Autor Thema: Löcher ohne Grabsteine  (Gelesen 382 mal)

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Idunivor

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Löcher ohne Grabsteine
« am: 30.11.2009, 18:54:20 »
Ausgeschiedene Charaktere
« Letzte Änderung: 06.06.2018, 10:26:44 von Idunivor »
The only ones who should kill are those prepared to be killed.

Dolgrim Frostbart

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Löcher ohne Grabsteine
« Antwort #1 am: 21.03.2018, 21:27:53 »
Dolgrim Frostbart

Race: Dwarf (hill dwarf)
Class: Ranger 5
Languages: Dwarvish, Common, Giant
Background: Outlander
Age: 62
Size: Medium
Speed: 25 ft.
Alignment: chaotic good
Organization: Emerald Enclave
------------------------------
STR 18 (+2 lvl 4) DEX 14 CON 14 INT 10 WIS 14 CHA 8
HP:
44 / 44
(10+4x6+5x2)
AC: 18 (breat plate (14+2 Dex (max 2), +2 Shield)
Melee: +7/+7 Battleaxe 1d8+4 +2 (slashing, versatile 1d10)
Ranged: +7 Handaxe 1d6+4 (light, throwing 20ft / 60 ft. disadv.) oder Longbow +5 (1d8+2, 150 ft. / 600 ft. disadv)
------------------------------
Proficiencies:
[Proficiency Bonus: +3]
Weapons: Simple weapons, martial weapons
Armor: Light armor, medium armor, shields
Tools: mason’s tools (dwarf), musical instrument (horn, background)
Saving Throws: Strength, Dexterity
Skills: 3 class, 2 background (15 Punkte)

AttributeSkillValueRanks
StrengthAthletics+4
DexterityAcrobatics+2
Sleight of Hand
Stealth+53
IntelligenceArcana
History
Investigation
Nature+44
Religion
WisdomAnimal Handling+31
Insight
Medicine+31
Perception+53
Survival+53
CharismaDeception
Intimidation
Performance
Persuasion

------------------------------
Race Abilities:
Darkvision (See in dim light within 60 feet of you as if it were bright light, in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray)
Dwarven Resilience (advantage on saving throws against poison, resistance against poison damage
Dwarven Combat Training (proficiency with the battleaxe, handaxe, throwing hammer, and warhammer)
Stonecunning (Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus)

Class Abilities:
Favored Enemy (Advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. learn one language of your choice that is spoken by your favored enemies). Lvl 1: giants

Natural Explorer (proficiency bonus x2 for skills (Intelligence or Wisdom) related to favored terrain; While traveling for an hour or more in your favored terrain, you gain the following benefits: difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, when engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger, when traveling alone, you can move stealthily at a normal pace, while tracking other creatures, you learn their exact number, their sizes, and how long ago they passed through the area).
Lvl 1: mountains

Fighting Style Dueling (when wielding a melee weapon in one hand and no other weapons gain +2 bonus to damage rolls with that weapon)

Spellcasting
Spell save DC = 13 (8+proficiency bonus+Wis mod)
Spell attack modifier + 5 (proficiency bonus + Wis mod)
Spells Known 4 (1st: Cure Wounds, Hunter's Mark, Goodberry; 2nd: Silence)
Spell slots
1st ☐☐☐☐
2st ☐☐

Ranger Archetype Hunter
Hunter’s Prey: Giant Killer (when a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature)

Primeval Awareness (use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level o f the spell slot you expend, you can sense whether the following
types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain):
aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’
location or number.

Extra Attack (can attack twice, instead of once, whenever you take the Attack action on your turn)

Background Ability:
Wanderer (Anzeigen)

------------------------------
Kriegspony

Gear:
Hunting trap (25 lb.), trophy from an animal you killed, set of traveler’s clothes (4 lb.), belt pouch,
Explorer’s Pack: backpack (5 lb.), bedroll (7 lb.), mess kit (1 lb.), tinderbox (1 lb.), 10 torches (10x 1 lb.), 10 days of rations (10x2 lb.), waterskin (5 lb.). The pack also has 50 feet of hempen rope (10 lb.) strapped to the side of it.
Battleaxe (4 lb.), 2 Handäxte (ja 2 lb.), Schild (6 lb.), Longbow (2 lb.), Quiver + 20 arrows (1 lb.)
Boots of Winterlands (While wearing: resistance to cold damage, ignore difficult terrain created by ice or snow, tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit)

Wealth: 900 - 410 - 72 (Waffen) - 10 - 50 Pony+ Sattel

Carrying Capacity: XX von XX lb.

Background (Anzeigen)

Appearance (Anzeigen)
« Letzte Änderung: 02.01.2019, 16:52:55 von Dolgrim Frostbart »

Aage

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Löcher ohne Grabsteine
« Antwort #2 am: 05.04.2018, 09:57:07 »
? "Aage" ?

Race: Goliath
Class: Barbarian [lvl 5]
Languages: Common, Giant, Goblin
Background: Hermit
Age: 42
Size: Medium
Speed: 40 ft.
Alignment: Lawful Good
Patron Deity: Ancestral worship
Organization: Emerald Enclave
------------------------------
STR 18 DEX 14 CON 16 INT 8 WIS 12 CHA 8
HP: 55
AC: 19 (15 Half plate + 2 Dex + 2 Shield)
Melee: +7 Warhammer (1D8+4)
Ranged: +5 Javelin (1D6+4) (Range 30/120)
------------------------------
Proficiencies:
[Proficiency Bonus: +3]
Weapons: Simple weapons, martial weapons
Armor: Light armor, medium armor, shields
Tools: Herbalism Kit
Saving Throws: Strength, Constitution
Skills: Athletics, Medicine, Perception, Religion, Survival
------------------------------
Race Abilities:
Stone's Endurance
Powerful Build
Mountain Born
Class Abilities:
Rage (3 charges, +2 damage bonus)
Unarmored Defense
Reckless Attack
Danger Sense
Primal Path (Path of the Ancestral Guardian)
Ancestral Protectors
Ability Score Improvement (+2 strength)
Extra Attack
Fast Movement
Background Ability:
Discovery
------------------------------
Gear:
Warhammer (2 lb. - 15 gp)
5xJavelin (10 lb. - 25 sp)
Half plate (40 lb. - 750 gp)
Shield (6 lb. - 10 gp)
Traveler's clothes (4 lb. - 2 gp)
Belt pouch (1 lb. - 5 sp)
Backpack (5 lb. - 2 gp)
Bedroll (7 lb. - 1 gp)
Seven days of rations (14 lb. - 3 gp 5 sp)
Four Waterskins (20 lb. - 8 sp)
Healer's kit (3 lb. - 5 gp)
Herbalism Kit (3 lb. - 5 gp)
Wealth:
22 gp 7 sp 0 cp
Carrying Capacity:
115/540 lb


« Letzte Änderung: 05.04.2018, 10:14:47 von Aage »
Die Weisheit der Ahnen leitet mich. Mögen die Lebenden sie ebenfalls hören.

Skip

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Löcher ohne Grabsteine
« Antwort #3 am: 25.01.2019, 15:56:00 »
gegen Ende der Schlacht um Bryn Shander abgehauen (Anzeigen)

Azrim Greycloak

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Löcher ohne Grabsteine
« Antwort #4 am: 27.01.2019, 12:45:29 »
Azrim Greycloak
ist zurück in grünere Lande gezogen.


Race: High Elf
Class: Wizard[lvl 5 Bladesinger]
Ethnicity: Elf
Languages: Common, Elvish, Sylvan, Giant, Primordial
Background: Verbindungsoffizier
Age: 124
Size: Medium
Speed: 30 ft.
Alignment: Neutral Good
Patron Deity: Corellon Larethian
Organisation: Lords Alliance
------------------------------
Status (Anzeigen)
Charakterbogen (Anzeigen)

Fischer

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Löcher ohne Grabsteine
« Antwort #5 am: 10.06.2019, 19:29:47 »
still und spurlos verschwunden (Anzeigen)
 1. 
patron deity (Anzeigen)
 2.