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Thema: Hall of Fame (Gelesen 804 mal)
Untertitel: Die Helden
0 Mitglieder und 1 Gast betrachten dieses Thema.
Ansuz
Moderator
Hall of Fame
Antworten #0 am: 07.11.2010, 23:48:15»
Tragt eure Bögen ein, wie es euch beliebt.
Ameise
Hall of Fame
Antworten #1 am: 08.11.2010, 18:49:53»
Name:
Ameise
Rasse:
Fülianer (Alien)
Klasse:
Duplicting Powerhouse 10
Basisdaten
(Klicken zum Anzeigen/Verstecken)
Herkunft:
Naylan
Alter:
3
Größe:
80 cm
Gewicht:
20 Kilo
Geschlecht:
Männlich
Sprachen:
Deutsch, Englisch
Ability Scores
(Klicken zum Anzeigen/Verstecken)
20pp
ST
: 18/34 +12
GE
: 10 +0
KO
: 18/38 +14
IN
: 10 +1
WE
: 14 +2
CH
: 10 +0
Carrying
(Klicken zum Anzeigen/Verstecken)
Small:
Light 48 tons
Medium 95 tons
Heavy 150 tons
Max 300 tons
Drag/Push 750 tons
Combat
(Klicken zum Anzeigen/Verstecken)
9
Toughness +14
Fortitude + 14
Reflex +4
Wil +7
28
Combat: Attack +8, Damage +12
Throwing +10
(unarmed), Defense +6,
Initiative +0
Hero Points: 1
Grapple +24
Feats
(Klicken zum Anzeigen/Verstecken)
5pp
Feats: Improved Pin, Power Attack, improved Grapple, Throwing Mastery (2x)
Skills
(Klicken zum Anzeigen/Verstecken)
Name Ränge Wert 7pp
Skills: Survival 6 (+8),
Notice 6 (+8),
Profession (Architekt) 6 (+8),
Climb 5 (+17)
Sense Motive 5 (+7)
Powers
(Klicken zum Anzeigen/Verstecken)
Powers:92 pp
ENHANCED Strengh 18 18 pp
ENHANCED Konstitution 20 20pp
Immunity 5 (fatigue effekts), 5pp
Addiotinal Limbs (Legs) 1pp
Super-Strength 7, (Alternative Power: Burrowing 100 mph) 15pp
Duplication 2: (Extras: Horde) (Power Feats: Progressin(x3), Mental Link) 10pp
Size: Small (4pp)
Super Sense 7 (Tremorsense, Darkvision, Scent, Trac) 7pp
Super-Movement 2 (Climb(2x)) 2pp
Corrode 5 10pp
Weaknesses
(Klicken zum Anzeigen/Verstecken)
+10 pp
Weakness (Sunlight Minor, very common, 1/10 Rounds) 6
Vurnability Poison (Commun, Moderate) 4
Duplicates
(Klicken zum Anzeigen/Verstecken)
Ability Scores
(Klicken zum Anzeigen/Verstecken)
ST
: 18/28 +9
GE
: 10 +0
KO
: 10
IN
: 10 +1
WE
: 10 +0
CH
: 10 +0
Carrying
(Klicken zum Anzeigen/Verstecken)
Small:
Light 24 tons
Medium 48 tons
Heavy 75 tons
Max 150 tons
Drag/Push 375 tons
Combat
(Klicken zum Anzeigen/Verstecken)
Toughness +0
Fortitude + 0
Reflex +0
Wil +0
Combat: Attack +0, Damage +9
Throwing +0
(unarmed), Defense +0
Initiative +0
Grapple: +12
Feats
(Klicken zum Anzeigen/Verstecken)
Feats: -
Skills
(Klicken zum Anzeigen/Verstecken)
Name Ränge Wert
Powers
(Klicken zum Anzeigen/Verstecken)
Powers:
Enchanted Strengh 10
Super-Strength 7, (Alternative Power: Burrowing 100 mph) 15pp
Size: Small (4pp)
Aditional Limbs (Legs) 1pp
Super-Movement (Climb(2x)
Weaknesses
(Klicken zum Anzeigen/Verstecken)
Weakness (Sunlight Minor, very common, 1/10 Rounds) 6
Vurnability Poison (Commun, Moderate) 4
Aussehen
(Klicken zum Anzeigen/Verstecken)
_________________
Klein aber oho
«
Edit: 17.11.2010, 14:04:51 von Ameise
»
Ghοst
Hall of Fame
Antworten #2 am: 08.11.2010, 23:22:55»
Name:
Ghost
Real Name:
Elisa Cameron (Secret Identity)
Occupation:
Reporter
Status:
deceased
Known Powers:
Incorporeal, Invisibility, Flight
Weapons:
Twin .45 Automatic Pistols
Description:
Elisa Cameron is a beautiful woman in her late twenties. She is 5'8" tall and weighs 120 lbs. Elisa has shoulder-long black hair and blue eyes. Her lithe body is wrapped in a tight-fitting, white costume, which covers her legs and part of her upper body, showing off quite a bit of cleavage with a very low cut. Her costume is designed to make men nervous and it certainly achieves this, when an attractive woman like Elisa is wearing it. Neck, shoulders and most of her back are left bare, but are usually covered by a scarf and a wide hooded cloak. In addition, she wears high-healed boots and she carries a pair of .45 automatic pistols and a few spare magazines on two crossed belts around her hips. All of the same white color, except for the guns, which are black.
Picture
(Klicken zum Anzeigen/Verstecken)
Character Sheet
(Klicken zum Anzeigen/Verstecken)
Power Level 10
Power Points 150/150
Defense/Toughness Tradeoff +2/-2
Attack/Damage Tradeoff ±0/±0
Experience 0
Hero Points 5
Abilities:
Str 10 (+0)
Dex 18 (+4)
Con 10 (+0)
Int 10 (+0)
Wis 10 (+0)
Cha 14 (+2)
Power Points: 12
Combat:
Initiative +4
Attack +4 (Twin .45 Automatic Pistols +6)
Defense +0(12) (Dodge 12)
Damage (unarmed) +0 (Twin .45 Automatic Pistols +8)
Power Points: 8
Saves:
Toughness Save +0(8) (Defensive Roll 8)
Fortitude Save +4
Reflex Save +8
Will Save +6
Power Points: 14
Skills:
Bluff +10 (8)
Computers +2 (2)
Concentration +10 (10)
Diplomacy +10 (8)
Gather Information +10 (8)
Intimidate +10 (8)
Knowledge: Streetwise +10 (10)
Language: English, German (1)
Notice +10 (10)
Profession: Journalism +3 (3)
Search +10 (10)
Sense Motive +10 (10)
Power Points: 22
Feats:
All-Out Attack
Attack Specialization 1 (Twin .45 Automatic Pistols)
Attractive 1
Defensive Roll 8
Dodge Focus 12
Improved Critical 2
Luck 4
Power Attack
Precise Shot 1
Quick Change 1
Uncanny Dodge 1 (Mental)
Well-Informed
Power Points: 34
Powers:
Array 3 -
(
7 PP
)
» Feat: Alternate Power 1
------------------------------------------------------------
Teleport 8
» Feat: Change Direction
» Feat: Progression 1 (Mass)
» Flaw: Short-Range
» Flaw: Action (Standard)
------------------------------------------------------------
Teleport 8
» Feat: Change Direction
» Feat: Progression 1 (Mass)
» Extra: Accurate
» Flaw: Long-Range
» Flaw: Side Effect (-2)
Side Effect:
Summon 6 (Demonic Creature)
» Extra: Duration (Continuous)
» Extra: Heroic
» Flaw: Unreliable
Insubstantial 4 (ineffective against jade) -
(
27 PP
)
» Feat: Innate
» Feat: Selective
» Feat: Progression 1 (Subjects)
» Extra: Affects Others (+1)
» Extra: Duration (Continuous)
» Extra: Reversed (UP p. 61, Flaws: Permanent)
» Flaw: Permanent
» Flaw: Check Required (Concentration)
Immunity 2 -
(
2 PP
)
» Suffocation
Invisibility 2 -
(
1 PP
)
» Flaw: Action (Move)
» Flaw: Check Required (Concentration)
Flight 3 -
(
5 PP
)
» Feat: Subtle 2
» Flaw: Check Required (Concentration)
Super-Senses 3 -
(
3 PP
)
» Counters Concealment (Vision)
» Danger Sense (Mental)
Device 5 (Twin .45 Automatic Pistols) -
(
15 PP
)
Array 12
» Feat: Alternate Power 1
------------------------------------------------------------
Damage 8 (Ranged)
» Feat: Accurate 1
» Feat: Split Attack 1 (4/4)
» Drawback: Full Power
» Drawback: Lethal
» Extra: Affects Corporeal
» Extra: Range (Ranged)
------------------------------------------------------------
Damage 8 (Touch)
» Feat: Accurate 2
» Drawback: Full Power
» Drawback: Lethal
» Extra: Affects Corporeal
» Extra: Alternate Save (Fortitude)
Power Points: 60
Complications:
Protective - Ghost always tries to protect the weak and innocent, those who cannot defend themselves.
Rage - Ghost has an irrational hatred towards men who victimize women. This usually leads to killing them.
Background:
Elisa Cameron is a Ghost - a real Ghost. Elisa Cameron is dead. At least, that is what she thinks. It's the only explanation. There are a few open questions, however. She still has to sleep, which is odd, considering, that she is dead, and she can be wounded and bleeds like a living person.
She was born in a flash of fire, probably a gunshot, knowing her. She found herself floating somewhere in the woman's restroom at an uptown club called Go Go Go, with no memory and no clothes. After she scared the crap out of the next patron, she discovered, that she had to concentrate to touch anything. It took a while before she learned to control her power of incorporeality, her power to 'ghost'. She learned to fade from vision and to affect the physical world. She learned, that she can turn others incorporeal just like herself. It takes some concentration to become solid, or to solidify only a part of herself, which she can also do, when she concentrates hard enough. When her concentration slips however, she desolidifies. After the first time she fell asleep, she woke up a hundred feet down below the floor. It was like being buried alive. There is one material, she cannot pass through, jade. Ghost discovered this by chance in a chinese import store. She now resides in a crypt on the local cemetery, a quite fitting place for a ghost, with a floor and a large chair made of jade, where she can rest undisturbed.
But Elisa also has another gift. She can jump space by traveling through an alternate dimension, her hell, which exists only in her mind. The time spent in this dimension does not affect the real world, and Elisa can reemerge from that place at a completely different location. It's quite an unpleasant experience, because this dimension is home of a demon who calls himself Nemo and who only feels deep hatred for her. Normally, it's not dangerous, but Elisa uses this ability only in the most dire circumstances. It's never good to tamper with your inner demons.
She quickly discovered, that there is one thing in the world, which she cannot stand, and that is men. When she encountered a man who was bullying around a woman, an irresistible hatred grew within her and she furiously attacked him and killed him. This happened quite a few times, while she was on a rampage tour through the local crime scene to uncover the mystery of her own death. It became clear to her, that she would need a purpose in her 'afterlife', if she wouldn't want to go insane, and so she took on the role of a sentinel, trying to protect the weak, those who cannot defend themselves, whenever she can.
The truth, however, is a little different...
(Klicken zum Anzeigen/Verstecken)
Elisa Cameron is not dead!
Elisa was born Elisa Deerlane and adopted together with her sister Margo by Earl Cameron at the age of three. She grew up as Elisa Cameron and has no conscious memory of her real father, who is long dead. Her step-father and her mother were killed later, while someone tried to lock up her past. Elisa was born with the ability to jump space or transport herself instantly from one place on earth to another by entering another dimension and then returning to the real world in a different spot. Time passes differently in this other dimension and even a week or a month spent there amounts to no time in the real world. She wasn't gone at all, Elisa's disappearance from one spot and reappearance elsewhere seem to happen instantaneously. When Elisa was a child, the demon Nemo, whose home her alternate dimension is, was her secret playmate, but it wasn't enough for him. She rejected his love, however, and it slowly turned into pure hate. His dimension mirrored the emotional change and turned into a literal hell, populated with monsters and demons under Nemo's control.
While she kept her powers secret, eventually they were discovered by an all-female paranormal strike force called the Furies. They recruited Elisa. Under the cover of journalism, she was studying journalism at that time, Elisa used her power to jump space and turned into a formidable operative. When the demon, Cameron Nemo, turned her alternate dimension into her personal hell, she refused to use it any longer and a powerful psychic from her team sealed the entrance in her mind.
In exchange she had to use an experimental substance called simply 'The Agent', synthesized from the tendered spirit essence of the dead. This substance gives the user the temporary ability to 'ghost' - walk through walls, float, and become invisible or intangible at will. Because of Elisa's own superpower, somehow the dematerialization was made permanent and she needs to concentrate in order to become solid again. Furthermore, it allowed her to expand this ability upon others, enabling her to temporarily dematerialize objects and people.
Later, she infiltrated the cult of a powerful psychic named Archibald Scythe, but she was no match for this man, who had ultimate control over women via pheromones and psychic abilities. He planted the belief in her mind, that her powers were useless against the substance jade in order to give her a weakness which he could exploit. He used her as a private assassin. Elisa used her journalism background as a cover once more. Eventually, things turned out bad and Elisa was facing certain death. Nemo used Elisa's near death experience to bridge the gap into the real world. His presence broke Elisa's psychic block and she instinctively jumped space to escape, allowing the demon to enter this world, but he was later trapped back into his dimension again.
Elisa, naked and alone, her memories fragmented by numerous overlapping psychic suggestions and commands, disappeared for several weeks, possibly lost in Nemo's dimension. Eventually she was found by the Furies, barely aware of her surroundings and in very poor control of her ghosting abilities. Now of little use to the Furies, once again false memories were implanted, making Elisa believe, that she was murdered by organized crime and setting her loose against the world. Filled with an uncontrollable rage against men, fueled by her clashes with Nemo and Scythe, she rampaged through the night and killed numerous criminals, all male, trying to uncover the mysteries of her death. Unfortunately, she often killed the witnesses and therefore any clues before they could talk. She also met Scythe again, together with her sister Margo she fell under his control once more, but somehow Margo was able to break free and killed him - and herself in the process - by summoning powerful spirits from her own tears, her very own superpower, which she was born with and which noone had suspected until then.
Elisa, however, was free again. Over time, she discovered, that this couldn't go on forever, with everything around her dying or being dead, and she started looking for a purpose, a destination. Drawing upon her more likeable qualities and slowly regaining her willpower, she became a sentinel, a protector. This is what she is now, still filled with her irrational hatred, which sometimes gets in the way, she tries to make a difference by granting the weak her protection against those seeking to exploit them.
Note:
This character has been built with the original
Ghost
character from the Dark Horse comic book in mind. Some details, especially concerning her background and origin have been altered to fit the campaign, however. So this is not the actual Elisa Cameron, just a very similar character.
«
Edit: 21.11.2010, 00:35:11 von Ghοst
»
Doctor Darkmatter
Hall of Fame
Antworten #3 am: 10.11.2010, 02:42:46»
Dr. Darkmatter
Name:
Dipl.-Phys. Dr.rer.nat. Matthias Dankwart
Alter:
33
Basics
(Klicken zum Anzeigen/Verstecken)
Attribute
16 pp
Str:
10
Dex:
10
Con:
14
Int:
18
Wis:
12
Cha:
12
Saves
21pp
Tough:
12 (2 Con + 5 + 5) (*1)
Fort:
8 (2 Con + 6)
Refl:
6 (0 Dex + 6)
Will:
10 (1 Wis + 9)
*1: Normal 7
Mit Forcefield 12 (Impervious 5)
Normal und Flat-Footed 1
Mit Forcefield und Flat-Footed 6 (Impervious 5)
Combat
36pp
Attack:
10
Defence:
8
Power Points: 73
Skills
(Klicken zum Anzeigen/Verstecken)
Computers: +10
(6 ranks)
Craft (Electronics): +16
(12 ranks)
Disable Device: +12
(8 ranks)
Drive: +2
(2 ranks)
Gather Information: +9
(8 ranks)
Investigate: +8
(4 ranks)
Kn: Phys. Sciences: +16
(12 ranks)
Kn: Technology: +16
(12 ranks)
Languages:
Deutsch, Englisch, Russisch, Japanisch, Mandarin (4 ranks)
Notice: +7
(6 ranks)
Search: +10
(6 ranks)
Total 80 Skill-Points
Power Points: 20
Feats & Powers
(Klicken zum Anzeigen/Verstecken)
Feats
17 pp
Inventor 1
Well-Informed 1
Defensive Roll 5
Equipment 5
(Klicken zum Anzeigen/Verstecken)
Comlink
(1 EP)
PDA
(1 EP)
Mini Tracer
(1 EP)
Concelable Microphone
(1 EP)
Van
(8 EP)
Secret Lab
(13 EP):
Size Medium, Toughness 15, Communications, Computers,
Concealed, Fireprevention System, Garage, Laboratory,
Living Space, Power System, Security System, Workshop
Total 25 EP
Side-Kick 5
(Klicken zum Anzeigen/Verstecken)
Franziska Holm
, devote Laborassistentin
Str: 10 Dex: 14 Con: 10 Int: 20 Wis: 14 Cha: 16
Skills:
Computers 6 (+11), Craft Elektronics 6 (+11), Craft Mechanics 6(+11), Disable Device 6 (+11), Diplomacy 6 (+9), Drive 6 (+8), Gather Information 6 (+9), Sense Motive 6 (+8), Knowledge Technology 6 (+11), Medicine 6 (+8)
Equipment:
Compact Car, Mobile phone
Combat:
Attack +5, Grapple +5, Damage +0 (unarmed), Defense +5, Knockback -2, Initiaive +2
Saves:
Toughness 4, Fortitude 3, Reflex 6, Will 5
Abilities 24 + Skills 15 + Equipment 2 + Combat 20 + Saves 14 = 75 pp
Powers
40pp
Das G-Gerät
(Klicken zum Anzeigen/Verstecken)
Device: Hard to loose
(Container beeinhaltet 50pp Powers)
BP: Gravity Controll (rank 10)
(Klicken zum Anzeigen/Verstecken)
2pp/rank + 1pp/rank selective extra + 1pp subtle feat = 31 pp
AP: Telekinesis (rank 10)
(Klicken zum Anzeigen/Verstecken)
2pp/rank + 1pp/rank damaging extra + subtle feat =
31pp
1 pp
AP: Leaping (rank 10)
(Klicken zum Anzeigen/Verstecken)
1pp/rank + 1pp/rank affect others extra =
20pp
1 pp
AP: Nauseate (rank 10)
(Klicken zum Anzeigen/Verstecken)
2pp/rank + 1pp/rank range extra + 1pp subtle feat =
31pp
1 pp
AP: Nauseate "Vertigo Field" (rank 7)
(Klicken zum Anzeigen/Verstecken)
2pp/rank + 1pp/rank area burst extra + 1pp/rank selective feat + 1pp subtle feat =
29pp
1 pp
AP: Stun "G-Loc" (rank 10)
(Klicken zum Anzeigen/Verstecken)
2pp/rank + 1pp/rank range extra + 1pp suble feat =
31pp
1 pp
Flight (rank 3)
(Klicken zum Anzeigen/Verstecken)
2pp/rank - 1pp/rank levitation flaw + 1pp subtle feat = 4 pp
Forcefield (rank 10)
(Klicken zum Anzeigen/Verstecken)
+ 5 toughness + 5 impervious = 10 pp
Power Points: 57
Backround
(Klicken zum Anzeigen/Verstecken)
Dr. Dankwart ist es mit Hilfe eines Meteroitenbrocken gelungen das sogenannte G-Gerät zu bauen. Es handelt sich dabei um ein tragbares Gerät zur Beeinflussung Dunkler Materie, welche wiederum Auswirkungen auf Gravitation haben kann. Zu beginn war es nur möglich ein Feld mit starker oder entgegengesetzter Anziehungskraft zu erzeugen, doch wurde mit Hilfe der Laborassistentin ein Helm zur Steuerung durch Hirnströmen entwickelt. Damit waren nun eine sehr viel präzisere Steuerung der Gravitation möglich.
Die gesammte Forschung an diesem Projekt war streng geheim. Tatsächlich wurde der Sponsor, ein internationales Konsortium, nie über den Erfolg offiziell informatiert und es ist auch nichts von dem Meteroiten bekannt. Die Erfinding ist zu gefährlich um es mit Macht- und Geldhungrigen zu teilen, doch der Sponsor hat nun leider die Zahlungen eingestellt und will das Projekt begraben. Es gibt aber noch so viel zu erforschen!
Woher nehmen wenn nicht stehlen?
_________________
Dr. Darkmatter
aka Tedmon aka Galbar aka Gormann aka Kikuchiyo aka Azalin
«
Edit: 13.11.2010, 15:10:23 von DrDarkmatter
»
Boogeyman
Hall of Fame
Antworten #4 am: 14.11.2010, 23:48:46»
Name: Boogeyman
Bürgerlicher Name: Merlin Lichtfeldt
Alter: 30
Charakterbogen
Spoiler
(Klicken zum Anzeigen/Verstecken)
Power Level 10
Power Points 150/150
Abilities:
Str 14 (+2)
Dex 16(+3)
Con 15(+2)
Int 16(+3)
Wis 18(+4)
Cha 8 (+0)
Power Points: 27
Combat:
Initiative +3
Defense: 17
Attacks:
Attack Bonus: 8
Ranged Attack Bonus: 9
Melle Attack Bonus: 0
Power Points: 22
Saves:
Toughness Save +2
Fortitude Save +3
Reflex Save +4
Will Save +8
Power Points: 6
Powers:
Detect Magic 8
-Range
-Detect Mental
-Accurate
------------------------------------------------------------
Device 9
"Kerkerketten von Schloss Armitage"
Blast 9
-Alternate Power
Snare 7
-Theter
- PF Reversible
- Backslash
-Alternate Power
Super Movement: Swinging
-Alternate Power
------------------------------------------------------------
Device 2
"Rubine von Amaru"
Super-Sense
- Dark-Vision
-X-Ray Vision
-Accurate (Vision)
-Extended (Vision)
-Acute (Vision)
Power Points: 74
-----------------------------------------------------------
Feats:
-Jack-of-All-Trades
-Ultimate Effort
-Precis Shoot
-Improved Throw
Power Points: 4
--------------------------------------------------------------
Skills
Knowledge: Geschichte + 5
Knowledge: Kryptozoologie +5
Knowledge: Archäologie +5
Knowledge: Arkanes +6
Climb +5
Acrobatics +5
Languages: Deutsch, Englisch
Power Points 32
TMEE
Hall of Fame
Antworten #5 am: 17.11.2010, 12:57:52»
Abilities 22 + Skills 29 + Feat 14 Combat 24 + Saves 12 – Powers 49 ~ 5
STR DEX CON INT WIS CHA
+1 +2 +2 +3 +2 +0
10 14 14 20 14 10
TOUGHNESS Con+2,Protection+4,Body Armor+4 = > +10
FORTITUDE 4 +6
REFLEX 4 +6
WILL 4 +6
COMBAT: Attack +6 Defense +6
SKILLS:
3 Computers Int. + 12 +5 = 17
4 Craft Int [Mechanical] +15 +5 +10 = 31
4 Craft Int [Electrical] +15 +5 +10 = 31
2 Disable Device Int +8 +5 = 13
1 Gather Information Cha +4
1 Knowledge Int [Streetwise] +4 +5 = 9
4 Knowledge Int [Technology] +15 +5 +10 = 31
2 Notice Wis +8 +2 = 10
1 Search Int +4 +5
2 Sense Motive Wis +8 +2 = 10
2 Profession Wis [Industrialist] +8 +2 = 10
2 Stealth Dex +8 +2 = 10
1 Languages5 (Arabic, Chinese, French, Japanese,English, ; Base: German,
FEATS:
Equipment (6),
Improved Aim,
Inventor,
Ultimate Effort [Ultimate Craft Check],
Ultimate Effort [Ultimate Technology Check]
Eidetic Memory,
Master Plan,
Skill Mastery (Computers, Craft (electronic), Craft (mechanical),Disable Device)
Quick Draw
POWERS:
Enhanced Intelligence 20 (Flaw: Only Applies to Craft and Knowledge [technology] checks [-1]; 10pp),
Quickness 4 ; 4pp
Protection 4; 4pp
Device 2 (jet boots,hard to lose ): Flight 5 (250 MPH) 8pp
Device 2 (Maske/Helm , hard to lose) Super Senses 10 (Extended Sight [2], Acute and Extended Hearing[2], X-Ray Vision, Ultra Hearing; 10pp) = 8pp
Device 5 (blaster-bracer): Blast 10 (hard to lose; Power Feats: Alternate Power — PARALYZE 10, 2x accurate+4, AFFECTS INSUBSTANTIAL, PRECISE ),20pp
EQUIPMENT = 30:
Uniform/Costume/Body Armor [+4 Toughness; Subtle; Comm-Link; 6ep]
Masterwork Tools [1ep],
Random- Hand Cuffs [1ep], Flashlight [1ep], Cell Phone [1ep], Shades [0ep]
Undercover Vest [+3 Toughness;Subtle; 4ep] Leather coat [+1 Toughness; 1ep]
[Bürogebäude/Alter Bunker]
(Size: Medium; Toughness:10; Features: Communications, Computer, concealed, Defense System,Garage, Gym, Infirmary, Laboratory, Library, Living Space, Power System, Workshop. Cost 15ep),
alternativ
[Bürogebäude/Alter Bunker]
(Size: Medium; Toughness:10; Features: Communications, Computer, concealed, Defense System, Laboratory, Library, Living Space, Power System,SECURITY SYSTEM, Workshop. Cost 13ep),
alternativ
Utility Belt [Flash-Bang [Dazzle Burst 4; 16ep], Blow Gun [Ranged Paralyze 5;
15ep], Smoke Pellet [Obscure (Visual), 4ep], Shuriken [Damage +1; 3ep], Bolos [Snare 7; 14ep],
Sleep Gas [Fatigue Explosion 4; 12ep], Stun Gun [Stun 7; 14ep], Mace Spray [Dazzle + Stun 5; 15ep],
Grappling Gun [Swinging; 2ep]; 16ep],
_________________
Taktische Magieschmied Einheit - Eins
«
Edit: 17.11.2010, 21:38:24 von Steel
»
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=> Online-RPG-Organisation
-----------------------------
Online-RPGs D&D/d20 3E
-----------------------------
=> Abenteuer in Elsir Vale
=> Destinies of Daggerford
=> De Miraculis Mortuorum
=> Die Rüstung Nyxators
=> Eberron - Es war einmal im Dschungel
=> Eberron - Schatten der Vergangenheit
=> Eiskalte Nacht
=> Forgotten Realms - Schwerter des Schicksals
=> Forgotten Realms - The Savage Tide
=> Forgotten Realms - The Shackled City
=> Götterdämmerung
=> Lokis Welt
=> Sons of Gruumsh
=> Stern des Nordens
=> Sternenblut
=> Teahouse of Terror
=> The Dark Exile
-----------------------------
Online-RPGs Pathfinder
-----------------------------
=> Die Feuer der Wüste
=> Die Zahnräder der Revolution
=> Kampf für Glorie und Vaterland
=> Nebelfels
=> Pathfinder Chronicles - Der Schlangenschädel
=> Pathfinder Chronicles - Die Kadaverkrone
-----------------------------
Online-RPGs D&D 4E
-----------------------------
=> D&D Classic Adventure Path
=> Eberron - Die Port Krez Trilogie
=> Eberron - Jäger der verlorenen Krone
=> Heimat
=> In Taramans Fängen
=> Sturm um die Wellenfeste
-----------------------------
Online-RPGs andere Systeme
-----------------------------
=> Black Crusade - Let the Galaxy Burn!
=> [d20modern] - Expedition to Cocytus
=> Deathwatch - Eternal Vigil
=> Far over the Misty Mountains cold...
=> Freihändler - Lockruf der Weite
=> [Kleine Ängste] Henriette Bimmelbahn
=> [Malmsturm] Devil's Night
=> Midgard - Im Schatten der sieben Türme
=> Ratten! - Müll und Abenteuer
=> Shadowrun 4.01D - Der Weg in die Schatten
=> Star Trek - Binary
=> Star Wars Saga Edition - Fringe World Contractors
=> W40K - Tattered Fates
=> When you play the game of thrones...
-----------------------------
Games of Death
-----------------------------
=> GoD-Organisation
-----------------------------
Online Boardgames
-----------------------------
=> Der Eiserne Thron - Zweite Edition
=> Der Eiserne Thron - Boardgame (abgeschlossen)
=> Der Eiserne Thron
=> Die Thronkriege
=> A Feast for Crows
-----------------------------
Archiv
-----------------------------
=> Archiv - Online-RPGs D&D/d20 3E
===> Abenteuer in Freihafen
===> Aufstieg und Fall
===> Auf unbekannten Pfaden
===> Castle Ravenloft
===> Chaos Awakens
===> D&D Classic Adventure Path
===> Das Amulett des Schwarzen Drachen
===> Das Crossroads Inn - Am Rande der Wildnis
===> Das Erbe des Schwarzmagiers
===> Das Schicksal der Helden
===> Das Verlies der Ewigkeiten
===> Das verlorene Grab
===> Das Zeichen des Vergessens
===> Der Norden in der Zange
===> Des Kaisers schwarzes Vermächtnis
===> Die brennende Plage
===> Die Einhundert Tage
===> Die Erben
===> Die Ritter der Nordmark
===> Die Rückkehr nach Kroesus
===> Die Seuche
===> Die Seuche in Faron
===> Dragon Mountain
===> Drow Campaign
===> Dunkle Schwingen über Freihafen
===> Eberron - Against the Giant
===> Eberron - Age of Worms
===> Eberron - Aundair: Auf der Flucht durch Khorvaire
===> Eberron - CSI: Sharn
===> Eberron - Die Wiedergeburt des Todes
===> Eberron - Dungeon Crawl
===> Eberron - Erben der Klage
===> Eberron - Eyes of the Lich Queen
===> Eberron - Fallen Angel
===> Eberron - Glockenschlag zur Mitternacht
===> Eberron - Murder in Oakbridge
===> Eberron - Red Hand of Doom
===> Eberron - Rote Hand des Schreckens
===> Eberron - Shadows of the last War
===> Eberron - Steel Shadows
===> Eberron - The Longest Night
===> Eberron - Voyage of the Golden Dragon
===> Eberron - Where Madness Dwells
===> Eberron - Whispers of the Vampire's Blade
===> Eberron - Wurmzeit
===> Eine fremde Welt
===> Einen Zehntag in Testarius
===> Expedition to the Demon Web Pits
===> Forgotten Realms - City of the Spider Queen
===> Forgotten Realms - Cormyr
===> Forgotten Realms - Der Schattenkrieg
===> Forgotten Realms - Kampf um Scardale
===> Forgotten Realms - Last Mythal
===> Forgotten Realms - Mitten in der Nacht
===> Forgotten Realms - Nachtschatten
===> Forgotten Realms - Neue Tränen
===> Forgotten Realms - Schachmatt
===> Forgotten Realms - Stone on Stone
===> Forgotten Realms - Tales of Escarta
===> Freeport
===> Gegen den Kreis
===> Gor na T’ar, das Land ohne Namen - Finale
===> Grau in Grau
===> Hexenkessel - Stadt in Ketten
===> Im Herzen des Sumpfes
===> Im Nebel
===> Kalamar - Abenteuer an der Alubelok-Küste
===> Konjunktionen
===> Lebensfäden
===> Legend of Kythos
===> Midgards Kinder
===> Nocturnum
===> Nyambe - Die Geister der Ahnen
===> Pathfinder Chronicles - Abenteuer im Dunkelmondtal
===> Pathfinder Chronicles - Das Erwachen der Runenfürsten
===> Pathfinder Chronicles - Falkengrunds letzte Hoffnung
===> Pathfinder Chronicles - Die Eroberung des Blutschwurtales
===> Pathfinder Chronicles - Falkengrunds letzte Hoffnung
===> Pathfinder Chronicles - Sieben Schwerter der Sünde
===> Quest to Whatever
===> Rangoon
===> Return to the Temple of Elemental Evil
===> RttToEE
===> Rückkehr zu alten Werten
===> Ruins of Adventure
===> Schatten von Althafen
===> Schatten über Anog
===> Sklaven des Wahnsinns
===> Stadt der Masken
===> Stadt in Ketten
===> Taels Solokampagnen
===> Team Bravo
===> Teufelszeug
===> The Evil lurks around
===> The Forgotten Forge
===> The Shackled City
===> The Shackled City AP
===> Tod dem Tyrannen
===> Tomb of Horrors
===> Trials of Fire
===> Unapproachable East
===> Unruhen in Gondareth
===> Vali'faerit
===> Verfluchte Schatten
===> Vlad the Impaler
===> Von Schildkröten, Bäumen und anderen Relikten
===> Von Sonnen, Pyramiden und anderen Fremdlingen
===> Vordenker
===> War of the Burning Sky
===> Willkommen in Sigil
===> Zrayshal
=> Archiv - Online-RPGs Pathfinder
===> Abenteuer in Altdorf
===> Darkness Rising
===> Die gefesselte Stadt - The Shackled City
===> Die Rote Hand des Unheils
===> Dungeoncrawler Xothol
===> Eberron - CSI: Sharn
===> Eberron - Der Gefallene Engel
===> Eberron - More Hype than Substance
===> Eberron - Nach der Schlacht beginnt das Sterben
===> Eberron - Nach der Schlacht ist vor der Schlacht
===> Eberron - No One Lives Forever
===> Eberron - The City of Blood
===> Forgotten Realms - Anauroch
===> Forgotten Realms - Anauroch - die Fortsetzung
===> Forgotten Realms - Das Zeitalter des Hasses
===> Forgotten Realms - Der Zirkel der Sphären
===> Forgotten Realms - Drohende Schatten
===> Forgotten Realms - Legenden der Wüste
===> Forgotten Realms - Northern Journey
===> Korsal - Prinzen des Eises
===> Monster
===> Pathfinder Chronicles - Aashügel
===> Pathfinder Chronicles - Der Fluch des Purpurthrones
===> Pathfinder Chronicles - Der Fluch von Kelmarane
===> Pathfinder Chronicles - Der Schatten im Himmel
===> Pathfinder Chronicles - Die Türme von Xin-Shalast
===> Pathfinder Chronicles - Die zweite Finsternis
===> Pathfinder Chronicles - Erbe des Feuers
===> Pathfinder Chronicles - Erbe des Hexenkrieges
===> Pathfinder Chronicles - Im Schatten des Roten Throns
===> Pathfinder Chronicles - Rise of the Runelords
===> Pathfinder Chronicles - Schattenkrieg
===> Pathfinder Chronicles - Stadt des goldenen Todes
=> Archiv - Online-RPGs 4E
===> Abenteuer im Nentir Vale
===> Der Goldene Kreis
===> Die Akademie
===> Die Straßen der Hauptstadt
===> Eberron - Rattenfänger
===> Encounterpath
===> Forgotten Realms - Die Flucht in Richtung Süden
===> Forgotten Realms - Die Kultisten von Amn
===> Forgotten Realms - Feuer der Erkenntnis
===> Forgotten Realms - Luskan
===> Heldenblut
===> Leolos Solokampagnen
===> Living Forgotten Realms
===> Schurkenlied
===> Taverne zum Tanzenden Drachen
=> Archiv - Online-RPGs andere Systeme
===> Abenteuer in Aventurien
===> Auf den Inseln
===> Burning down the Gate
===> Chronik des Ewigen Blutes
===> [d20past] - Schatzsuche
===> Das schwarze Auge - Zeit der Ritter
===> Eine Expedition wie jede andere...
===> Engel: Gefahren der Vergangenheit
===> Frühling 1152
===> Imagos & Masterminds
===> Mass Effect - Inbetween
===> Midnight
===> Opus Anima Investigation
===> Shadowrun 4.01D - Willkommen in den Schatten
===> STAR WARS - Am Rande der Finsternis
===> Star Wars: Auf schmalem Grat
===> STAR WARS - Dawn of Defiance
===> [TERSP] Der Frosch mit der Maske
===> WFRP 2. Edition - Chaos in der alten Welt
=> Archiv - GoD
===> GoD Back to Basics
===> GoD: Brutal Deluxe
===> GoD: Eberron
===> GoD: Free for All
===> GoD - House of Horror
===> GoD LMS
===> GOD: Lords of Battle
===> GoD: Monsters Unleashed
===> GoD: No Retreat
===> GoD: The Dragon's Lair
===> GoD T(w)o Die For
===> GoD: Vendetta
=> Archiv - Friedhof
Lade...