Headband of Vast Intelligence +2 | 1 | 4000 | 1 | This intricate gold headband is decorated with several small blue and deep purple gemstones. |
Amulet of Natural Armor +1 | 1 | 2000 | / | This amulet, usually containing some type of magically preserved monster hide or other natural armor—such as bone, horn, carapace, or beast scales—toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor. |
Cloak of Elvenkind | 1 | 2500 | 1 | These cloaks of famed elven design are enhanced to reflect the wearer’s surroundings, aiding him in blending in with any terrain. (+5 on stealth checks) |
Small Adaptive Composite Longbow +2 | 1 | 9100 | 1 | You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. Allows you to add your Strength bonus to damage. |
Small Arrows, common (20) | 2 | 2 | 1.5 | |
Small Arrow, blunt (20) | 1 | 2 | 1,5 | Blunt Arrows deal bludgeoning damage rather than piercing damage. An archer can use a blunt arrow to deal nonlethal damage (at the normal –4 attack penalty for using a lethal weapon to deal nonlethal damage). |
Small Sickle | 1 | 6 | 1 | |
Small Darkleaf Hide +2 | 1 | 5515 | 6.25 | Darkleaf cloth is a special form of flexible material made by weaving together leaves and thin strips of bark from darkwood trees, then treating the resulting fabric with special alchemical processes. The resulting material is tough as cured hide but much lighter, making it an excellent material from which to create armor. |
Small Darkwood Buckler +1 | 1 | 1180 | 2.5 | You can use a bow or crossbow without penalty while carrying it. |
Small Outfit, Cold-Weather | 1 | 15 | 1.5 | This outfit includes a wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather. |
Small Outfit, Explorer's | 1 | / | 2 | This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat. |
Small Masterwork Backpack | 1 | 50 | 1 | Treat your Strength score as +1 higher than normal when calculating your carrying capacity. |
Small Waterskin | 1 | 1 | 1 | |
Rations, Halfling Trail | 5 | 10 | 2.5 | A day’s worth of halfling trail rations is actually more than what a typical adventuring halfling eats in a day—a full belly strengthens a halfling’s resolve. Common foods include sweetened dried fruit, aged sausage, hard sharp cheese, honey cakes, and a mixture of roasted grains, nuts, and molasses. If you are a halfling who subsists on nothing but these rations for at least 1 week, you reduce the penalty for the shaken condition from –2 to –1. This benefit lasts until you eat a meal other than the rations or go for a full day without eating a day’s worth. |
Compass | 1 | 10 | 0.5 | An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground. |
Flint and Steel | 1 | 1 | / | Lighting a torch with a flint and steel is a full-round action. Lighting any other fire with them takes at least that long. |
Silent Animal Whistle (Avian) | 1 | 0.9 | / | Animals and magical beasts that match a beast whistle’s type can hear the whistle as a human hears a signal whistle. With a DC 5 Perform (wind instruments) check, you can use a whistle to signal the same sorts of situations as signal horns. A whistle’s piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty. Silent whistles that only animals and other creatures with keen hearing can hear also exist. |
Dowsing rod | 1 | 10 | 1 | +2 circumstance bonus on Survival checks for the dowsing occult skill unlock |
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Saddle, exotic riding | 1 | 30 | (15) | |
Saddlebag | 1 | 4 | (8) | 20 lbs. capacity |
Kit, Cooking | 1 | 3 | (16) | This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings. You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for easy storage and transport. |
Small Bedroll | 1 | 0.1 | (2.5) | |
Small Blanket | 1 | 0.5 | (1.5) | |
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Total | / | 24440.5 | 25.75 | / |
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