Falls man vorher schon mal Inspiration will, hier die offiziellen Texte, falls das die Diskussion, für die ihr euch ruhig Zeit nehmen könnte, voran bringen sollte:
Free Trader (Anzeigen)Commerce is what greases the wheels of the Third Horizon, and the hub of trade in the region is the space station Coriolis. The free traders are the entrepreneurs and innovators of the Horizon, embracers of the new order – with a few exceptions. Tariffs, tolls, and bureaucrats looking to make a quick buck abusing the trade system are all things despised by any free trader. As Free Traders, you will portal jump between the different systems of the Third Horizon, hauling everything from goats on ice or farm machinery to candied Kabra bugs and illegal Vulcan carbines. In small freighters or enormous bulk haulers, you travel silent routes in an ocean of cold starlight. Slipping past corrupt toll collectors, blockade ships and corsairs is all part of your thrilling lives.
The Free Traders group concept can also be used for:
*Smugglers carrying illegal cargo to the highest bidder.
*Bulk haulers on lonely routes with heavy loads.
*Couriers delivering valuable information.
Merchenaries (Anzeigen)Not all can enjoy the peace and prosperity of the new era. Old wounds fester in the dark, and the absence of peace means plenty of job opportunities for people like you: Mercenaries. As such, you are often both feared and scorned, yet valuable pawns in the power plays of the factions. Mercenaries can be anything from Legionnaires to hired guns for the Consortium. Typical jobs for you would be crushing rebels on Uharu-9, hunting corsairs in the Border Space, or toppling Dabaran pashas.
The Mercenaries group concept can also be used for:
*Corsairs plundering careless free traders on lonely routes.
*Rebels fighting to free their people from oppression.
*Tactical teams performing whatever military operations the factions might require.
Explorers (Anzeigen)The Horizon is full of mysteries to uncover. You are truth seekers who refuse to settle for the Bulletin’s oversimplified version of reality. It’s all there, if you just scratch the surface a little. Explorers not only delve into the past, they also push beyond the frontiers of the Horizon – as colonists, curious anthropologists or traveling journalists. As Explorers, you dig through the frozen ruins on Surha, the remnants of the Portal Builders in the jungles of Kua, or search for forgotten colonies along the Enau Arm.
The Explorers group concept can also be used for:
*Prospectors seeking valuable minerals in dangerous asteroid belts.
*Colonists valiantly claiming new settlements for the peoples of the Horizon.
*Correspondents reporting the news no one else dares to.
Agents (Anzeigen)Birr and Legionnaires are not always the best tools for a faction – sometimes, more subtle means are required. This is where the Agent cells come in. Typical jobs for a group of Agents might be infiltrating Dabaran courts, assassinating dignitaries, tracking down lost relatives, or just keeping the scum on Coriolis in check.
The Agents group concept can also be used for:
*Judicators keeping the Coriolis station free from criminals.
*Assassins making sure that troublemakers disappear.
*Detectives for hire.
Pilgrims (Anzeigen)The Pilgrimage is an important rite for everyone in the Horizon, and for some it is their calling. Other pilgrims travel for different reasons than to visit the holy sites: looking for work, searching for wisdom, or spreading joy to the Horizon as traveling circuses. Lastly, there are the nomads of the Horizon. They usually remain in one system or one sector, but sometimes they also travel through the dangerous portal fields. Regardless of why you travel, your lives will be hard and painful. Getting to visit the Dome of the Icons on Coriolis, the Leaning Prayer Tower on Algol, Mira’s Icon City, or the temple city of Lotus on Dabaran is achieved only by the truly dedicated – as is experiencing the joy of the audience as Kassar the Nimble performs his triple salto mortale.
The Pilgrims group concept can also be used for:
*“Hands” – traveling workers taking jobs where they are to be
found.
*Traveling circuses made up of entertainers and performers.
*Space nomads, perpetually trudging the starry void.
Zusätzlich gibt es dann noch Beispielkonzepte für die einzelnen Charaktere/Posten, die sinnig sind.
Noch eine Frage, wie viele der Regeln soll ich überhaupt zusätzlich aufarbeiten? Da jetzt fast alle demnächst ein Regelwerk haben und die Quickstarter ziemlich viele der Grundregeln hat, wie viel Sinn macht es da noch? Oder wollt ihr es einfach als alternatives Nachschlagewerk haben für jederzeit zur Hand?