Name: Bernard von Langen
Klassen Marshal 4 / Fighter 2 / Kensai 2
Gesinnung: RN
Herkunft: Hl. Römisches Reich Deutscher Nation
Konfession: Römisch-Katholisch
Init +1;
Senses Listen + 7, Spot +7
Languages Latein, Englisch, Deutsch, Rumänisch
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AC 21, touch 11, flat-footed 20
HP 71 (8 HD)
Fort+9,
Ref+2,
Will+6
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Speed 20 ft. (4 squares)
Melee +1keen Bastard Sword +12/+7 (1d10+4/17-20)
Ranged Javelin +8 (1d6+3) or Composite Longbow +8/+3 (1d8+3)
Base Atk +7;
Grp +10
Atk Options Power Attack, Combat Expertise, Sunder +16
Special Atks Power Surge, Auras
Combat Gear +1 keen bastardsword, mw full plate, dagger, 5 javelins, composite longbow (mighty +3), 20 arrows, heavy wooden shield
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Abilites Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 14
Feats (6+1) Skillfocus: Diplomacy, Weapon Prof.&Focus(Bastard Sword), Combat Expertise, Power Attack, Improved Sunder, Improved Toughness
Skills Bluff 10, Climb 5, Concentration 13, Diplomacy 20, Jump 6, Knowledge (Tactics) 7, Listen 7, Ride 6, Sense Motive 10, Spot 7
Possessions +1 keen Bastardsword, MW Full Plate, Heavy Wooden Shield, composite longbow (mighty +3), 20 arrows, Javelin (5), dagger, Heavy Warhorse, Military Saddle, Winter Blanket, Bedroll, Hooded Lantern, Oil (2 Pint), Flint & Steel, Small Steel Mirror, Soap, Sealing Wax, Signet Ring, Waterskin, Whetstone, Trail Rations (14), Tent, Heavy Horse, 50G 7S
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Spoiler (Anzeigen)
Auras (Ex): Bernard exerts an effect on allies in his vicinity. He may project one minor aura and one major aura at a time. Projecting an aura is a swift action. The aura remains in effect until the marshal uses a free action to dismiss it or activates another aura of the same kind (major or minor). A marshal can have an aura active continually; thus, an aura can be in effect at the start of a combat encounter even before the marshal takes his first turn.
Activating an aura involves haranguing, ordering, directing, encouraging, cajoling, or calming allies. A marshal sizes up the enemy, allies, and the terrain, then gives allies the direction that they can use to do their best.
Unless otherwise noted, Bernards's aura affects all allies within 60 feet (including himself) who can hear him. An ally must have an Intelligence score of 3 or higher and be able to understand Bernard’s language to gain the bonus. The aura is dismissed if he is dazed, unconscious, stunned, paralyzed, or otherwise unable to be heard or understood by his allies.
All bonuses granted by a Bernard's auras are circumstance bonuses that do not stack with each other.
Bernard has the following auras at his disposal:
Motivate Dexterity (Minor) – CH to dexterity-based checks, including Initiative
Motivate Strength (Minor) – CH to strength-based checks
Motivate Care (Major) – +1 to AC
Grant Move Action (Ex): Bernard can direct and motivate his allies to act immediately. Once per day, as a standard action, he may grant an extra move action to any or all of his allies within 30 feet (but not to himself). Each of the affected allies takes this extra move action immediately, acting in their current initiative order. This extra action does not affect the allies' initiative count; the round continues normally after Bernard’s turn is over. (This may mean, for example, that an ally whose initiative count immediately follows Bernard’s may get an extra move action from him, followed directly by a full round worth of actions on the ally's turn.)
Signature Weapon (Su): Bernard has chosen his ancestral bastard sword as a Signature Weapon. He may transfer some of his life energy into it, making it a magic weapon. It can hold an enhancement bonus or equivalent equal to his Kensai class level. The associated XP cost is 160 for level 2 and 360 for level 3. Losing the weapon entails a special punishment.
Power Surge (Ex): Bernard may, as a standard action, make a DC 15 Concentration Check. If he succeeds, he gains a +8 to strength for 1 round (½ his Kensai class level). Each time after the first that Bernard successfully uses this ability within a given 24 hour period the DC increases by 5.
Spoiler (Anzeigen)Bluff (Cha) 8
Climb (Str) 2
Concentration (Con) 11
Diplomacy (Cha) 11
Jump (Str) 3
Knowledge (Tactics) (Int) 5
Listen (Wis) 8
Ride (Dex) 5
Sense Motive (Wis) 11
Speak Language (n/a) 1
Spot (Wis) 8
+1 keen Bastardsword 335/6
MW Full Plate 1650/50
Shield, Heavy Wooden 7/10
Javelin (5) 5/10
Dagger 2/1
Heavy Warhorse 400
Saddle, Military 20/30
Blanket, Winter 0,5/3
Bedroll 0,1/5
Lantern, Hooded 7/2
Oil, 2 Pint 0,2/2
Flint & Steel 2
Mirror, Small Steel 10/½
Soap 0,5/1
Sealing Wax 1/1
Signet Ring 5
Waterskin 1
Whetstone 0/1
Rations (4) 2/4
Spoiler (Anzeigen)Bernard von Langen ist ein großgewachsener und breitschultriger Mann Mitte 30. Er hat braunes, kurz gehaltenes Haupthaar, das über der Stirn bereits zurückweicht und an den Schläfen erste graue Strähnen aufweist, sowie einen akkurat gestutzten Vollbart im wettergegerbten Gesicht. Seine braunen Augen schauen oft melancholisch in die Welt, und sein ganzen Gebaren wirkt friedfertig.
In der Tat ist es ihm eigentlich immer am liebsten, Probleme mit Worten aus der Welt zu schaffen - eine Fertigkeit, die ihm ohne Zweifel gegeben ist, Menschen hören ihm zu. Doch wenn die Macht der Sprache ein Ende erreicht, zögert er nicht, von der der blanken Waffe Gebrauch zu machen.
Gekleidet ist er in eine Plattenrüstung, die zwar, genau wie sein Schwert zu anderthalb Händen, die Spuren eines Schmiedemeisters trägt, der höchsten Wert auf Funktionalität und kaum auf Zierrat legt, aber doch altmodisch wirkt. Erwartet er keinen Kampf, trägt einfache und haltbare Lederkleidung. Sein geliebtes Schwert lässt er jedoch nie weit aus der Hand - selbst in Friedenszeiten begleitet es ihn, in einer ledernen Schulterscheide verstaut.
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Bernard ist der jüngste Spross eines alten sächsischen Adelsgeschlechts. Sein Vater, Wulfgar, ist bei de Verteidigung Konstantinopels ’53 gestorben und hat ihm neben dem kleinen Gut Dobritz in Friedrich des Sanftmütigen Kurfürstentum Sachsen eine alte Plattenrüstung und das Familienschwert Falkenschwinge hinterlassen. Mittlweile hat er den Betrieb so weit etabliert, dass er von selbst läuft und seine Mutter genau so wie seine jüngeren Schwestern versorgt, und ist zu Reisen aufgebrochen.