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Meine Hintergrundgeschichte ist da Der Restfluff kommt dann auch gleich, hoffe ich Edit: Beschreibung und Müsik sind auch drin^^ Fertig
Das macht Sinn. Edit: Als Vorschlag würde ich X Gegenstände bis zu einem Modifikator von +0 vorschlagen. Ist man unter dem, was man sich zu Beginn holen konnte und kann sich die Dinge holen, für die man keine Requisition "verschwenden" wollte.
Ich kenne mich und meine Arbeitweise. Bekomme ich eine Deadline?
Ich habe mir mal Gedanken gemacht und bin zu dem Entschluss gekommen, dass ich lieber bei den Standardregeln bleiben möchte. Mehr Startanforderungen sind ja die Belohnung für einen höheren Einflusswert und natürlich können nach Start des Spiels ganz normal Anforderungen entsprechend den Regeln dafür gemacht werden.
Zitat von: Das TarotIch habe mir mal Gedanken gemacht und bin zu dem Entschluss gekommen, dass ich lieber bei den Standardregeln bleiben möchte. Mehr Startanforderungen sind ja die Belohnung für einen höheren Einflusswert und natürlich können nach Start des Spiels ganz normal Anforderungen entsprechend den Regeln dafür gemacht werden.Bedauerlich.
Ein Messer und ein Concealed Holster.
Tier 1:FlagellantTier: 1Prerequisites: Willpower 30Aptitudes: Offence, ToughnessAs a Full Action, the character can inflict some suitable punishment on his own body, suffering 1d5-2 levels of Fatigue (to a mimimum of 1). He then gains a +10 bonus on Willpower tests to resist Fear, Pinning, psychic powers, of suffering Corruption, for one hour or until the end of the current encounter. If the Acolyte also possesses the Frenzy talent, he can enter a Frenzied state as a Free Action while under the effects of this talent. Mounted WarriorTier: 1Prerequisites: Rank 2 (Trained) in any Operate Skil or Rank 2 (Trained) in Survival Skill, Ballistic Skill 30 or Weapon Skill 30Specialisations: Melee, RangedAptitudes: Weapon Skill or Ballistic Skill, OffenceWhen a character purchases this talent, he selects the specialisation that matches the characteristic prerequisite and aptitude used in purchase. He then reduces any penalty for making corresponding attacks (Melee or Ranged) from a moving vehicle or mount by 10 for each time the talent has been purchased in that specialisation. This applies to both ordinary atack actions and vehicle combat actions, such as Hit and Run.Tier 2:Penitent PsykerTier: 2Prerequisites: Psy rating, Strong Minded, Willpower 40Aptitudes: Psyker, Defence-Purity of HaredTier: 2Prerequisites: Hatred (Any)Specialisations: Any group for which the character posesses the Hatred talentAptitudes: Offence, WillpowerWhen selectiong this talent, the character chooses one specific group for which he posesses the Hatred talent. Against opponents of this group, the Acolytes attacks gain the Vengeful (9) quality. If the Acolytes weapon or attacks already posess this quality, decrease the value by one (to a minimum of 1)Tainted PsykerTier: 2Prerequisites: Psy rating, Rank 2 (Trained) in Psyniscience skill), 10 Corruption PointsAptitudes: Psyker, KnowledgeWhen making a Focus Power test, the character may gain a number of Corruption Points up to his psy rating. For each point he gains in this way, he gains a +10 bonus to the Focus Power test, but adds +5 to rolls on Table 6-2: Psychic Phenomena (see Page 196 of the DARK HERESY Core Rulebook)Witch FinderTier: 2Prerequisites: Rank 2 (Trained) in Forbidden Lore (Psykers), Willpower 45Aptitudes: Knowledge, PerceptionThe character counts as possessing the Psyniscience skill on Rank 1 (Known), even though he is not a psyker. Note that you cannot spend experience to gain additional ranks in that skillTier 3:Aegis of ContemptTier: 3Prerequisites: Shared Destiny, Shield of Contempt, Hatred (Any)Aptitudes: Defence, LeadershipWhenever this character or an ally within 10 metres gains Corruption, reduce the amount gained by 1 to a minimum of 0. In addition, an ally within 10 metres can spend a fate point to gain 0 Corruption instead. These effects do not stack when there are multiple characters with this talent within range. Divine ProtectionTier: 3Prerequisites: Ballistic Skill 45, Willpower 35Aptitudes: FinesseWhen the Acolytes attacks using a weapon with the Spray quality, it only strikes enemies within the area of effect; the attack does not harm alliesInto the Jaws of HellTier: 3Prerequisites: Adamantium Faith, Halo of Command, Will of the InquisitorAptitudes: Leadership, WillpowerServants and allies within 10 metres can subtract the Inquisitors Fellowship bonus from their degrees of failure on a failed Fear or Pinning test, so long as the Inquisitor passes the test. If this reduces the degrees of failure to 0 or less, a character counts as having passed the test with 1 degree of success. The effects of this talent apply to Acolytes in the Inquisitors warband and to other servants of the Imperium fighting under the Inquisitors orders, as well as others at the GM's discretion. Indomitable ConvictionTier: 3 Prerequisites: Shared Destiny, Strength through Conviction, Resistance (Fear), JadedAptitudes: Leadership, WillpowerWhenever this character or an ally within 10 metres gains Insanity, reduce the amount gained by 1. In addition, an ally within 10 metres can spend a fate point to gain 0 Corruption instead. These effects do not stack when there are multiple characters with this talent within range.