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Luther Engelsnot:
Die meisten Seelen wandern nach ihrem Tod nach Dolurrh. Manche ereilt jedoch ein schlimmeres Schicksal als der Tod.

Luther Engelsnot:
Muss die schrecklichen Erlebnisse seit Absturz ihres geliebten Luftschiffes verarbeiten...



Hina Alyssa d'Lyrandar (Anzeigen)Hina Alyssa d'Lyrandar

Initiative: +2
Armor Class: 12
Physical Defense: 12
Mental Defense: 16
Hit Points: 21 / 21
Recoveries: (1d6+1) ☐☐☐☐☐☐☐☐

Spells & Abilities:
[*]Acid Arrow ☐
[*]Color Spray ☐
[*]Counter-magic ☐
[*]Dragonmark: Resist Energy ☐
[*]Shield ☐
[*]Surprising ☐
[*]Utility Spell ☐☐[/list]

Lasting effects:


Character Sheet (Anzeigen)Level: 1
Race: Half-elf
Class: Wizard

Strength: 10
Constiution: 12
Dexterity: 12
Intelligence: 17
Wisdom: 9
Charisma: 16

Basic Attacks:
Melee Attack
At-Will
Target: One enemy
Attack: Strength + Level vs. AC
Hit: WEAPON + Strength damage
Miss: Damage equal to your level

Ranged Attack
At-Will
Target: One enemy
Attack: Dexterity + Level vs. AC
Hit: WEAPON + Dexterity damage
Miss: —

Feats:
House Lyrandar Dragonmark (Adventurer tier)

Racial Power:
Surprising

Class Talents:
Cantrip Mastery
Counter-magic
Wizard's Familiar (Flight, Talkative)

Abilities:
Counter-magic
Close-quarters spell
Once per battle
Free action to cast
Trigger: A nearby creature you can see casts a spell.
Target: The nearby creature casting a spell.
Attack: Intelligence + Level vs. MD
Hit: The target's spell is canceled, and the caster loses the action they were using for the spell. If the spell had a limited use, that use is expended if your natural attack roll is even.

Spells:
Acid Arrow (Lvl 1)
Ranged spell; Daily
Target: One nearby or far away creature
Attack: Intelligence + Level vs. PD
Hit: 4d10 acid damage, and 5 ongoing acid damage.
Miss: 5 ongoing acid damage, and you regain the spell during your next quick rest.

Color Spray (Lvl 1)
Close-quarters spell
Cyclic (cast once per battle OR at-will when the escalation die is even)
Target: 1d4 nearby enemies in a group
Attack: Intelligence + Level vs. MD
Hit: 2d8 psychic damage, and if the target has 10 hp or fewer after the damage, it is weakened until the end of your next turn.

Utility Spell (Lvl 1) x2
Varies

Shield (Lvl 1)
Close-quarters spell
Recharge 11+ after battle
Free action to cast, when an attack hits your AC.
Effect: The attacker must reroll the attack. You must accept the new result.

Gear:
Gold Pieces: 38 gp
Armor: nope
Melee Weapon: Fancy rapier
Ranged Weapon: nope
Equipment: Dress uniform and spare clothes (20 gp), ID papers, mirror and grooming kit (2 gp), books and notebooks full of questionable content, healing potion (adventurer tier).

One Unique Thing:
Apart from her Dragonmark, Hina has no magical talents or abilities whatsoever. Even her mundane skills are mediocre at best. A small elemental spirit, Jyll, bound to Hina during her childhood, does most of the work.

Icon Relationships:
House Lyrandar (~2 Conflicted)
New Galifar (+1 Positive)

Backgrounds:
House Lyrandar Noble +3
Elemental Airship Captain +2
Gasconader +3
Description (Anzeigen)Hina is a young, easy-going half-elf with emerald eyes and straight blonde hair. She always knows well how to put her pretty face or shapely stature in a good light, be it with a stylish, extravagant uniform or with a magnificient dress. Most of the time, she wears eyeglasses and acts rather strangely (i.e. even weirder than usual) when she takes them off. Hina's Dragonmark has manifested itself on her left hand's palm (which is her primary hand).
Hina is almost never seen without Jyll, a vaguely humanoid-shaped swirl of elemental energy.
Background (Anzeigen)If you are looking for a safe airship passage to Wherever, look elsewhere.
Born with a nascent Mark of Storm, Hina was naturally destined for a life of privileges and responsibilites. She just didn't like the "responsibility" part - and she meant it. She wasn't stupid, just plain lazy. And impatient. And a daydreamer. And so on...
To discipline their daughter and to teach her all she needed to know about elemental magic, Hina's parents worked with the Elemental Binders to create a special chaperone for her - a bound elemental spirit called Jyl'innar'sathe. Obviously, their plan didn't work out as intended: Hina still kept skipping lessons, running off on her own to have some "adventures" and embarrassing her House, while Jyll had to go out of her way to keep her alive and cover up her social fauxpases.
As Hina turned twentyone, one of her many dreams came true: she was issued command over her own elemental airship. Of course, it was the shoddiest one her House could muster, destined to fare the least important routes somewhere far, far away from Aundair, where she had spent her childhood and adolescence. As for now, the self proclaimed "Scourge of Q'barran Cloudscapes" has been shipping crates of jute or wood wool for some New Galifar-enthusiasts for almost three years. Untill that itty-bitty tiny dragoney incident happened...
Character Theme (Anzeigen)七森中☆ごらく部 - いぇす!ゆゆゆ☆ゆるゆり♪♪

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