Lasst mich euch eine Geschichte erzählen. Die Geschichte, wie die Zeit und die Umwelt einen Mutanten geformt hat. Wo wir herkommen wollt ihr wissen? Tut mir leid, dass weiß nur der Älteste und bisher hat er es nicht einmal mit den Chronisten geteilt. Also wo war ich stehen geblieben, ach ja richtig. Danko, ein echter Teufelskerl, wollte eigentlich ein friedliches Leben, aber dann verschlug es ihn als einen der Ersten in die Zone. Er wurde ein Stalker und so begann seine Geschichte...Schritt 1: Eine Rolle wählenAls erstes wählt ihr eine Rolle. Diese bestimmt zum größten Teil wer ihr seid und welche Aufgabe ihr in der Arche übernehmt. Insgesamt stehen echt Rollen zur Auswahl, die ich im folgenden kurz vorstellen werde. Ich möchte darum bitten, dass möglichst keine Rolle doppelt belegt wird, und eine möglichst große Vielfalt herrscht. Ich hoffe das bekommen wir hin. Die acht Rollen sind die folgenden:
Enforcer (Anzeigen)Every day is a fight for survival. No one knows that better than you. As long as you can remember, you have been fighting. For grub, for bullets, for respect. Your knuckles and your soul are hardened, crushing a jaw no longer hurts. You have learned the fighter’s secret: It’s not about who is the strongest. It’s about who will never quit.
Typical Names: Hugust, Lenny, Marl, Pontis, Otiak, Ingrit, Mubba, Nelma, Rebeth
Key Attribute: Strength
Specialist Skill: Intimidate
Gearhead (Anzeigen)For other people, the Zone is an empty wasteland, littered with useless scrap and garbage. For you, it’s a gold mine that is never depleted. There are remains from the Old Age everywhere, broken technical wonders. You have mastered the art of turning them into new, working contraptions. They’re not pretty. But they work. Most of the time. And the People have learned to value your craft.
Typical Names: Quark, Octane, Plonk, Zingo, Zippo, Delta, Iridia, Loranga, Nafta, Zanova
Key Attribute: Wits
Specialist Skill: Jury-Rig
Stalker (Anzeigen)Let them stare at you in disgust. Let them shy away from you, afraid the Rot will infect them. Let them fear you like death itself. Let them. They hate you, but they need you. Only you know the way through the Zone, the safe paths crossing the gravelands of the Old Age. You know where the artifacts are hidden, you know where the monsters roam. You are a Stalker.
Typical Names: Danko, Endel, Franton, Hammed, Max, Felin, Jena, Katin, Krin, Tula
Key Attribute: Agility
Specialist Skill: Find the Path
Fixer (Anzeigen)Bullets? Grub? Water? Artifacts? A warm body next to yours? Whatever people want, you can get it. Somehow. Seeing the needs of others and fulfilling them, that has been your strategy for survival as long as you can remember. Since your were a weak little runt and learned to survive by staying close to the strong kids.
Typical Names: Abed, Denrik, Fillix, Jonar, Leodor, Jolisa, Lula, Marlian, Monja, Novia
Key Attribute: Empathy
Specialist Skill: Make a Deal
Dog Handler (Anzeigen)If there’s something the Ark is not in short supply of, it’s wild mutts. Unlike you mutants, the dogs breed constantly and survive by feeding on refuse and – when needed – each other. You can’t even remember how your sorry excuse for a dog became yours, but now it’s worth more to you than any mutant. You live in a symbiotic mutual dependency – you give your dog grub, and it will tear the jugular off anyone who stands in your way.
Typical Names: Finn, Jony, Mohan, Montiak, Rasper, Anny, Brie, Krinnel, Linna, Sofin
Dog Names: Grim, Grock, Fingo
Key Attribute: Agility
Specialist Skill: Sic a Dog
Chronicler (Anzeigen)Everything must be recorded. All the People does must be taken note of, nothing forgotten. The Elder has been saying that as long as you can remember. The most gifted among you he made Chroniclers, tasked with writing down the fate of the People in yellowed notebooks. You have filled many books by now. The Elder will soon be gone – but you won’t betray your pledge to him.
Typical Names: Erister, Olias, Maxim, Silas, Victon, Amara, Danova, Johalin, Hanneth, Miri
Key Attribute: Empathy
Specialist Skill: Inspire
Boss (Anzeigen)Human civilization may have collapsed, but the world hasn’t ended equally for all. Some lead and others follow - now as in the Old Age. You lead. Through intrigue, manipulation and naked violence you have convinced a gang of mutants to follow you as their leader. That doesn’t mean your life is simple – there is always another Boss who wants to break you or some underling who wants to take your place.
Typical Names: Augustian, Kristor, Maximon, Mohamin, Oskartian, Briktoria, Elona, Gunitt, Natara, Bristin
Key Attribute: Wits
Specialist Skill: Command
Slave (Anzeigen)It feels good to be a slave. To know your place. To have a purpose. Not having to choose your own path, doing your owner’s bidding. To make her proud. And still. Somewhere, deep inside, you have a dream of a new place, a new life. Where everything could be different.
Typical Names: Dink, Fils, Hent, Mart, Wilo, Alia, Eria, Henny, Kim, Lin
Key Attribute: Strength
Specialist Skill: Shake it Off
Schritt 2: Name wählenIhr könnt euren Namen natürlich frei festlegen. Die typischen Namen aus den Rollen sind nur Beispiele und nicht bindend.
Schritt 3: Aussehen festlegenAuch hier seid ihr natürlich völlig frei. Zu beachten ist nur, dass ihr alle ungefähr im selben Alter als junge Erwachsene seid. Es gibt keine älteren Bewohner außer den Ältesten und keine Kinder, denn bisher konnte noch Niemand eins bekommen. Jede Klasse hat allerdings auch einige Beispiele für das Aussehen, wenn ihr Inspiration braucht:
Enforcer (Anzeigen)Face: broken nose, dead eyes, scarred head, welding mask, hockey mask, metal jaw
Body: scarred, muscular, compact, wiry, huge, arm prosthesis
Clothing: worn leather coat, dirty coverall, undersized T-shirt, cut-up car tires, hubcaps
Gearhead (Anzeigen)Face: goggles, grinning, spiked hair, hairless, bloodshot eyes, dirty, always chewing
Body: thin, wiry, extremely skinny, midget, abnormally fat
Clothes: dirty yellow coverall, bicycle chains, patched-up raincoat, T-shirt with heavy metal motif, cables and light bulbs
Stalker (Anzeigen)Face: hidden under a hood, scarred face, hairless, sickly pale, bandaged
Body: androgynous, wiry, muscular, short
Clothes: raincoat, coverall, camouflage gear, army boots, backpack
Fixer (Anzeigen)Face: pleasant, always smiling, unnaturally attractive, greasy
Body: slender, skinny, midget, abnormally fat, no legs
Clothes: suit, dress, colorful T-shirt, leather coat, hat, gloves
Dog Handler (Anzeigen)Face: hairless, scarred, pastry pale, unblinking, disfigured
Body: wiry, scrawny, short, hunched
Clothes: overalls, padded jacket, leather jacket, hoodie, heavy boots
Chronicler (Anzeigen)Face: sickly pale skin, hairless head, friendly face, piercing eyes, serious
Body: skinny, hunchback, abnormally tiny, gnarled
Clothes: worn coverall with a number on it, raincoat, worn suit, covered by paraphernalia from the Old Age
Boss (Anzeigen)Face: moon face, scarred face, hairless, greasy hair, watery eyes
Body: standing upright, short, abnormally fat, has no legs and needs to be carried
Clothes: suit, dress, protective coverall, fur coat, hat, jewelry
Slave (Anzeigen)Face: expressionless, disfigured, rough, dead eyes, hairless
Body: powerful, muscular, skinny, hunchback, ape-like
Clothes: none, chains, torn T-shirt, dirty coverall
Schritt 4: Werte verteilenIhr bekommt 14 Punkte, die ihr auf eure vier Attribute verteilen müsst. Dabei darf jedes Attribut einen Wert zwischen zwei und vier annehmen. Einzige Ausnahme das
Key Attribute eure Rolle. Dieses kann auf fünf gesteigert werden. Die Attribute werden für alle wichtigen Aktionen genutzt und je höher desto besser. Sie können allerdings auch temporär durch Traumata fallen und wenn sie null erreichen ist man gebrochen. Die vier Attribute sind:
Strength (Anzeigen) Raw physical power and endurance. Strength is decreased by damage, and recovered by grub.
Agility (Anzeigen)Your overall body control and motor skills. Agility is decreased by fatigue, and recovered by water.
Wits (Anzeigen) Intelligence, alertness and sharpness of mind. Wits is decreased by confusion, and recovered by sleep.
Empathy (Anzeigen) Your charisma and ability to read and affect others. Empathy is decreased by doubt and recovered by sympathy.
Schritt 5: Fertigkeiten verteilenIhr dürft zehn Punkte auf eure Fertigkeiten verteilen. Das Maximum sind dabei drei Punkte in einer Fertigkeit und auch hier gilt, je mehr desto besser ist man darin. Insgesamt gibt es zwölf Grundfertigkeiten, die man auch ohne Ränge einsetzen kann, und acht Spezialisierungsfertigkeiten der acht Rollen. Diese können nur mit mindestens einem Rang benutzt werden, weswegen ihr in der Fertigkeit eurer Rolle mindestens einen Punkt darin investieren müsst. Die Fertigkeiten und ihr Bezugsattribut sind:
- Endure (Strength)
- Force (Strength)
- Fight (Strength)
- Sneak (Agility)
- Move (Agility)
- Shoot (Agility)
- Scout (Wits)
- Comprehend (Wits)
- Know the Zone (Wits)
- Sense Emotion (Empathy)
- Manipulate (Empathy)
- Heal (Empathy)
- Enforcer's Skill: Intimidate (Strength)
- Gearhead's Skill: Jury-rig (Wits)
- Stalker's Skill: Find the Path (Agility)
- Fixer's Skill: Make a Deal (Empathy)
- Dog Handler's Skill: Sic a Dog (Agility)
- Chronicler's Skill: Inspire (Empathy)
- Boss's Skill: Command (Wits)
- Slave's Skill: Shake it off (Strength)
Schritt 6: Wähle ein TalentZum Anfang dürft ihr, abhängig von der gewählten Rolle, eines von drei Talenten lernen. Insgesamt gibt es mehr, die jedoch erst im Laufe der Zeit erlernt werden könnt. Die zu wählenden Talente sind die folgenden:
Enforcer (Anzeigen)Barge Through: You can Move using Strength instead of Agility.
Mean Streak: When you Intimidate someone and give your victim doubt, he suffers one extra point of it.
Sucker Punch: The weapon damage of your unarmed attacks is 2 instead of 1.
Gearhead (Anzeigen)Inventor: You get a +2 modification when you use Jury-Rig to create a new device – but not when you repair something.
Motorhead: You get a +1 modification when you use a vehicle to ram someone (Fight) or to escape from a conflict (Move). You also get a +1 when you Jury-Rig to repair or modify a vehicle.
Tinkerer: You get a +2 modification when you Jury-Rig to repair a piece of gear – but not when you build something new.
Stalker (Anzeigen)Scavenger: You get a +2 modification to Find a Path – with success you find any artifacts that may exist in a sector. To identify threats, you must instead get stunts. You can choose whether or not to use this talent when you enter a new sector.
Monster Hunter: You get a +2 modification when you Scout a beast of any kind.
Rot Finder: When using Find a Path you have access to a new stunt that you can choose when you roll extra successes – to find the most Rot-free route through the sector. The Rot level counts as one step lower during this visit to the sector.
Fixer (Anzeigen)Wheeler Dealer: When you use the Make a Deal skill to make small business on the side, you earn twice as much of the commodity you choose.
Vicious Creep: When you Manipulate someone and give him doubt, he suffers one extra point of it.
Juicy Info: Choose one important NPC of whom you have incriminating information. Decide the nature of this information together with the GM. Don’t overuse this hold over the NPC – it could come back to haunt you…
Dog Handler (Anzeigen)Bloodhound: You have trained your dog to be a skilled tracker. You get a +2 modification when you use your dog to follow a track. If the dog dies, you lose this talent.
Fight Dog: You have trained your dog to be a deadly little monster. You get a +2 modification when you use the dog to Fight. If the dog dies, you lose this talent.
Mutant’s Best Friend: Your dog can get you out of any trouble. It can help you Endure and Move. Use your Sic a Dog skill level instead of these skills, and the dog’s attribute scores – Strength and Agility, respectively. You can push the rolls normally. Any trauma is suffered by your dog instead of you, but you don’t get any Mutation Points. If the dog dies, you lose this talent.
Chronicler (Anzeigen)Bonesaw: You have learned the art of sawing bones and sewing skin – all in the interest of saving lives, of course. You get a +2 modification when you roll to Heal a critical injury, but not when tending to someone who is broken by trauma.
Agitator: You get a +2 modification when you Inspire someone to Fight or Shoot.
Performer: Once per session, if you’re in the Ark, you can perform for the People. You can tell a story by a trashcan fire, recite poetry or sing a song. Roll to Inspire. Every success gives you D6 bullets or rations of grub. A failed roll means someone doesn’t appreciate your art…
Boss (Anzeigen)Commander: You get a +2 modification when you order your gang to fight for you. You don’t get the modification in any other situations, nor for racketeering.
Gunslingers: The members of your gang all have scrap guns (pistols or rifles). As long as they’re in the Ark, they have enough bullets to get by (but not more). In the Zone however, you have to supply the bullets.
Racketeer: You get a +2 modification when you use the Command skill for racketeering in the Ark, but not for other uses.
Slave (Anzeigen)Cynic: You get a +2 modification to Endure, but only when suffering doubt (and for no other kinds of trauma).
Rebel: When rolling to Endure, for every success you roll, you get a +1 modification to your next action. You must use this bonus at the earliest possible opportunity – that is, the current turn or the next if you already acted in the turn.
Resilient: You get a +2 modification to Endure, but only when suffering damage (and for no other kinds of trauma).
Schritt 7: Eine Mutation auswürfelnNein ihr dürft nicht aussuchen, ihr müsst das nehmen was euch das Leben zuschustert. Deshalb würfelt bitte einfach einen d66 und ich teile euch das Ergebnis mit. Um es Abwechslungsreicher zu machen, wird es am Anfang keine doppelten Mutationen geben. Ein d66 bedeutet ihr würfelt 2d6 und der erste Würfel bestimmt die Zehnerstelle, der zweite die Einerstelle. Wenn ihr nach eurer ersten Mutation unbedingt noch eine weitere wollt, könnt ihr mit einer zweiten Mutation starten. Sie wird genauso ermittelt wie die erste Mutation, allerdings müsst ihr im Gegenzug ein Attribut um einen Punkt senken. Damit kann das Attribut auch auf eins fallen, aber es ist nicht empfohlen.
Schritt 8: Beziehungen zu den anderen Spielercharakteren und Nichtspielercharakteren festlegenWichtiger Schritt, um bereits von Anfang an, ein kleines Netz zwischen den Gruppenmitgliedern zu haben und eure erste Möglichkeit auch den Inhalt der Arche mitzugestalten. Ihr solltet zu jedem anderen Spielercharakter eine Beziehung haben und diese im Bogen niederschreiben. Es reicht, wenn sie ein Satz umfasst. Es gibt für jede Rolle Beispiele für solche Beziehungen, aber diese sind wie immer nur Inspiration, und nicht bindend. Die Beispiele sind:
Enforcer (Anzeigen)…was still standing after one of your punches.
…fought by your side.
…left you to die.
…is wonderful. Some day he/she will be yours.
Gearhead (Anzeigen)…is awesome. Keep close.
…is a bit slow on the uptake. Best explain stuff. In detail.
…makes you nervous. You don’t like the way he looks at you.
…is out for your gear. Keep it close.
Stalker (Anzeigen)…walked with you in the Zone and lived.
…is a pompous idiot. If he gets in your way, he’s going down.
…might actually understand you. Do you dare to open up?
…is a danger to everyone. Keep your distance.
Fixer (Anzeigen)…scammed you out of some bullets. He’s going to pay for it.
…saved you from trouble. What does he want in return?
…is your way to the top. Stay close.
…is stupid and easy to manipulate.
Dog Handler (Anzeigen)…is disliked by your dog. And therefore, by you as well.
…thinks he is all that. Idiot.
…clearly dislikes you and your dog.
…is the object of your secret desires.
Chronicler (Anzeigen)…is the hero of your story, but doesn’t know it.
…doesn’t understand his own good, and needs to be saved.
…is a threat to the entire People.
…will die soon. It’s only a matter of time.
Boss (Anzeigen)…is your right hand, who you trust with your life.
…stole from you, and thinks you don’t know.
…is a useful tool.
…dared to defy you, and needs to pay for it.
Slave (Anzeigen)…is your owner. His will is your law. For now.
…wants to hurt your owner. Keep an eye on him.
…treats you like garbage.
…is your ticket to freedom. Stay close.
Wenn alle Beziehungen zu den anderen Spielercharaktern festlegen, wird einer ausgesucht, der dir am nahesten steht. Dieser wird als Kumpel (Buddy) markiert. Danach kommt die Beziehung zu anderen Nichtspielercharakteren. Ihr denkt euch jeweils einen aus, den ihr hasst, und einen, den ihr beschützen wollt. Notiert wer er ist und warum ihr ihn hasst oder beschützen wollt. Auch hier gibt es Beispiele für jede Rolle, wobei die wie immer nicht bindend sind, sondern als Inspiration gedacht:
Enforcer (Anzeigen)You hate:
The Boss Johammed, who killed your previous Boss and tortured you.
The Enforcer Elon, the only one who beat you in a fair fight.
The Fixer Milix, who you think stole your stash of grub.
You need to protect:
The Boss Marlotte, who provides grub for you.
The Chronicler Astrina, whom you secretlydesire.
Nobody. No one in this rotten world deserves to live.
Gearhead (Anzeigen)You hate:
The Gearhead Pontiak, who thinks he’s so smart.
The Fixer Sixter, who tricked you out of an artifact.
The Stalker Kara, who left you in the Zone.
You need to protect:
The Boss Johammed, who pays well for jury-rigs.
The Enforcer Elon, who is always there when you need him.
The Stalker Yassan, who has promised to take you deep into the Zone.
Stalker (Anzeigen)You hate:
The Stalker Yassan, because he went deeper into the Zone than you.
The Enforcer Jonats, who killed your only friend.
The Chronicler Astrina, who won’t leave you alone.
You need to protect:
The Gearhead Pontiak. A pain in the neck, but without you he’s dead.
The Slave Eriel. No one deserves a life in chains. Especially not her.
No one. If they can’t protect themselves they deserve to die.
Fixer (Anzeigen)You hate:
The Fixer Milix, who owes you bullets but won’t pay up.
The Boss Johammed, who double-crossed you and had Enforcers beat you up.
The Gearhead Pontiak, who never delivers what he promises.
You need to protect:
The Enforcer Jonats. You need him and he needs you.
The Stalker Yassan, because of the loot he can find in the Zone.
The Boss Marlotte, who is your protector in the Ark.
Dog Handler (Anzeigen)You hate:
The Fixer Sixter, who has seen you cry and needs to die.
The Enforcer Jonats, who kicked your last dog to death.
The Boss Marlotte, who tries to control you.
You need to protect:
The Boss Johammed, who gives you and your dog grub.
The Chronicler Astrina, who loves you but won’t admit it.
Your dog. Her life is worth that of ten of those lousy mutants.
Chronicler (Anzeigen)You hate:
The Chronicler Davin, whose lies the People love listening to.
The Boss Marlotte, who is an uncivilized barbarian.
The Stalker Kara, who refused to be the hero of your story.
You need to protect:
Your worn notebook.
The Boss Johammed, who wants what’s best for the People.
The Gearhead Pontiak. His talents are needed in the Dawnworld.
Boss (Anzeigen)You hate:
The Boss Marlotte, who is your worst rival.
The Enforcer Jonats, who refuses to join your gang.
The Stalker Kara. She led you into the Zone and tried to kill you.
You need to protect:
The Fixer Sixter, who runs your business.
The Chronicler Astrina, you want her to write an epic about you.
The Enforcer Elon, who is a human shield protecting you from your enemies.
Slave (Anzeigen)You hate:
The Boss Johammed, your previous owner who always tormented you.
The Enforcer Elon, who beats you whenever he gets the chance.
The Fixer Milix, who promised you freedom but let you down.
You need to protect:
The Fixer Sixter. You feed him secrets about your owner.
The Enforcer Jonats, who gives you some grub now and then.
The Slave Eriel. The people at the bottom need to stick together.
Beziehungen können sich jedoch im Laufe der Zeit und durch einschneidende Erlebnisse ändern. Deshalb dürft ihr die Beziehungen auch am Ende jedes größeren Abschnittes passend verändern. Es ist also nicht bindend bis an das Lebensende des Charakters.
Schritt 9: Den großen Traum festlegenHier wird festgelegt was der größte Traum des Charakters ist. Was er mehr als alles andere möchte und wohin er aktiv arbeitet. AUch hier gibt es wieder Beispiele für jede Rolle, die genommen werden können, aber nicht müssen. Seid ruhig kreativ:
Enforcer (Anzeigen)To crush everything that is pretty.
That your beloved will love you back.
To build rather than destroy.
Gearhead (Anzeigen)To build something that will change the People’s life forever.
To find Eden and explore all the technical marvels hidden there.
To build a weapon that causes widespread destruction.
Stalker (Anzeigen)To venture deep into the Zone and find Eden.
To some day stop wandering and find peace.
To find something worth dying for.
Fixer (Anzeigen)To make a deal big enough to give you bullets to last a lifetime.
To one day become a boss and get a gang of you own.
Dog Handler (Anzeigen)To kill the next mutant who looks at you sideways.
For the one you desire to feel the same way about you.
To leave the Ark with your dog and find a better life elsewhere.
Chronicler (Anzeigen)For the Ark to become a place of culture and learning.
To write the great story of how the People finds Eden.
To bring children to the People and teach a daughter or son all they need to know about the Dawnworld.
Boss (Anzeigen)To eliminate all of your rivals and become the ruler of the Ark.
To build a new and better civilization in the Dawnworld.
To one day be relieved of all responsibilities and finally be free.
Slave (Anzeigen)To rebel, kill all of the Bosses and free all Slaves.
Nothing but to please your owner and make him proud.
To escape the misery in the Ark and find a better life elsewhere.
Auch der große Traum kann sich wie die Beziehungen ändern und am Ende von Abschnitten geändert werden, wenn es Sinn macht. Er kann natürlich auch erfüllt werden und dadurch ein neuer entstehen.
Schritt 10: Ausrüstung wählenJeder Charakter startet je nach Rolle mit einer Grundausstattung an Ausrüstung. Darüber hinaus kann mehr erworben werden für Kugeln, falls ihr sie nicht zum Schießen braucht.
Grub sind die Zusammenfassung aller möglichen Nahrungsmittel und ihr braucht eine Einheit pro Tag, um nicht zu verhungern.
Water ist dasselbe, nur dass man beim Ausbleiben verdurstet. Ihr könnt so viele normale Gegenstände tragen wie eure doppelte
Strength. Kleine Gegenstände nehmen nur einen halben Platz ein. Schwere Gegenstände nehmen entsprechend zwei Plätze ein. Vier Einheiten
Grub oder
Water sind ein normaler Gegenstand. Zehn Kugeln sind ein kleiner Gegenstand, zwanzig ein normaler und vierzig ein schwerer. Die Startausrüstung der Rollen sind folgende:
Enforcer (Anzeigen)You start the game with D6 bullets, 2D6 rations of grub and D6 rations of water.
Choose one of these starting weapons: Spiked bat, brass knuckles (light weapon), scrap axe (heavy weapon). You can buy extra gear with your bullets.
Gearhead (Anzeigen)You start the game with 2D6 bullets, D6 rations of grub and D6 rations of water. You may also roll for one artifact, which you will start the game with.
Choose one of these starting weapons: brass knuckles, bicycle chain, scrap pistol. You can buy extra gear with bullets.
Stalker (Anzeigen)You start the game with D6 bullets, D6 rations of grub and 2D6 rations of water.
Choose one of the following starting weapons: scrap rifle, scrap pistol, bow (with 5 arrows). You can buy extra gear with your bullets.
Fixer (Anzeigen)You start the game with 2D6 bullets, 2D6 rations of grub and D6 rations of water.
Choose one of the following starting weapons: scrap knife, brass knuckles, scrap derringer (all are light weapons). You can buy extra gear with your bullets.
Dog Handler (Anzeigen)You start the game with D6 bullets, D6 rations of grub and D6 rations of water.
Choose one of the following starting weapons: bicycle chain, scrap knife, slingshot, scrap rifle. You can buy extra gear with your bullets.
Chronicler (Anzeigen)You start the game with D6 bullets, D6 rations of grub and D6 rations of water.
You get no weapons for free, but you can buy gear with your bullets.
Boss (Anzeigen)You start the game with 2D6 bullets, 2D6 rations of grub and D6 rations of water.
Choose one of the following starting weapons: spiked bat, scrap knife, scrap pistol. You can buy extra gear with your bullets.
Slave (Anzeigen)You start the game with no bullets, D6 rations of grub and D6 rations of water.
Choose one of the following starting weapons: spiked bat, bicycle chain, slingshot.
Schritt 11: Die Arche erstellenIn diesem Schritt legen wir gemeinsam die Arche fest. Wie sieht sie aus, wer lebt dort so und wie hat sie sich bisher entwickelt. Wo liegt sie in der Zone und wie ist das Gelände in der direkten Umgebung. Mehr dazu im entsprechenden Beitrag.
Schritt 12: Euren Unterschlupf festlegenZum Schluss, wenn Charakter und Arche stehen, könnt ihr noch euer eigenes Zuhause erstellen. Wo genau liegt es? In der Arche oder am Rande davon? Wie sieht es aus? Wer wohnt in der Nähe und teilt ihr die Unterkunft mit Anderen oder lebt ihr alleine? Außerdem könnt ihr hier überzählige Ausrüstung lagern.