Name: Thymo Neumann
Race: Aasimar
Player: grumpf
Classes: Cleric2
Hit Points: 12
Experience: 5085 / 6000
Alignment: Neutral Good
Vision: Darkvision (60 ft.)
Speed: Walk 30 ft.
Languages: Celestial, Common
Stat Score Mod
STR 10 (+0)
DEX 10 (+0)
CON 10 (+0)
INT 12 (+1)
WIS 20 (+5)
CHA 18 (+4)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc Appraise 1 0.0 1 0 Balance -8 0.0 0 -8 Bluff 4 0.0 4 0 Climb -8 0.0 0 -8 Concentration 0 0.0 0 0 Craft (Untrained) 1 0.0 1 0 Diplomacy 9 5.0 4 0 Disguise 4 0.0 4 0 Escape Artist -8 0.0 0 -8 Forgery 1 0.0 1 0 Gather Information 4 0.0 4 0 Heal 8 3.0 5 0 Hide -8 0.0 0 -8 Intimidate 4 0.0 4 0 Jump -26 0.0 0 -26 Knowledge (Religion) 6 5.0 1 0 Listen 7 0.0 5 2 Move Silently -8 0.0 0 -8 Ride 0 0.0 0 0 Search 1 0.0 1 0 Sense Motive 5 0.0 5 0 Spellcraft 3 2.0 1 0 Spot 7 0.0 5 2 Survival 5 0.0 5 0 Swim -16 0.0 0 -16 Use Rope 0 0.0 0 0 |
-------------------------- Feats ---------------------------
Improved Initiative
Armor Proficiency (Heavy)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Shield Proficiency
You can use a shield and take only the standard penalties.
Simple Weapon Proficiency
-------------------- Special Abilities ---------------------
Domain
Granted Power
Travel
For a total time per day of 1 round per cleric level you possess,
you can act normally regardless of magical effects that impede movement as if
you were affected by the spell freedom of movement. This effect occurs automatically
as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple
times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch
a resistance bonus equal to your cleric level on his or her next saving throw.
Activating this power is a standard action. The protective ward is an abjuration effect with a
duration of 1 hour that is usable once per day.
Turning:
Turning 7 times per day
Turning check d20+6
Turning damage 2d6+6
------------------------ Templates -------------------------
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 20 / 12 / 20
Initiative: +4
BAB: +1
Melee tohit: +1
Ranged tohit: +1
Fortitude: +3
Reflex: +0
Will: +8
Unarmed attack:
to hit: +1
damage: 1d3
critical: 20/x2
Crossbow, Heavy:
to hit: +1
damage: 1d10
critical: 19-20/x2
range: 120 ft.
Mace, Heavy:
to hit: +1
damage: 1d8
critical: 20/x2
Sling:
to hit: +1
damage: 1d4
critical: 20/x2
range: 50 ft.
--------------------- Special Abilities --------------------
Resistance To Acid (Ex) You may ignore 5 points of Acid damage each time you take Acid damage
Resistance To Cold (Ex) You may ignore 5 points of Cold damage each time you take Cold damage
Resistance To Electricity (Ex) You may ignore 5 points of Electricity damage each time you take
Electricity damage
Spontaneous casting - Cure spells
------------------------- Equipment ------------------------
Name QTY LBS
Bolts (Crossbow/50) 1 5lbs
Bullets (Sling/50) 1 25lbs
Half-Plate +1 1 50lbs
Healer's Kit 1 1lbs
Holy Symbol (Silver) 1 1lbs
Holy Water (Flask) 1 1lbs
Mace (Heavy) 1 8lbs
Outfit (Traveler's) 1 5lbs
Shield (Heavy/Metal) 1 15lbs
Wand (Enlarge Person) 1 0,06lbs
Crossbow (Heavy) (8 lbs.)
Sling (0 lbs.)
Total weight carried:
Current load: Overload
Encumbrance
Light: 33
Medium: 66
Heavy: 100
spells
Level 0
Create Water (Conjuration) - 2 per day
Purify Food and Drink (Transmutation) - 1 per day
Read Magic (Divination) - 1 per day
Level 1
Bless (Enchantment) - 1 per day
Divine Favor (Evocation) - 1 per day
Endure Elements (Abjuration) - 1 per day
Longstrider (Transmutation) - 1 per day
Magic Weapon (Transmutation) - 1 per day
Wand of Enlarge Person (50 Charges)
aktueller stand 47