AC 21 (10+ Full Plate + Dex + Heavy Steel Shield), touch 11, flat-footed 20
hp 55 (5d12+15) 5 HD
Fort+4,
Ref+2,
Will+6 (+2 racial bonus on saving throws against poison & +2 racial bonus on saving throws against spells and spell-like effects)
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Speed 20 feet. (4 squares)
Melee +9 Dwarven Waraxe (MW) (1d10+3(+1 if no move) or 1d10+4(+1 if no move) *3) or +8 Shield spikes (1d6+1 *2) or +8 Throwing Axe (1d6+3 *2) or as
Full Round Action +3 Dwarven Waraxe (MW) (1d10+3(+1 if no move) *3) and -2 Shield spikes (1d6+1 *2) or +2 Throwing Axe (1d6+3 *2) and -2 Shield spikes (1d6+1 *2)
Ranged +7 Light Crossbow (MW) (1d8 19-20*2) or +6 Throwing Axe (1d6+3 *2)
Base Attack +5;
Grp +8
Special Actions Fighting Challenge +1 (3/3 per day) for 9 rounds, Shield Block +1, Test of Mettle (SG.13)
Atk Options +1 Attack vs. Orcs and Goblinious
Def Options +4 AC vs. Giants, +4 vs Bull Rush and Tripping
Combat Gear Full Plate (MW), Heavy Steel Shield (MW) with Shield spikes, Dwarven Waraxe (MW), Light Crossbow (MW) with 20/20 bolts and 2 Throwing Axes
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Abilities Str 16 (+3), Dex 12 (+1), Con 17* (+3), Int 12 (+1), Wis 10 (0), Cha 12(+1)
*incl. +1 Level 4
SQ Bulwark Of Defense, Armor mastery (medium), Vigilant Defender
SA 1/1 per day:
Fire TrapFeats: Least Dragonmark (Warding) ECS, Mror Stalwart (RoE), Mounted Combat*, Iron Will*
*Bonus Feat
Skills: Climb -1 (2 ranks), Diplomacy +8 (4 ranks), Intimidate +5 (4 ranks), Jump -1 (2 ranks), Knowledge (nobility and royalty) +7 (6 ranks), Ride +4 (3 ranks)