Animate Dead (Necromancy)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S, M
SR: No Effect: Turns corpses into undead skeletons or zombies that obey your spoken commands. Target: One or more corpses touched
DESC 2: Turns corpses into undead skeletons or zombies that obey your spoken commands.
Bestow Curse (Necromancy)
Zauberbeschreibung (Anzeigen)Saves: Will negates DC: 19 Casting: 1 standard action
Duration: Permanent Range: Touch Components: V, S
SR: Yes Effect: You place a curse on the subject. Target: Creature touched
DESC 2: You place a curse on the subject.
Blindness/Deafness (Necromancy)
Zauberbeschreibung (Anzeigen)Saves: Fortitude negates DC: 19 Casting: 1 standard action
Duration: Permanent [D] Range: Medium (190 ft.) Components: V
SR: Yes Effect: You call upon the powers of unlife to render the subject blinded or deafened, as you choose. Target: One living creature
DESC 2: You call upon the powers of unlife to render the subject blinded or deafened, as you choose.
Blood Biography (Divination)
Zauberbeschreibung (Anzeigen)Saves: Will negates (see text) DC: 19 Casting: 1 minute
Duration: Instantaneous Range: Touch Components: V, S, M/DF (a scrap of parchment)
SR: No Effect: Learn about a creature with its blood. Target: one creature's blood or one bloodstain
DESC 2: Learn about a creature with its blood.
Contagion (Necromancy)
Zauberbeschreibung (Anzeigen)Saves: Fortitude negates DC: 19 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes Effect: The subject contracts a disease. Target: Living creature touched
DESC 2: The subject contracts a disease.
Continual Flame (Evocation)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: Permanent Range: Touch Components: V, S, M
SR: No Effect: A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Target: Object touched
DESC 2: A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
Create Food and Water (Conjuration)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 10 minutes
Duration: 24 hours; see text Range: Close (45 ft.) Components: V, S
SR: No Effect: The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland. Target: Food and water to sustain 27 humans or 9 horses for 24 hours
DESC 2: The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland.
Cure Serious Wounds (Conjuration)
Zauberbeschreibung (Anzeigen)Saves: Will half (harmless) or Will half; see text DC: 19 Casting: 1 standard action
Duration: Instantaneous Range: Close (45 ft.) Components: V, S
SR: Yes (harmless) or yes; see text Effect: When laying your hand upon a living creature, you channel positive energy that cures 3d8+9 points of damage. Target: Creature touched
DESC 2: When laying your hand upon a living creature, you channel positive energy that cures 3d8+9 points of damage.
Daylight (Evocation)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: 90 minutes [D] Range: Touch Components: V, S
SR: No Effect: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. Target: Object touched
DESC 2: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius.
Deeper Darkness (Evocation)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: 9 minutes [D] Range: Touch Components: V, M/DF
SR: No Effect: This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Target: Object touched
DESC 2: This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps.
Dispel Magic (Abjuration)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Medium (190 ft.) Components: V, S
SR: No Effect: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell. Target: One spellcaster, creature, or object
DESC 2: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell.
Elemental Speech (Divination, AirSchool, EarthSchool, FireSchool, WaterSchool)
Zauberbeschreibung (Anzeigen)Saves: DC: Casting: 1 standard action
Duration: 9 minutes Range: Personal Components: V, S, M (iron filings)
SR: Effect: Enables you to speak to elementals and some creatures. Target: You
DESC 2: Enables you to speak to elementals and some creatures.
Enter Image (Transmutation)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: concentration Range: 450 ft. Components: V, S, M/DF (a drop of paint and a ball of clay)
SR: No Effect: Transfers your consciousness to an object bearing your likeness. Target: transfer consciousness to any object bearing your likeness
DESC 2: Transfers your consciousness to an object bearing your likeness.
Fly (Transmutation, AirSchool)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless) DC: 19 Casting: 1 standard action
Duration: 9 minutes Range: Touch Components: V, S, F
SR: Yes (harmless) Effect: The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load]. Target: Creature touched
DESC 2: The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load].
Glyph of Warding (Abjuration)
Zauberbeschreibung (Anzeigen)Saves: See text DC: 19 Casting: 10 minutes
Duration: Permanent until discharged [D] Range: Touch Components: V, S, M
SR: No (object) and yes; see text Effect: This powerful inscription harms those who enter, pass, or open the warded area or object. Target: Object touched or up to 45 sq. ft.
DESC 2: This powerful inscription harms those who enter, pass, or open the warded area or object.
Guiding Star (Divination)
Zauberbeschreibung (Anzeigen)Saves: DC: Casting: 1 minute
Duration: 9 days [D] Range: Personal Components: V, S, M (a spool of thread or string)
SR: Effect: Know approximate distance from where you cast this spell. Target: You
DESC 2: Know approximate distance from where you cast this spell.
Helping Hand (Evocation)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: 9 hours Range: 5 miles Components: V, S, DF
SR: No Effect: You create the ghostly image of a hand, which you can send to find a creature within 5 miles. Target: Ghostly hand
DESC 2: You create the ghostly image of a hand, which you can send to find a creature within 5 miles.
Inflict Serious Wounds (Necromancy)
Zauberbeschreibung (Anzeigen)Saves: Will half DC: 19 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes Effect: When laying your hand upon a creature, you channel negative energy that deals 3d8+9 points of damage. Target: Creature touched
DESC 2: When laying your hand upon a creature, you channel negative energy that deals 3d8+9 points of damage.
Invisibility Purge (Evocation)
Zauberbeschreibung (Anzeigen)Saves: DC: Casting: 1 standard action
Duration: 9 minutes [D] Range: Personal Components: V, S
SR: Effect: You surround yourself with a sphere of power with a radius of 45 feet that negates all forms of invisibility. Target: You
DESC 2: You surround yourself with a sphere of power with a radius of 45 feet that negates all forms of invisibility.
Locate Object (Divination)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: 9 minutes Range: Long (760 ft.) Components: V, S, F/DF
SR: No Effect: You sense the direction of a well-known or clearly visualized object. Target: Circle, centered on you, with a radius of 760 ft.
DESC 2: You sense the direction of a well-known or clearly visualized object.
Magic Circle against Chaos (Abjuration)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless) DC: 19 Casting: 1 standard action
Duration: 90 minutes Range: Touch Components: V, S, M/DF
SR: No; see text Effect: All creatures within the area gain the effects of a protection from chaos spell, and chaotic summoned creatures cannot enter the area either. Target: 10-ft.-radius emanation from touched creature
DESC 2: All creatures within the area gain the effects of a protection from chaos spell, and chaotic summoned creatures cannot enter the area either.
Magic Circle against Evil (Abjuration)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless) DC: 19 Casting: 1 standard action
Duration: 90 minutes Range: Touch Components: V, S, M/DF
SR: No; see text Effect: All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either. Target: 10-ft.-radius emanation from touched creature
DESC 2: All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either.
Magic Circle against Good (Abjuration)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless) DC: 19 Casting: 1 standard action
Duration: 90 minutes Range: Touch Components: V, S, M/DF
SR: No; see text Effect: All creatures within the area gain the effects of a protection from good spell, and good summoned creatures cannot enter the area either. Target: 10-ft.-radius emanation from touched creature
DESC 2: All creatures within the area gain the effects of a protection from good spell, and good summoned creatures cannot enter the area either.
Magic Vestment (Transmutation)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless, object) DC: 19 Casting: 1 standard action
Duration: 9 hours Range: Touch Components: V, S, DF
SR: Yes (harmless, object) Effect: You imbue a suit of armor or a shield with an enhancement bonus of +2. Target: Armor or shield touched
DESC 2: You imbue a suit of armor or a shield with an enhancement bonus of +2.
Meld into Stone (Transmutation)
Zauberbeschreibung (Anzeigen)Saves: DC: Casting: 1 standard action
Duration: 90 minutes Range: Personal Components: V, S, DF
SR: Effect: Meld into stone enables you to meld your body and possessions into a single block of stone. Target: You
DESC 2: Meld into stone enables you to meld your body and possessions into a single block of stone.
Nap Stack (Necromancy)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless) DC: 19 Casting: 1 minute
Duration: 8 hours Range: 30 ft. Components: V, S, M (a little silk pillow worth 100 gp)
SR: Yes (harmless) Effect: Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits. Target: 30-ft.-radius emanation
DESC 2: Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.
Obscure Object (Abjuration)
Zauberbeschreibung (Anzeigen)Saves: Will negates (object) DC: 19 Casting: 1 standard action
Duration: 8 hours [D] Range: Touch Components: V, S, M/DF
SR: Yes (object) Effect: This spell hides an object from location by divination [scrying] effects, such as the scrying spell or a crystal ball. Target: One object touched of up to 900 lbs.
DESC 2: This spell hides an object from location by divination [scrying] effects, such as the scrying spell or a crystal ball.
Prayer (Enchantment)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: 9 rounds Range: 40 ft. Components: V, S, DF
SR: Yes Effect: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. Target: All allies and foes within a 40-ft.-radius burst centered on you
DESC 2: You bring special favor upon yourself and your allies while bringing disfavor to your enemies.
Protection from Energy (Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool)
Zauberbeschreibung (Anzeigen)Saves: Fortitude negates (harmless) DC: 19 Casting: 1 standard action
Duration: 90 minutes or until discharged Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: Protection from energy grants temporary immunity to the type of energy you specify when you cast it. Target: Creature touched
DESC 2: Protection from energy grants temporary immunity to the type of energy you specify when you cast it.
Protection from Energy (Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool)
Zauberbeschreibung (Anzeigen)Saves: Fortitude negates (harmless) DC: 19 Casting: 1 standard action
Duration: 90 minutes or until discharged Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: Protection from energy grants temporary immunity to the type of energy you specify when you cast it. Target: Creature touched
DESC 2: Protection from energy grants temporary immunity to the type of energy you specify when you cast it.
Remove Blindness/Deafness (Conjuration)
Zauberbeschreibung (Anzeigen)Saves: Fortitude negates (harmless) DC: 19 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless) Effect: Remove blindness/deafness cures blindness or deafness. Target: Creature touched
DESC 2: Remove blindness/deafness cures blindness or deafness.
Remove Curse (Abjuration)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless) DC: 19 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless) Effect: Remove curse can remove all curses on an object or a creature. Target: Creature or object touched
DESC 2: Remove curse can remove all curses on an object or a creature.
Remove Disease (Conjuration)
Zauberbeschreibung (Anzeigen)Saves: Fortitude negates (harmless) DC: 19 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless) Effect: Remove disease can cure all diseases from which the subject is suffering. Target: Creature touched
DESC 2: Remove disease can cure all diseases from which the subject is suffering.
Sacred Bond (Conjuration)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless) DC: 19 Casting: 1 round
Duration: 90 minutes [D] Range: Touch; see text Components: V, S, F (a pair of golden bracelets worth 100 gp each worn by both you and the target)
SR: Yes (harmless) Effect: Cast touch healing spells from a distance. Target: creature touched
DESC 2: Cast touch healing spells from a distance.
Searing Light (Evocation)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Medium (190 ft.) Components: V, S
SR: Yes Effect: Focusing divine power like a ray of the sun, you project a blast of light from your open palm dealing 4d8 points of damage. Target: Ray
DESC 2: Focusing divine power like a ray of the sun, you project a blast of light from your open palm dealing 4d8 points of damage.
Speak with Dead (Necromancy)
Zauberbeschreibung (Anzeigen)Saves: Will negates; see text DC: 19 Casting: 10 minutes
Duration: 9 minutes Range: 10 ft. Components: V, S, DF
SR: No Effect: You grant the semblance of life to a corpse, allowing it to answer questions. Target: One dead creature
DESC 2: You grant the semblance of life to a corpse, allowing it to answer questions.
Stone Shape (Transmutation, EarthSchool)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S, M/DF
SR: No Effect: You can form an existing piece of stone into any shape that suits your purpose. Target: Stone or stone object touched, up to 19 cu. ft.
DESC 2: You can form an existing piece of stone into any shape that suits your purpose.
Summon Monster III (Conjuration)
Zauberbeschreibung (Anzeigen)Saves: None DC: Casting: 1 round
Duration: 9 rounds [D] Range: Close (45 ft.) Components: V, S, F/DF
SR: No Effect: This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list. Target: One summoned creature
DESC 2: This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
Water Breathing (Transmutation, WaterSchool)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless) DC: 19 Casting: 1 standard action
Duration: 18 hours; see text Range: Touch Components: V, S, M/DF
SR: Yes (harmless) Effect: The transmuted creatures can breathe water freely. Target: Living creatures touched
DESC 2: The transmuted creatures can breathe water freely.
Water Walk (Transmutation)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless) DC: 19 Casting: 1 standard action
Duration: 90 minutes [D] Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: The transmuted creatures can tread on any liquid as if it were firm ground. Target: 9 touched creatures
DESC 2: The transmuted creatures can tread on any liquid as if it were firm ground.
Wind Wall (Evocation, AirSchool)
Zauberbeschreibung (Anzeigen)Saves: None; see text DC: 19 Casting: 1 standard action
Duration: 9 rounds Range: Medium (190 ft.) Components: V, S, M/DF
SR: Yes Effect: An invisible vertical curtain of wind appears. Target: Wall up to 90 ft. long and 45 ft. high
DESC 2: An invisible vertical curtain of wind appears.
Wrathful Mantle (Evocation)
Zauberbeschreibung (Anzeigen)Saves: Will negates (harmless) DC: 19 Casting: 1 standard action
Duration: 9 minutes Range: Touch or 5 ft.; see text Components: V, S, DF
SR: Yes (harmless) Effect: Subject shines and gets 2 on all saves. Target: creature touched or all creatures within 5 ft.; see text
DESC 2: Subject shines and gets 2 on all saves.