance: Sororitas (die tipp ich wahrscheinlich nicht ab)
Gibt noch neue Talente (paar nur für den Sororitas-Hintergrund und eine Menge die sich "Hatred"-Talente nennen die ich aber noch nicht durch hab)